That would need modifying ctrulib, but it's doable.
Totally worth it
That would need modifying ctrulib, but it's doable.
It will use lego game, not cubic ninja?
There are no plans to make a .cia of this. The best way to go would probably be porting the homebrew launcher itself (and making it spawn the HB service if you want to be all clean).
Making a .cia just swaps reliance for an obscure game with reliance for a relatively expensive flashcard. Unless you're able to use a CFW.
Karl will also support ciaPasta CFW is piracy-oriented. I have no intention of supporting that.
Pasta CFW is piracy-oriented. I have no intention of supporting that.
Pasta CFW is piracy-oriented. I have no intention of supporting that.
Also happens to support homebrew in .CIA, but that's none of my business.
Why would you boot back into sysnand from cubic ninja for homebrew, when you could just launch the same homebrew from the homebrew channel?
Don't you ever wish you could just stay in one "mode", where you can run commercial games, homebrew, eshop etc without rebooting all the time?
Why would you boot back into sysnand from cubic ninja for homebrew, when you could just launch the same homebrew from the homebrew channel?
(And with this project hopefully working soon - the homebrew will have full access to the system...)
[...] there's some homebrew that doesn't exist in 3dsx format at all, or some where functionality is slightly different between different formats (Sunshell in particular comes to mind).
No it won't.Karl will also support cia
You never think about the gateway users,everytime we exit Ninjahax,we will reboot to sysnand,
and if we want to use Ninjahax again,we have to boot to emunand. The homebrews often freeze,
and we have to reboot into emunand again and again。
There won't be any relationship between Ninjahax and SKY3DS user above 9.2.You dont think about Sky3DS users, we dont have this shit