What happens when you try running Cafiine?okay, i got to the website, but caffine won't work. help?
it just goes back to the home screen.What happens when you try running Cafiine?
Where did you get this version of Cafiine? You should be using this, or the one on loadiine.ovh.it just goes back to the home screen.
For Texture Hacks, the GTX Converter isn't giving me DDS files at all in the OutDDS_Lossless folder, I already ran the extract.bat to get the GTX files in the Convert folder but the GTX Converter isn't doing anything. Anything I could have missed?
They were inside another folder in Convert, I put them in the main Convert folder and it's working now. Issue solvedAre the GTX files in the Convert folder itself or in a folder inside the Convert folder?
Does anybody know the file name for the Cloud Glider?
OK, I will try.I don't know it off hand but you can find it by loading the game with Cafiine and selecting that glider while watching the server to see what file it loads.
Wait, isn't BFRES the file format for models? Have you figured out how that format works?A reminder that an alpha build of bfres vertex tool is on the discord, I highly recommended people to test for me!
Well I got a basic tool to parse, so I threw together a vertex tool with it. I'm still working on figuring the format some more then bfres model/texture creator.Wait, isn't BFRES the file format for models? Have you figured out how that format works?
Sir I could kiss you.Well I got a basic tool to parse, so I threw together a vertex tool with it. I'm still working on figuring the format some more then bfres model/texture creator.
Sir I could kiss you.
Are you going to create a model creator or a model importer? (i.e. if I were to start modeling right now in anticipation of release, would I have to redo all of my work or could I just drag 'n drop it onto a converter executable?)
I've heard of it but haven't actually looked at it. I'll do that now thoughWell it'll work like my sm4sh one of you've seen that, so a injector then a creator. That's how I did it in sm4sh and it should work here.
The next thing I'm going to tackle is disassemble the bfres into chunks to allow model swaps to be done.
http://pastebin.com/n5X7z3nhCan someone help me Get the internal names of the Music/Map/Menu etc (Like a list)