I KNOW it has to be related to the M3 DS Real (standard DS real firmware...). I have a DS Phat and:
Super Mario Kart original on slot-1: battery lasts for 4,5 hours
Super Mario Kart rom on M3 DS: battery lasts for 1,5 hours
I always have a standard GBA game with no save features on slot-2 just to fill in the DS Phat
and I couldn't stop wondering how exactly does using M3 Real consume a hell lot more battery juice than a standard NDS slot-1 game.
I noticed that when the battery starts going into the red zone, it does so differently than with a standard game (the red light starts blinking only when loading a part of the game, saving to the micro sd or scrolling through your game list). SO, apparently, accessing the micro SD card for any purpose (loading/saving) does take more battery juice. Of course that when the battery is almost running out entirely, the light is always red.
Another thing that has been bugging me is that I always used the GUI brightness setting in the top (4th) level (well, the DS phat isn't that bright...). But perhaps a standard DS game on a DS phat (that can not natively change brightness levels other than on/off) runs on a less bright level... say 2 or 3? I've tried running New Super Mario Bros. on brightness-level 2 but it feels so washed out... Perhaps brightness level would be the major cause for battery life discrepancy.
Do you know what is the default brightness setting for a NDS slot 1-game so that I try to set it on the M3 GUI and check if the battery would then last the *same* as with a standard game? Level 1 isn't for sure (too much washed out...) and Level 4, according to this hypothesis, wouldn't be the one due to the differences in battery life.
Thanks guys!
Super Mario Kart original on slot-1: battery lasts for 4,5 hours
Super Mario Kart rom on M3 DS: battery lasts for 1,5 hours
I always have a standard GBA game with no save features on slot-2 just to fill in the DS Phat
I noticed that when the battery starts going into the red zone, it does so differently than with a standard game (the red light starts blinking only when loading a part of the game, saving to the micro sd or scrolling through your game list). SO, apparently, accessing the micro SD card for any purpose (loading/saving) does take more battery juice. Of course that when the battery is almost running out entirely, the light is always red.
Another thing that has been bugging me is that I always used the GUI brightness setting in the top (4th) level (well, the DS phat isn't that bright...). But perhaps a standard DS game on a DS phat (that can not natively change brightness levels other than on/off) runs on a less bright level... say 2 or 3? I've tried running New Super Mario Bros. on brightness-level 2 but it feels so washed out... Perhaps brightness level would be the major cause for battery life discrepancy.
Do you know what is the default brightness setting for a NDS slot 1-game so that I try to set it on the M3 GUI and check if the battery would then last the *same* as with a standard game? Level 1 isn't for sure (too much washed out...) and Level 4, according to this hypothesis, wouldn't be the one due to the differences in battery life.
Thanks guys!