Hacking NES support?

sfg

Well-Known Member
OP
Member
Joined
Oct 26, 2009
Messages
299
Trophies
0
XP
131
Country
United States
Hi,

I was looking in the stickied emulators topic and saw this: "NES Games:

these are really easy, the supercard has a built in nes emu, just drag and drop the .nes file onto the supercard, execute, and enjoy."

What exactly does that mean? The Supercard has a built-in NES emulator? If so, how's the compatibility? Is it better than nesDS?

Also, on PHWiki I found a list of files supported, among which where:
# SEGA SMS / GG: *.sms ,*.gg
# GB: *.gb
# CGB: *.gbc

The same questions apply for those as for the NES support.

Thank you.

Edit: And, which version of Supercard would you recommend to buy and from where.
 

Cannonman

Well-Known Member
Newcomer
Joined
Sep 12, 2009
Messages
77
Trophies
0
XP
19
Country
United States
i don't know about that the emulator may be outdated look on filetrip for the most recent nes emu
 

lonfar

Well-Known Member
Member
Joined
Oct 18, 2006
Messages
104
Trophies
0
XP
229
Country
Netherlands
Tried star tropical on nes, no lag or problem. GB work w/o emulator? didnt know that but i did use the lameboy for all final fantasy game
smile.gif
which work perfectly

cart i use was SuperCard DSOnei
 

DanTheManMS

aka Ricochet Otter
Member
Joined
Jun 2, 2007
Messages
4,453
Trophies
1
Age
34
Location
Georgia
XP
752
Country
United States
That's referring to the slot-2 Supercard series. What's actually happening is that the Supercard has a built-in version of PocketNES v9.97 (which is ancient). You'd be better off just running NES DS or an updated PocketNES compilation yourself.

Similarly, the slot-2 Supercard has a built-in version of Goomba Color Alpha 6, but the emulator has been updated greatly since that version, so you'd be better off using the updated version or simply using Lameboy to play your GB/GBC games.
 

Searinox

"Dances" with Dragons
Member
Joined
Dec 16, 2007
Messages
2,073
Trophies
1
Age
37
Location
Bucharest
XP
2,229
Country
Romania
Also be aware that nesDS has a DLDI compatibility issue with SDHC memories and will freeze if the first game loaded also has save files. Load a saveless ROM like SMB before loading one with saves like Zelda. Save states also known to freeze.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1