Hacking New Super Mario Bros. Wii works on my chipped Wii but

blueeyes

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Hallo guys, originally I didnt want to open a new thread, but seeing as my problem doesnt fit into the other big thread, I decided to open up a new one.
Anyway, I got New Super Mario Bros. Wii to work with my modded Wii. First I tried openWiiflow, but it said that my IOS was too low. Then I tried Neogamma (I think it was the newest version) and voila it works! Without Neogamma, I was getting the usual "turn off the wii" screen after inserting the NSMB disc into the Wii. Of course I already had the Homebrew channel and I probably did some IOS updates back then when I installed it right after the first backup loader appeared, I just didnt want to through all the trouble again and install newest Wii Firmware and newest IOS or cIOS or whatever the hell it is called.

Okay, now to my problem with the game. I cant seem to save my progress. I completed a couple of levels went back the next day and I had to do them again. I didnt complete the first world though. Is that normal? Do i have to complete the first world?
 

Benjay

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quick saves are deleted every time you turn off the game.

The only "real" save are effective when you defeat a boss of a castle , like in every old school Mario.
 

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  • Xdqwerty @ Xdqwerty:
    alright
    +1
  • LeoTCK @ LeoTCK:
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  • Xdqwerty @ Xdqwerty:
    how different was it?
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  • LeoTCK @ LeoTCK:
    the demo has actual metroids in it too
  • LeoTCK @ LeoTCK:
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  • Xdqwerty @ Xdqwerty:
    you already said it had metroids
  • LeoTCK @ LeoTCK:
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  • LeoTCK @ LeoTCK:
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  • LeoTCK @ LeoTCK:
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  • LeoTCK @ LeoTCK:
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  • LeoTCK @ LeoTCK:
    I think overall my personal favorites are the original gameboy metroid 2 and metroid hunters, thouh i havent played hunters for about a decade
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    but still, what i played was great
  • Xdqwerty @ Xdqwerty:
    I also played other ds fps games like the call of duty ds games and goldeneye rogue agent
  • LeoTCK @ LeoTCK:
    and im also convinced that it uses a heavily modified unreal engine that got changed...you see there was a cancelled nintendo 64 DD port of Unreal (due to N64DD not coming out) that was based on an alpha/beta version of Unreal but re-written almost completely
  • LeoTCK @ LeoTCK:
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  • LeoTCK @ LeoTCK:
    it looked to me like a heavily changed unreal editor
  • LeoTCK @ LeoTCK:
    also it had some models for "mover" this and that and that is something Unreal uses for terminology
  • LeoTCK @ LeoTCK:
    I talked to this developer and when I revealed that, he stopped talking
  • Xdqwerty @ Xdqwerty:
    mhm
  • LeoTCK @ LeoTCK:
    probably because the engine got obtained via not a direct route and I suppose they didn't have a direct deal with epic and it was significatnly changed anyways
  • LeoTCK @ LeoTCK:
    but I saw what I saw lol. it seems to be still based on it just like proper metroid prime seems to be based on unreal warfare to some degree, the physics of the water are almost identical and other things
  • LeoTCK @ LeoTCK:
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  • Xdqwerty @ Xdqwerty:
    additive world?
  • LeoTCK @ LeoTCK:
    so yea i believe the routes point to the cancelled n64dd port of Unreal and whatever deal was left out of that, it was developed by the lemmings guy, DMA, well more like the branch that also developed hired guns(the cancelled ue remake), they got renamed to devils thumb iirc?
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