I did notice it on the original system though, so it isn't just emulators or new tv's that make it happen. I'm not sure why it happens or whatever, but it was always a problem where they shake. Especially in primitive 3D games such as the battles in FF7. As i said before, i've been told that PS1 lacked hardware z-buffer, which is apparently what caused polygons or textures to be warped or distorted. More about that here with the people who know things- http://www.ngemu.com/forums/psx-plugin-que...n-whats-up.htmlRydian said:AFAIK the PS1 models would "shake" because the PS1 used an inaccurate renderer that rounded/guessed values (thus points of a polygon would be in slightly different locations from one frame to the next, and that was fine because on a TV the "interpolation" disguised/hid most of it), that's part of the reason it's light on the specs... and it's part of the reason they still shake on an emulator, because it's how the hardware did it.granville said:Although, DS games tend to have less of a "shake" to them when it comes to 3D. You know, 3D games on PS1 had a sort of distortion effect to them when it comes to texturing. They'd bend a bit when the camera moves around. I think it's related to a zbuffer effect or something...
For anybody that wants to know how weak the DS's 3D support it, notice that in a 3D game it doesn't even apply texture filtering.
Lack of texture filtering though does not have anything to do with polygons or 3D hardware. It's just a special filter for textures themselves to make them look less blocky, doesn't really affect 3D geometry processing. The DS' 3D is weak due to the fact that it has limits to the amount of polygons it can render per second. It is inferior in this aspect to the N64 or PS1, although it can achieve higher framerates easier than either system, there's no polygon/texture shaking, and textures can look superior to the N64 due to larger cartridge sizes. Most DS games can in fact look superior to anything on PS1 or N64. I'll cite a game like Kingdom Hearts 358/2 Days or Mario Kart DS. There are a lot of games like that, and they tend to destroy anything seen on PS1 or N64. Not because DS is more powerful, but just that developers push DS farther than they did with those other systems. I will say that this is one of the reasons N64 or PS1 emulation would be impossible without some sort of augment, both systems are technically MORE powerful than DS. PS1 has a much slower CPU, but the 3D support can handle higher polygon counts than DS. And i'm doubtful that just added CPU speed would help any in this regard. You'd have to do it all in software to overcome the 3D limits, which is extremely slow.
@GUiii11-
Only if you have the original source code can you attempt to convert a game to another system. One of the few exceptions i've witnessed is Stealth's port of Sonic 1 to GBA. He didn't have the source code, but he was able to reverse engineer the code to create his own original Sonic engine, similar but not identical to the original game. N64 games would be nigh impossible to do the same to though. N64 itself was a hard and complicated system to program for. FYI, there have been a lot of Mario and Sonic 16bit fangames which fairly replicate the experience. But there have been almost no 3D games which replicate the 3D gameplay properly. Just not easy at all. We would have seen a bunch of Mario 64 ports by now if it were as easy as that.