Any of these games are working or work in a playabke speed. However they work on WiiU
Denjin Makai 1 too ? on which core it work ?
Any of these games are working or work in a playabke speed. However they work on WiiU
Mame2010Denjin Makai 1 too ? on which core it work ?
Mame2010
Any of these games are working or work in a playabke speed. However they work on WiiU
Any of these games are working or work in a playabke speed. However they work on WiiU
Yes, I have even a arcade stick for thisWork very well on wii U But I wonder if it is possible to not set the gamepad as player 1 ? I would like to use wiimote with classic controller as player 1, it is possible ?
Yes I tried all this on Wii, they work on Wiiu, see my list of games that are running on wiiI just try violent storm on wii and metamorphic force on wii and both doesnt load ..
Here are Mame 2003 cores containing almost all drivers. There are 7 cores. Neogeo/CPS1/CPS2/CPS3/Psikyo/PGM/Cave/ST-V/Kinst and a few others are excluded since they are already in FBA or would be too slow.
Check the Readme to see which games are supported and how to sort the roms.
MAME 2003 Plus
Source code
https://github.com/arcadez/mame2003-plus-libretro from march 13.
I don't understand why you don't use my source to start your modifications. Anyway, hook, r-type leo (m92 driver) are all affected by this audio bug. It happens for the raspberry, that's where I took the fix. In the Makefile, I've added -fsigned-char to the PLATCFLAGS as I already told you.
If you want to use the last commit from arcadez as a base you'd have to use my makefiles and the 2 files I've changed usrintrf.c and cheat.c. I should post a diff, it'd be simpler.
Regarding night slashers and the deco32 in general, you're right some games won't start. I saw your discussion with arcadez. Well, I'm not completely dumb, I didn't split the cores blindly, I know there are a lot of connections between drivers, cpu etc. But with that many games to sort there could be mistakes and things I've forgotten (any help welcome!).
I've made a rough test with virtual memory cause there's not enough Ram and night slashers starts. But sadly, it runs like shit. No way to start the other late deco32 games either.
Hi I wonder if you can give me a hand to compile this source for wii u ? I am having trouble settings the environment with the correct portlibs version etc ?Yes I tried all this on Wii, they work on Wiiu, see my list of games that are running on wii
If you are using the retroarch wii and retroarch wiiu on the same sdcard this can be the problem. Try to delete the .cfg files from retroarch folder. If the problem persist, try the most new retroarch wii. 1.7.2 as just released.
By the way, Night Slashers I think is not running on mame 2003 on wiiu, but in other mame cores (don't remember exactly the version)
Hi, I can confirm night slasher run on wii u with mame 2003 plus version.
Do you know which core on wii u can run theses games ? I try different rom and either the wii u crash or game running slow..
Dd crew
Baseball bat man
Zero team
Spiderman
I remember I played and finished Spiderman on mame2003 on wiiu without any problem
I dont know why you need .dat i dont use these things. To find the roms im using here write on google mame 2003 archiveDo you know where I can find the .dat files for each core ? I have trouble finding good roms
I dont know why you need .dat i dont use these things. To find the roms im using here write on google mame 2003 archive
I dont know why you need .dat i dont use these things. To find the roms im using here write on google mame 2003 archive