ASDFGHJKL; METAL GEAR SOLID VANQUISINGETTA.okay.
Fail trolling again I see Valwin.so were the stealth ?
Fail trolling again I see Valwin.so were the stealth ?
Risings subtitle is Lightning Bolt Action instead of the usual Tactical Espionage Action
Fail trolling again I see Valwin.so were the stealth ?
Risings subtitle is Lightning Bolt Action instead of the usual Tactical Espionage Action
by now you shuld know i dont troll also why ryden i hate him since he was almost nude in that one game
Like I said, I'll have to see how the actual game is once it's released. I'm not hating on it, but I'm not all that excited for it either.Me neither, but as Kojima said...But I really like the stealth aspect of MGS...this looks more like a hack-and-slash, which has never really appealed to me. I'll just have to see how the reviews go once the game is actually released.
“If somebody thinks ‘I love Snake’ and just really wants traditional stealth gameplay and that experience, then it may be hard to get into Rising but for people who are more open and willing to try new things, it shouldn’t be a problem. Raiden in MGS 4 was received very well, and I wanted to keep going with that direction in Rising. The people who liked him in 4 will like him in this, but it’s a personal preference”
Get Warez.Soooo banned in Australia
The coolest parts were from the in game video sequences. This is NOT a good thing. This tells me it's going to be a quick time even fest or one of those games where you set something up and the game takes over... This is not what makes a game fun.
And I agree with whoever compared it to Bayonetta and Prototype, it's exactly what it looks like.
Heavy Rain was awesome. But that was because the game was realistic and immersive.Indigo Prophecy and Heavy Rain are one massive QTE and SOMEHOW people enjoy those games. QTE's can be done the right way and the wrong way, their presence doesn't mean the game will be bad.
That's a bad thing because the game felt different and innovative before being reduced to a copy of those two games.The game shares Baynonetta's and Prototype's genre, why wouldn't it be similar? And how is that a bad thing, both games are pretty rad.
Heavy Rain was totally awesome. But that was because the game was realistic and immersive.
I doubt I can immerse myself in a game where I'm a steel-butted cyborg ninja with an uber-blade.
That's a bad thing because the game felt different and innovative before being reduced to a copy of those two games.
Nope, it showed far more. It showed cutting soldiers ENTIRELY, not hitting them Bayonetta-style and then finishing them off with a FINISHER. And you could also cut enviroments.Heavy Rain was totally awesome. But that was because the game was realistic and immersive.
I doubt I can immerse myself in a game where I'm a steel-butted cyborg ninja with an uber-blade.
That's a bad thing because the game felt different and innovative before being reduced to a copy of those two games.
Seriously? C'mon - there is ONE thing the previous trailer showed. Cutting fruit. If you want to cut fruit, play Fruit Ninja. Other then a few movie sequences and chopping watermelons, we knew nothing of the game and saw no gameplay whatsoever - I'm pretty sure those features are still in the game, we just have a piece of actual gameplay to go-by now.
As far as the Cyber Ninja concept is concerned, all I have to say is: "Grey Fox was awesome when resurrected, I'm pretty sure that Raiden will have the same traits. In fact, I think THIS Raiden is BETTER than the p*ssy from MGS2".
Yeah, that's a shame, I know. I'd have loved a game where I dashed thru entire armies just cutting them off. I guess that the bigger stuff (like the other cyborg/robot in the beginning of the trailer) would've been harder to kill, anyway. Sure, I wouldn't ever expect a game to do THAT much, but cutting enviroments would've been fun nonetheless and maybe also a nice gaming element, if you could kill enemies under falling buildings or stuff.I'm assuming that making each enemy "cuttable" with one swing would make the game far too easy, so only certain combinations actually "cut them". That, and I can't see why cutting the envioriment would be "cut out" (see what I did thar?) - it was the basis for the game in the first place. Do notice though, cutting was limited to pillars and minor objects in-game, it's not like you'd be able to cut your way past the map boundries.
It's essentially the same game and I choose to pass mu judgement once I actually play it. I'm optimistic though.
http://dictionary.reference.com/browse/revengeanceAccording to most credible dictionaries (and my spell check), "revengeance" is not a word.Please tell me I'm not the only one who was captivated by the trailer until "revengeance" came on screen. That made me bust out laughing.
It did make me laugh, although it shouldn't - it's an actual word.