My GB to GBC hack wishlist and my thoughts on existing ones

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MikaDubbz

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Man, how do you make this thread and not mention my number 1 Game Boy game that I wish received this treatment before any of the others we've seen so far??!?!?? Freaking Donkey Kong '94, where the hell is the colorized version of that one alread?!!!?

And people saying that we got the Super Game Boy colorization of the game, so we don't need one, clearly don't recognize how bland that "colorization" really is. If anything I just view that as like playing the game on a Game Boy Color with palettes that are optimized per level. Not the same as a full proper colorization like what we've seen lately.
 
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MikaDubbz

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I don't think a color patch for that exists, no offense.

That's my point... he lists all these games he wants to get such colorization from the OG Game Boy, but doesn't list what should be the top contender?! Especially with all the other titles that have already seen the treatment.
 

SDA

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That's my point... he lists all these games he wants to get such colorization from the OG Game Boy, but doesn't list what should be the top contender?! Especially with all the other titles that have already seen the treatment.
What are you even trying to get from me, huh?
 

SDA

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? You mad at me? I'm just asking OP's list of games that they want to receive such a colorization doesn't include possibly the greatest OG Game Boy game, Donkey Kong 94?
That OP you're talking about is ME.
I didn't include Donkey Kong '94 because everyone was wishing already for that game to be fully colorized. Putting that obvious title in the first post would be a waste of time in my opinion.
 
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MikaDubbz

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That OP you're talking about is ME.
I didn't include Donkey Kong '94 because everyone was wishing for that game to be fully colorized. Putting that obvious title in the first post would be a waste of time in my opinion.
Oh Ok, just curious why it wasn't in the list. I personally would include it for my personal list even if it is the most obvious choice ever, doesn't change the fact that it is indeed what I would love to see all the same.

Since you got me talking about it here is my short list:

Donkey Kong '94
Kirby's Dreamland 2
Kirby's Block Ball
Warioland 1
Pokemon Yellow (Like a full proper colorization, I know it's technically considered a Color game, but get it looking more like Gold and Silver with it's color than how it's currently programmed)
Kid Icarus: Of Myths and Monsters
Game and Watch Gallery 1
The Mega Man games

Those are my main desires, I'm probably missing something, I'll add any if I think of any.
 
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ShadowOne333

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Dreams do come true :D
Thanks to @toxic9
https://gbatemp.net/threads/super-mario-land-dx-mod.592360/

Still a bit buggy but I already like it better than the modified sprites.
I did something similar way back when SML DX recently released.
I created the Mario sprite to be similar to the original SML, but with the color scheme of SMB on NES.
The problem Toxic has with the jumping frames is due to the sprite Toruzz made being separated into two 8x8 sprites, and each one having a unique palette.
The bottom 8x8 sprite uses white, red and blue for the colors, while the top 8x8 sprite uses beige, red and blue, and given how Toruzz's new sprites are taller than the original SML sprites, when changing the sprites back to the original size, you end up with Mario's head having to fit into the bottom 8x8 sprite, hence the white face on some frames.

One way I fixed this was by giving both the top and bottom sprites the same palette, but the downside of this is that certain items that share the bottom 8x8 sprite palette also get modified. Another way is to still keep both body and head separate, and move the head sprite lower in a tile editor.
An easier way to do this would be to give Mario's bottom 8x8 sprite the same palette as the top one through sprite attributes, I'm sure that should be easy to do, but sadly not something I have the expertise to do. Perhaps Toruzz himself could give an insight as to where to look for this.

However, it's better to wait it out already, Toruzz is close to finishing 2.0 of SML DX, and he will be releasing a method of switching back to the original sprites.
 
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SDA

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Have you seen the Twitter post Toruzz has made? Well, just look at this screenshot.
qfHgCCW.png

One of the features the 2.0 version of Super Mario Land DX is going to have is a brand new options menu!!
 

osaka35

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Love this thread. that metroid II and pokemon one have been my favorites in the past. Nothing like a good quality rom hack, especially ones like this which add that extra special sauce.

I like working on nes roms, personally (zelda II is my current project), but this stuff? this is good stuff.
 
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SDA

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UiGdADQ.png

Notes about the new update! There will be (apparently) an alternative palette for Superball Mario/Luigi, a proper 1-Up sprite, and (also apparently) a new graphic for when Mario looks up.

I'll be honest, I don't really like the new Superball coloration.
 

SDA

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Remember when I said that it's not a good idea to play monochromatic Game Boy games on a Game Boy Color? Well, look at this screenshot from Kirby's Dream Land 2.
iMe8pic.png

The colors are, without any shadow of doubt, really horrible.
 

hippy dave

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Remember when I said that it's not a good idea to play monochromatic Game Boy games on a Game Boy Color? Well, look at this screenshot from Kirby's Dream Land 2.
iMe8pic.png

The colors are, without any shadow of doubt, really horrible.
Did you try holding different buttons on boot to get different palettes?
 

MikaDubbz

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Did you try holding different buttons on boot to get different palettes?
This. There are many palettes you can swap between for OG GB games on a GBC by holding different button combos when you turn on the GBC with the game inserted. That palette looks bad for Kirby 2, but I bet there are a few that look great.
 
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