ROM Hack Mario vs. DK Mini-Land Mayhem AP Fix-ed

sinbad.the.saile

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Mario vs. Donkey Kong Mini-Land Mayhem (USA) Crack (NukeThis)
Fixes AP - Sprite Glitches

Does not fix the problem of some carts being unable to run arm9

http://filetrip.net/f22875-Mario-vs-Donkey...AP-Fix-1-0.html

33510580.jpg
 

tsol

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Just tested on cyclods 1.60, patched the (nukethis) release with patch in OP... didn't work
frown.gif
 

sinbad.the.saile

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yeah i tested it on an old version of no$gba
the clean rom gave me a stage with nothing & the patched fixed the sprites
i guess theres more to it on carts
 

s3phir0th115

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I think I might know what has to be done to fix this in general. Looking at the Wood firmware source:

Code:
//patch "5325 - Mario vs. Donkey Kong - Mini-Land Mayhem (USA) (En,Fr,Es) (Rev 1) (NDSi Enhanced)"
ÂÂÂÂcase 0x45473256: //V2GE
ÂÂÂÂÂÂ//not compressed
ÂÂÂÂÂÂPatchOverlay13(0x02050cf4,KDsiProtMe,0x0204e734,true);
ÂÂÂÂÂÂbreak;

Code:
void CPatcher::PatchOverlay13(u32 aLoadAddress,u32 aPatchAddress,u32 aRead,bool aNew)
{
ÂÂPatchRead(unprot_013_bin,unprot_013_bin_size,aRead,aNew);
ÂÂmemcpy((void*)aPatchAddress,unprot_013_bin,unprot_013_bin_size);
ÂÂPatchMem(KArm9,aLoadAddress,GenerateArmBL(aLoadAddress,aPatchAddress,true));
}

Code:
KDsiProtMe=0x02003c00

These are from various source files, but I think they're all you'd need to patch based on what little I know of C/C++.

Problem is, I'm not sure which addresses in the rom they translate to exactly, if they do at all.
 

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