Yeah, thats the point, the game was NOT installed yet, I'm talking about a way to install ONLY the ticket without actually installing the game files.If the game was installed and uninstalled, the ticket remains in the sysnand
AFAIK you need to install a title the title.key, title.tmd and title.cert. The ticket is the key file and what is installed is on tdm file. You need to create a tdm file that list zero files to be installed. The problem is AFAIK the tmd file says where the ticket is installed and whats the name of the tik file. So its not that easy.Yeah, thats the point, the game was NOT installed yet, I'm talking about a way to install ONLY the ticket without actually installing the game files.
I'm trying a workaround with an installation.
It's not like that ticket would entitle you to download and install the game from the e-shop
I know, it's not for that.It's not like that ticket would entitle you to download and install the game from the e-shop
I know, it's not for that.
The thing is, I'm trying to use the Mocha FAT32 support to add the unencrypted game files on the USB drive (USR folder) directly and them install the ticket and such to make the WiiU recognize the files as an USB installed game, just puttting the files can make the game appear on the sys menu, but can't run it.
My idea is to reduce the time for installing the games by copying the files without the low speed of the SDs.
Summing up: Install the ticket and such > copy the files to USB HDD > transfer data to the Wiiu internal memmory > Supposedly be happy! (Or not)
USB Loader GX is an app. That app is reading the drive. Mocha convinces the system to handle the drive natively. Changing an OS file system driver is much more complicated than adding a file system driver to an app.Maybe it will be possible to do that with Mocha in the future, or at least a improved reading on the FAT32 (tough not a great difference I think).
Yes, one of the developers was working on adding FAT support to Loadiine - independent of Mocha. I haven't seen a release.But the logic still could be applied to Loadiine reading. This could increase the reading speed.
Run dimok's version of ftpiiu_everywhere under mocha and look at storage_usb using an FTP client on your PC.if anyone could point me to some information on the folder/file structure on the USB I'd be thankfull.
However, USB Loader GX is not the one who handles reading the drive, it's handled by IOS. And guess what, cIOS is a patched IOS with modified file system driver. It's the same thing.USB Loader GX is an app. That app is reading the drive. Mocha convinces the system to handle the drive natively. Changing an OS file system driver is much more complicated than adding a file system driver to an app.
That's good to know. It still sounds like the app has to do something special to make that work. I would say that calling a patched IOS is more like an app calling a library than it is the OS handling the drive. If I've read the code right, it has to examine partitions and make decisions on what/how to mount instead of letting something like Mocha make it seamless (albeit poor-performing.) We don't seem to have those modular IOS blocks to fall back on here either.However, USB Loader GX is not the one who handles reading the drive, it's handled by IOS. And guess what, cIOS is a patched IOS with modified file system driver. It's the same thing.
I know, it's not for that.
The thing is, I'm trying to use the Mocha FAT32 support to add the unencrypted game files on the USB drive (USR folder) directly and them install the ticket and such to make the WiiU recognize the files as an USB installed game, just puttting the files can make the game appear on the sys menu, but can't run it.
My idea is to reduce the time for installing the games by copying the files without the low speed of the SDs.
Summing up: Install the ticket and such > copy the files to USB HDD > transfer data to the Wiiu internal memmory > Supposedly be happy! (Or not)
That was one of my reasons. Tested here but I think tha I've got bad data on the game I was trying with, got problems installing it normally too. Will try again later with another one. I'm in WAR with my internet connection on my new home...What do now its use fat32 support do install game to internal memory since its a lot faster copy game to HDD.
They were talking about this on the Mocha FAT32 thread, may be added in the future as I understanded.But i hope at least was possible to use a FAT32 HDD to install to another HDD Wii U format. But wii u wont accept 2 HDD installed.
Similar problem as trying to install to FAT32 with Wup installer, fails or creates 0Byte files. I think that is because as Dimok said, the FAT32 can't store some file info details that the WiiU's USB file system do, so maybe that makes the WiiU system unable to complete the file writing or something like that.I also tried copy game from internal to Fat32 HDD but will take a long time and aome point will freeze.