Missile Command for Wii

science

science rules
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Missile Command for Wii
v0.6a
ulti has released an update to his Missile Command for the Wii. The only thing new in this version is support for the Homebrew Channel 9 Beta.

Missilecommand.png

0.6a

* Converted boot.elf to boot.dol for compatibility with Homebrew Channel beta9. No other changes.

0.5a

* Fixed a crash bug related to split missiles not being cleaned up properly.
* Added text
* Changed background music to "Hydrate", another Kahvi track, because I was getting tired of listening to the old one over and over.
* Sped up enemy missile speed by a factor of two.
* Added an interface for writing level scripts. This is what enables the title screen, game over screen, etc.
* Moved the file hosting to WarpedFlash's dropbox. Thanks WarpedFlash!

0.4a

* Added background music and sound effects (contact me on IRC if you think you can do a better job with the sound effects)

0.3a

* Added split missiles
* Missiles now have trajectory lines

0.2a

* Added silo health and ammo
* Marginally better sprites

0.1a

* Initial release

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science

science rules
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jhoff80 said:
I hear playing "Tom Sawyer" at the same time as this game is the key to it all...
wink.gif

Nah, you're thinking of Space Invaders
wink.gif


But Rush is good for any classic video games
 

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