I grabbed build 9656fe1 with LumaUpdater. I have game patching enabled but didn't have any patches specifically for Pokemon Sun. When saving a PokeFinder picture to the SD card the first time, it seemed to freeze for several seconds. The second time, it was nearly instant. Both times it saved successfully. Hope that was somewhat helpful.I need testing from you all: https://workupload.com/file/ZFcahfX
This build fixes New Super Mario 2 LayeredFS. However I had to change the archive name of the SD card for it to work. So games which use SD card for stuff (I suppose pokemon is one of these too) might have a broken SD card functionality. Could you make sure this is not the case?
Hi Aurora, I hope I won't bother you too much with this huge post.I need testing from you all: https://workupload.com/file/ZFcahfX
This build fixes New Super Mario 2 LayeredFS. However I had to change the archive name of the SD card for it to work. So games which use SD card for stuff (I suppose pokemon is one of these too) might have a broken SD card functionality. Could you make sure this is not the case?
https://github.com/AuroraWright/Luma3DS/commit/8d102256a2cc39b29908da7583d7138fdefbb360Hi Aurora, I hope I won't bother you too much with this huge post.
I'm sorry, I probably should've asked you about this earlier.
There's one game I can't make LayeredFS work with, which is Zelda: Tri Force Heroes (TitleID is 0004000000177000).
I'm familiar with this feature, I've tested 5 or 6 games with Luma's LayeredFS and all of them work flawlessly (couple of them actually didn't work before with NTR, but they do now with Luma).
But Tri Force Heroes just ignores modified files, no matter which of latest Luma's version I'm using, or whether I have update for the game installed or not.
IIRC, I've managed to make it load modified files once, with OnionFS plugin and no update installed (the game crashed on creating extdata though), but I can't reproduce it anymore, at least not with latest version of OnionFS.
This makes me really curious about what can be wrong with that game (or what I can be doing wrong).
P.S. There was also a problem with Majora's Mask when files from update's romfs weren't redirected.
I tried it with that test payload you uploaded here a week ago and I could only get a crash with files that aren't present in update.
But I believe that it may already be fixed in 7.0.1, I just don't have modified files to actually test it with latest versions of Luma.
You are a goddess. ^^https://github.com/AuroraWright/Luma3DS/commit/8d102256a2cc39b29908da7583d7138fdefbb360
Testing MM's update now but there's a high chance 7.0.1 had fixed it already.
EDIT: yes it's fixed
What do I do to get LayeredFS running?
Your files (i.e. code.bin) go in SD:/luma/titles/TITLEID. Any romfs files go in SD:/luma/titles/TITLEID/romfs. Replace TITLEID with the game's title ID. Enable "Enable game patching" in your Luma settings. Launch game.What do I do to get LayeredFS running?
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https://github.com/AuroraWright/Luma3DS/releasesHow do you update the version of Luma you're using?
It's been a few months since I used my console, but I remember it being somewhat simple, just downloading a file and that was it. Can't find the link now, though, or perhaps there's another way now? I'm using MenuHAX, not al9h, if that's relevant.
How do I emulate language? I put the txt filme and not working
directory
luma/locales/XXXXXXX.txt
(X) enable game patching
Luma v7.0.2
Luma 7.0.1 has a new way on emulate locales for 3DS games.
https://pastebin.com/nzViC8za
Code:/* Here we look for "/luma/titles/[u64 titleID in hex, uppercase]/locale.txt" If it exists it should contain, for example, "EUR IT" */