Compiling Sourcecode For New Release of Mame 72 for 360

  • Thread starter Thread starter xyteam
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xyteam

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i was wondering if anyone could help with the compilng of source code to create an executable(default.xex).
a member of the mame 2003 plus team(arcadez) has been adding new games and fixes to the sourcecode of mame72 for the 360.which would bring it up to release 9.
any help would be welcome.
 
@Gunz4Hire ? I've tested his 360 homebrew games. He's made both containers and jtag rips. Unfortunately, I don't know about compiling for the 360 beyond that it needs an sdk. There's a collection of them on the web somewhere. It's around 80GBs iirc.
 

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