@Kafluke I already have for the improved payloads I haven't looked at the html/php yet, Ill do that next.
Not sure why it won't work tho, Excluding the html/body tags etc.. I have stripped the menu code down to 20 lines of pure php.
Could it be that it happening because I am coming from a php page rather than html or the size of my images/bg files (haven't optimised them in photoshop) would it be worth optimising them and/or converting them to base64 or could it related to my css file? it is 85 lines long..
I take it that the problem is related to browser memory, Is the menu hogging the available memory and preventing the exploit from functioning? If this is the case is there any WiiU browser specific feature/function or other webcode trickery to free up the memory before running the exploit?
I'am currently awaiting CDN supername activation for use with the exploit payloads and tutorial page idk if this will make a difference aside from faster loading times..
Any advise anyone can offer would be greatly appreciated, I would really like to get this working for 5.3.2 with my theme mostly intact
In the mean time ill take a look at @oldsk00l's modified files and read up on the Wii U browser functionality.
Ta
Yeah, i've already tested to clear the memory before loading the payload and put a redirection / frame before. Also tested to "fullbuffer" the payload before loading with no luck. Don't know what is the exact problem - i have to admit, that i'm not a javascript professional. Maybe you have to edit the payloads.