QUOTE said:Given the success that the Wii has generally had for the past four years, it shows a healthy level of demand for motion controls and games that work well for them. Indeed, it is now difficult to imagine games based upon tennis, golf or bowling done any other way but with motion control. These easy pick-up-and-play games could be made even more accessible without anything to hold at all, and if all one had to do was wave his or her arms and shuffle feet. Besides that, the idea of not having a controller at all will no doubt seem intriguing to some...
People love when something is shiny and new, particularly when it comes to technology. Apple has managed to capitalize on this quite well, releasing devices like the iPod, iPhone and iPad that scratch a certain consumer itch. The Wii managed to do this too – though motion controls of its sort weren't strictly new, never had a console been based around them so thoroughly and this greatly intrigued consumers.
Microsoft has never shied away from spending money on initiatives that it thinks has potential and Kinect is no different. It's been reported that Microsoft will spend roughly $500 million promoting Kinect this holiday season, or roughly the same amount they used to promote the original Xbox when it launched. They're hoping to give consumers numerous touch-points with the device and drive brand awareness way up.
Microsoft has stated that they're shooting to make the Kinect the biggest launch in the history of the Xbox platform. That's quite a claim, but there's reason to believe that they might make that mark. The motion sensing camera has already sold out at GAME stores in the U.K. and they claim that in the U.S. pre-orders are "selling out at retailers nationwide—a sign of strong consumer demand before launch on November 4."
Source: Industry Gamers
The future of Kinect: