Can I safely replace all of the .pac files in that folder?By the way, I hope you guys making a Golden undub realize that you also need to replace the .pac files in the model directory with the JP ones too, because those have in-battle voice clips
Thanks for the tutorial... I got my ps3 cfw banned a few years ago. I lost about $2600 worth of psn bought games. 20 In all for the vita. Now I have a back up of my games but now ofcourse I can't play them since I need to activate a ps vita. Anyways. Im hoping some day I/we could play our psn games bought from different regions/banned again.https://github.com/s1cp/VitaGuide/wiki
Here's what I did.
I wrote this guide in a hurry, I'll update it as soon as I can.
Thank you so much for this tip. The compressed version now works fine. I only have to replace the .pac files now.Nice, glad to know that not using compression makes it work, but the filesize must be hell to transfer over FTP (almost 3 GB whereas compressed correctly, it's about 1 GB)
I think you need to generate a CSV and use cpkmakec.exe (commandline, not the GUI version of the program) with it to generate the new CPK.
http://www.mediafire.com/download/uhp551r524pznoc/data.csv
Try this.
Oof, can't say I didn't expect that. Well at least your job is a bit easier since you already have the english translation so you just need to somehow transplant that from point A to point B.Hey tuxdude! I've dumped PSO2VITA, and extracted the CPK, but it looks like the files are incompatible with the tools we use at the moment. We're checking to see if we can adopt them and work with it.
Is the savedata in savedata0: any different from the data found in the 00/user/savedata folder?
That's really strange and makes no sense.By the way, I hope you guys making a Golden undub realize that you also need to replace the .pac files in the model directory with the JP ones too, because those have in-battle voice clips
The most likely technical reason I can imagine is that combining sounds and models for characters into one file makes it faster to load in enemies.That's really strange and makes no sense.
But just replacing "sound" did leave me with English pre-attack cries, so I believe it.
That might make sense, since enemies don't have alternate cries, all-out attacks, duo attacks, etc...The most likely technical reason I can imagine is that combining sounds and models for characters into one file makes it faster to load in enemies.
Does anyone know what could be wrong if the near app keeps on giving error c1-2758-2? I'm unable to dump the files because near keeps crashing
Now I get c1-2755-9. I opened near normally with an untouched app.db then started the whole process from the beginning and now I get this error. Any help is appreciated thnx.Just trying to run Near normally first, getting an error, closing it then try from the browser again worked for me when I got that error.