what is the concrete error message? Otherwise I can't help you.
I've attached the output from terminal when the build fails. Let me know if you need anything else.
what is the concrete error message? Otherwise I can't help you.
The generic_jit branch is currently broken for x64. Try going back to this commit: https://github.com/Arisotura/melonDS/tree/2cd9303925512bf7afd625d0392c23c7add04bc5I've attached the output from terminal when the build fails. Let me know if you need anything else.
I wanted to release it yesterday, but something got into my way. The release is postponed for an unknown amount of time.are there any new that you are still working on next update?
The generic_jit branch is currently broken for x64. Try going back to this commit: https://github.com/Arisotura/melonDS/tree/2cd9303925512bf7afd625d0392c23c7add04bc5
I wanted to release it yesterday, but something got into my way. The release is postponed for an unknown amount of time.
I know very well what broke it and I already fixed it in my switch branch though that one isn't tested on aarch64 linux. The generic_jit branch also lacks the neon gpu and some other misc optimisations the switch build ships with.That commit builds and works fine using jit.Any ideas as to what changes broke it and when they might be fixed? Still not getting full speed performance on this version but it is better than desmume since it doesn't have jit_recompilation on arm cpus.
I know very well what broke it and I already fixed it in my switch branch though that one isn't tested on aarch64 linux. The generic_jit branch also lacks the neon gpu and some other misc optimisations the switch build ships with.
sure, just give it some time. The switch is my only aarch64 device so for that reason if I develope anything aarch64 specific, I directly develope it for switch. The JIT changes will come back first in the near future, though I can't say anything specific to the other changes.Can we expect to be able to build the switch branch on aarch64 linux now/in the future? Are there plans to merge your changes into the generic_jit branch?
sure, just give it some time. The switch is my only aarch64 device so for that reason if I develope anything aarch64 specific, I directly develope it for switch. The JIT changes will come back first in the near future, though I can't say anything specific to the other changes.
You can try if the switch branch (https://github.com/RSDuck/melonDS) if it builds on aarch64, though like I said it's only tested on horizon.
no worry take time just checking if you were continue or stop continue MelonDS project we all help with issuesThe generic_jit branch is currently broken for x64. Try going back to this commit: https://github.com/Arisotura/melonDS/tree/2cd9303925512bf7afd625d0392c23c7add04bc5
I wanted to release it yesterday, but something got into my way. The release is postponed for an unknown amount of time.
is there a way to save my save data? I'm Playing Pokemon SoulSilver
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how would one save progress in a game? i'm currently playing Pokemon Soul Silver
ah, can see why this works, there's a better fix for the CRC thing I'm not completely sure how to integrate it into the build system.@catlover007 I though you might be interested to know that I was eventually able to build a slightly modified version of melonDS for switch (https://github.com/RSDuck/melonDS) using GCC 10.1.0 instead of GCC 7.5.something which was installed on l4t ubuntu on my switch. I had to replace the CRC_32.cpp file with the one from mainline and add some missing dependencies to main.cpp (#include <string>) and Arm64Emitter.h (#include <stdint.h>) and then the build went fine. I started the emulator up and immediatly noticed that the opengl graphics rendering was broken (strange colors, scaling, etc but no crash). Swapping over to software rendering and everything works great! The emulation with software rendering is not always full speed but it is as good as or better than the previous branch I was using which you recommended (https://github.com/Arisotura/melonDS/tree/2cd9303925512bf7afd625d0392c23c7add04bc5)
If that didn't make sense, I can put up a fork with the changes if you are interested in running it on l4t ubuntu on the switch (not sure if you even use it)
Oh I see.
Really interesting, can't wait to see what method you guys settle as a solution
RA Switch reads my .sav files for DS just fine, just with the handful of ROM saves I listed being converted according to their proper size.I am trying to convert saves that were on my 3ds with the emulator that plays ds games (can't remember what it's called right now) but they're .sav, do I use RAW for both source and target?
Haven't been able to get Mario & Luigi's Bowser Inside Story to work. I made the save on Retroarch Switch, does it have to be standalone MelonDS?
Oh yeah emulator for 3DS Bootstrap is where the save comes from. I'm wondering does Retroarch use srm or .sav for MelonDS? I had one of both on there so I'm confused.
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Also on another subject is it possible to play a game like Dementium II? (again Retroarch) It uses stylus to look around and move. I see in controls right joystick says touch X+ touch X- etc... but it doesn't work.
do you use standalone or libretro? For libretro you need enable the touchscreen in the settings. For standalone use the touchscreen of the switch, support for a mouse cursor comes with the next update.I still need some help with games that use stylus like Okamiden (where you draw certain images at certain points) and Dementium II. Is the stylus supposed to be working in this or not?
do you use standalone or libretro? For libretro you need enable the touchscreen in the settings. For standalone use the touchscreen of the switch, support for a mouse cursor comes with the next update.
core settingsOh yeah I use Retroarch. Is it in the main settings of Retroarch or in the core settings of MelonDS?