Did anybody discuss the scrubbed size? Didn't get a chance to trawl through the other threads to find out. I mean this game is supposed to be so huge yet it scrubs to 380meg(ish). Surely this can't be right?
warmijwilfaain said:You clearly don't know what trolling is you fucking moron. His opinion was hardly controversial and obviously was not done to provoke negative responses.PainToad said:Your the one who took the thread off topic and was clearly trolling.DDJM said:PainToad said:GTFO. No one asked for your opinion on piracy.DDJM said:P.S. And this is for everyone: even if you download the cracked version, please buy this game and support Nintendo because they really deserve it! We want more games like this, this is the old style Mario we've been waiting on console since 15 years (about me I'll buy it on day one)!
So sad... there are really too many kids on this forum ready to flame everyone... This is a forum and everyone is free to say his opinion. But you're just flaming now. I'm not going to answer you, I already reported your post to moderators and they know what to do.
bazamuffin said:Did anybody discuss the scrubbed size? Didn't get a chance to trawl through the other threads to find out. I mean this game is supposed to be so huge yet it scrubs to 380meg(ish). Surely this can't be right?
It has zero relevance, telling people not to pirate on a scene site clearly IS controversial. And you having a go at me for apparently trolling, by calling me a "fucken moron", ironic much.warmijwilfaain said:You clearly don't know what trolling is you fucking moron. His opinion was hardly controversial and obviously was not done to provoke negative responses.PainToad said:Your the one who took the thread off topic and was clearly trolling.DDJM said:PainToad said:GTFO. No one asked for your opinion on piracy.DDJM said:P.S. And this is for everyone: even if you download the cracked version, please buy this game and support Nintendo because they really deserve it! We want more games like this, this is the old style Mario we've been waiting on console since 15 years (about me I'll buy it on day one)!
So sad... there are really too many kids on this forum ready to flame everyone... This is a forum and everyone is free to say his opinion. But you're just flaming now. I'm not going to answer you, I already reported your post to moderators and they know what to do.
main(){
:SystemMenu{
...
if (IsGenuineCopy==true){
ÂÂÂÂShowDiskAnimatedBanner()
ÂÂÂÂif (UserClickStart){
ÂÂÂÂÂÂ LaunchGame()
ÂÂÂÂ}
}
ÂÂÂÂelse{
ÂÂÂÂShowUnkownDiskWithQMark()
}
}
He did not say it to get negative reactions.PainToad said:It has zero relevance, telling people not to pirate on a scene site clearly IS controversial. And you having a go at me for apparently trolling, by calling me a "fucken moron", ironic much.
kingdawn said:
Suppose these is a IsGenuineCopy function in the system IOS.
Then After user insert a disk
I don't know how a modchip or softmod work, but I guess modchip is directly access to disk, desipte the value of function IsGenuineCopy() is. And softmod? I don't know, but I guess the same way.Code:main(){ :SystemMenu{ ... if (IsGenuineCopy==true){ ÂÂÂÂShowDiskAnimatedBanner() ÂÂÂÂif (UserClickStart){ ÂÂÂÂÂÂ LaunchGame() ÂÂÂÂ} } ÂÂÂÂelse{ ÂÂÂÂShowUnkownDiskWithQMark() } }
But this time, in NSMB, this function is called frequently in a short period of time, when reading the disc, going into the pipes, etc.
According to the previous experiment, we know
Fact:A Genuine Copy of NSMB alway can run despite a modchip or cIOS in the wii ,that means
It doesn't matter whether you have a modchip or even Nintendo knows you have one (but I still think it's difficult).So we should not focus on whether a modchip would result this.
Fact:A Backup Disk can always be detected/recongnized by Disc Channel if no modchip/Softmod, that means
1.There is a function like IsGenuineCopy() to tell the wii whether it's a genuine copy and run it or not.
2.Still, there is differences we didn't find out between genuine or backup, including these 1:1 , or raw dump.
So either we can make the backup "Genuine" , make the two totally same (but it's impossible), or we can patch the function IsGenuineCopy(), let it always say yes.
If after doing a exp like this.
Experiment: Launch game using the Genuine one , then changed the disc to a backup one when playing, the game still can be continued
1. as a genuine one.
luckily , the systemmenu bypassing a value as a result of function IsGenuineCopy() to NSMB, and we only need to modify this value to tell NSMB it's a genuine one, without patching the game.
2. but disc reading error occured after a short moment.
too bad we need to find out where the IsGenuineCopy() is and patch this.
Patching the NSMB with finding where to recalling the function and comment on that will do, but what about next game? Still doing the same work?
Oh!Sorry for a wall of nonsense word.
I'd say you're pretty much spot on from the sound of your logic...kingdawn said:Suppose these is a IsGenuineCopy function in the system IOS.
Then After user insert a disk
I don't know how a modchip or softmod work, but I guess modchip is directly access to disk, desipte the value of function IsGenuineCopy() is. And softmod? I don't know, but I guess the same way.Code:main(){ :SystemMenu{ ... if (IsGenuineCopy==true){ ÂÂÂÂShowDiskAnimatedBanner() ÂÂÂÂif (UserClickStart){ ÂÂÂÂÂÂ LaunchGame() ÂÂÂÂ} } ÂÂÂÂelse{ ÂÂÂÂShowUnkownDiskWithQMark() } }
But this time, in NSMB, this function is called frequently in a short period of time, when reading the disc, going into the pipes, etc.
According to the previous experiment, we know
Fact:A Genuine Copy of NSMB alway can run despite a modchip or cIOS in the wii ,that means
It doesn't matter whether you have a modchip or even Nintendo knows you have one (but I still think it's difficult).So we should not focus on whether a modchip would result this.
Fact:A Backup Disk can always be detected/recongnized by Disc Channel if no modchip/Softmod, that means
1.There is a function like IsGenuineCopy() to tell the wii whether it's a genuine copy and run it or not.
2.Still, there is differences we didn't find out between genuine or backup, including these 1:1 , or raw dump.
So either we can make the backup "Genuine" , make the two totally same (but it's impossible), or we can patch the function IsGenuineCopy(), let it always say yes.
If after doing a exp like this.
Experiment: Launch game using the Genuine one , then changed the disc to a backup one when playing, the game still can be continued
1. as a genuine one.
luckily , the systemmenu bypassing a value as a result of function IsGenuineCopy() to NSMB, and we only need to modify this value to tell NSMB it's a genuine one, without patching the game.
2. but disc reading error occured after a short moment.
too bad we need to find out where the IsGenuineCopy() is and patch this.
Patching the NSMB with finding where to recalling the function and comment on that will do, but what about next game? Still doing the same work?
Oh!Sorry for a wall of nonsense word.
warmijwilfaain said:I'd say you're pretty much spot on from the sound of your logic...kingdawn said:Suppose these is a IsGenuineCopy function in the system IOS.
Then After user insert a disk
I don't know how a modchip or softmod work, but I guess modchip is directly access to disk, desipte the value of function IsGenuineCopy() is. And softmod? I don't know, but I guess the same way.Code:main(){ :SystemMenu{ ... if (IsGenuineCopy==true){ ÂÂÂÂShowDiskAnimatedBanner() ÂÂÂÂif (UserClickStart){ ÂÂÂÂÂÂ LaunchGame() ÂÂÂÂ} } ÂÂÂÂelse{ ÂÂÂÂShowUnkownDiskWithQMark() } }
But this time, in NSMB, this function is called frequently in a short period of time, when reading the disc, going into the pipes, etc.
According to the previous experiment, we know
Fact:A Genuine Copy of NSMB alway can run despite a modchip or cIOS in the wii ,that means
It doesn't matter whether you have a modchip or even Nintendo knows you have one (but I still think it's difficult).So we should not focus on whether a modchip would result this.
Fact:A Backup Disk can always be detected/recongnized by Disc Channel if no modchip/Softmod, that means
1.There is a function like IsGenuineCopy() to tell the wii whether it's a genuine copy and run it or not.
2.Still, there is differences we didn't find out between genuine or backup, including these 1:1 , or raw dump.
So either we can make the backup "Genuine" , make the two totally same (but it's impossible), or we can patch the function IsGenuineCopy(), let it always say yes.
If after doing a exp like this.
Experiment: Launch game using the Genuine one , then changed the disc to a backup one when playing, the game still can be continued
1. as a genuine one.
luckily , the systemmenu bypassing a value as a result of function IsGenuineCopy() to NSMB, and we only need to modify this value to tell NSMB it's a genuine one, without patching the game.
2. but disc reading error occured after a short moment.
too bad we need to find out where the IsGenuineCopy() is and patch this.
Patching the NSMB with finding where to recalling the function and comment on that will do, but what about next game? Still doing the same work?
Oh!Sorry for a wall of nonsense word.
kingdawn said:Suppose these is a IsGenuineCopy function in the system IOS.
Then After user insert a disk
I don't know how a modchip or softmod work, but I guess modchip is directly access to disk, desipte the value of function IsGenuineCopy() is. And softmod? I don't know, but I guess the same way.Code:main(){ :SystemMenu{ ... if (IsGenuineCopy==true){ ÂÂÂÂShowDiskAnimatedBanner() ÂÂÂÂif (UserClickStart){ ÂÂÂÂÂÂ LaunchGame() ÂÂÂÂ} } ÂÂÂÂelse{ ÂÂÂÂShowUnkownDiskWithQMark() } }
But this time, in NSMB, this function is called frequently in a short period of time, when reading the disc, going into the pipes, etc.
According to the previous experiment, we know
Fact:A Genuine Copy of NSMB alway can run despite a modchip or cIOS in the wii ,that means
It doesn't matter whether you have a modchip or even Nintendo knows you have one (but I still think it's difficult).So we should not focus on whether a modchip would result this.
Fact:A Backup Disk can always be detected/recongnized by Disc Channel if no modchip/Softmod, that means
1.There is a function like IsGenuineCopy() to tell the wii whether it's a genuine copy and run it or not.
2.Still, there is differences we didn't find out between genuine or backup, including these 1:1 , or raw dump.
So either we can make the backup "Genuine" , make the two totally same (but it's impossible), or we can patch the function IsGenuineCopy(), let it always say yes.
If after doing a exp like this.
Experiment: Launch game using the Genuine one , then changed the disc to a backup one when playing, the game still can be continued
1. as a genuine one.
luckily , the systemmenu bypassing a value as a result of function IsGenuineCopy() to NSMB, and we only need to modify this value to tell NSMB it's a genuine one, without patching the game.
2. but disc reading error occured after a short moment.
too bad we need to find out where the IsGenuineCopy() is and patch this.
Patching the NSMB with finding where to recalling the function and comment on that will do, but what about next game? Still doing the same work?
Oh!Sorry for a wall of nonsense word.
How can you see that Script?!?!!? You just gotta change This:
Code::SystemMenu{ ... if (IsGenuineCopy==true){ ÂÂÂÂShowDiskAnimatedBanner() ÂÂÂÂif (UserClickStart){ ÂÂÂÂÂÂ LaunchGame() ÂÂÂÂ} }
Into This:
CODE:SystemMenu{
...
if ((IsGenuineCopy==true)||(IsGenuineCopy==false)){
ÂÂÂÂShowDiskAnimatedBanner()
ÂÂÂÂif (UserClickStart){
ÂÂÂÂÂÂ LaunchGame()
ÂÂÂÂ}
}
warmijwilfaain said:I'm pretty certain the "code" he was doing was purely hypothetical.