Hello, I brought up this issue in the daily thread over on the /r/3DShacks subreddit, but I realized I probably won't be getting response over there and figured it would be best to ask here.
I am running on a n3DSXL with B9S/Luma 7.1; system ver. 11.4, and my issue is related to the LayeredFS game patching.
For context:
I am trying to undub a Fire Emblem Echoes cart (USA) to have Japanese audio. I managed to get everything to work by following the correct folder structure on the wiki (the romfs folder route) and only implementing the audio files; however, while I am playing the game there is a delay every time any audio file is being loaded. For example, during a conversation in the game, the voiced audio will play for one textbox, then everything will pause (except for the BGM) for about 2 seconds until the game moves on to the next textbox and voice file (doesn't matter if I manually progress it or have the auto-text feature on). Another example is when the BGM changes there will be a game pause of up to about 5 seconds. It gets frustrating quickly as the BGM changes every time a battle starts/ends as well as when a turn ends.
Finally for my question, is there any possibility of remedying this delay/pausing problem or is this just something that I will have to comply with while patching Echoes with LayeredFS and games in general?
Things that I have tried:
- Implement entire content to romfs folder. All that did was greatly lower performance.
- Changed CPU speeds with Luma, but it did not seem to make a difference. Currently, I am running clock+L2.
- Implement only the folder containing audio. Pausing problem is present.
- Implement only voice and cut-scene audio files. I figured since the BGM is the same, it would just use the BGM from the cart, but the pausing problem persisted.
The delay is gone while playing without the patch, but that ultimately defeats the purpose I am trying to achieve in the first place.
Any help would be greatly appreciated, and thank you for your time!
I am running on a n3DSXL with B9S/Luma 7.1; system ver. 11.4, and my issue is related to the LayeredFS game patching.
For context:
I am trying to undub a Fire Emblem Echoes cart (USA) to have Japanese audio. I managed to get everything to work by following the correct folder structure on the wiki (the romfs folder route) and only implementing the audio files; however, while I am playing the game there is a delay every time any audio file is being loaded. For example, during a conversation in the game, the voiced audio will play for one textbox, then everything will pause (except for the BGM) for about 2 seconds until the game moves on to the next textbox and voice file (doesn't matter if I manually progress it or have the auto-text feature on). Another example is when the BGM changes there will be a game pause of up to about 5 seconds. It gets frustrating quickly as the BGM changes every time a battle starts/ends as well as when a turn ends.
Finally for my question, is there any possibility of remedying this delay/pausing problem or is this just something that I will have to comply with while patching Echoes with LayeredFS and games in general?
Things that I have tried:
- Implement entire content to romfs folder. All that did was greatly lower performance.
- Changed CPU speeds with Luma, but it did not seem to make a difference. Currently, I am running clock+L2.
- Implement only the folder containing audio. Pausing problem is present.
- Implement only voice and cut-scene audio files. I figured since the BGM is the same, it would just use the BGM from the cart, but the pausing problem persisted.
The delay is gone while playing without the patch, but that ultimately defeats the purpose I am trying to achieve in the first place.
Any help would be greatly appreciated, and thank you for your time!