Alright to hear me out:
I have (For the past couple of weeks) researching heavily on the subject matter above. My initial goal was to follow a tutorial here: (https://github.com/justjake/drc-sim-keyboard/) and then be happy.
However the tutorial is almost 2 years old and Ubuntu is such a hassle to get all the packages downloaded and whatnot, that ended up in tears (I bet somebody else on here could do what I couldn't)
Given up, I just said: "Screw it, I'll just do it through the hardware instead of using an emulated access point"
Of course I am no electrician expert, but I am pretty sure one could open up the Wii U gamepad and hijack the analog stick "information" sender (Some solder point on the board) in exchange with a chopped up USB mouse.
After some serious thinking (lul it was like 14 minutes) USB signals from a PC mouse differ from gyro signal. Something is needed to translate the signal in a way that the gamepad can understand.
The solution: The eagle eye. (http://www.penguinunited.com/)
-No need to cut open a USB cord on the mouse or keyboard.
-No Linux hassle
-Most likely less input lag than the solution written at the Github post??
The last issue is output of the eagle eye, of which is USB. crap. Anybody have any ideas? I am obviously not the smartest and desperate.
... Really surprised that this is such a low priority for Splatoon players
I have (For the past couple of weeks) researching heavily on the subject matter above. My initial goal was to follow a tutorial here: (https://github.com/justjake/drc-sim-keyboard/) and then be happy.
However the tutorial is almost 2 years old and Ubuntu is such a hassle to get all the packages downloaded and whatnot, that ended up in tears (I bet somebody else on here could do what I couldn't)
Given up, I just said: "Screw it, I'll just do it through the hardware instead of using an emulated access point"
Of course I am no electrician expert, but I am pretty sure one could open up the Wii U gamepad and hijack the analog stick "information" sender (Some solder point on the board) in exchange with a chopped up USB mouse.
After some serious thinking (lul it was like 14 minutes) USB signals from a PC mouse differ from gyro signal. Something is needed to translate the signal in a way that the gamepad can understand.
The solution: The eagle eye. (http://www.penguinunited.com/)
-No need to cut open a USB cord on the mouse or keyboard.
-No Linux hassle
-Most likely less input lag than the solution written at the Github post??
The last issue is output of the eagle eye, of which is USB. crap. Anybody have any ideas? I am obviously not the smartest and desperate.
... Really surprised that this is such a low priority for Splatoon players
Last edited by professorjackkk2099,