Hacking Is there a way to install only the ticket on SysNAND?

Mickhail

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I've been searching bat can't find an answer, is it possible to install ONLY the ticket of a title as if the game was already installed but unistalled afterwards?
 

Mickhail

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If the game was installed and uninstalled, the ticket remains in the sysnand
Yeah, thats the point, the game was NOT installed yet, I'm talking about a way to install ONLY the ticket without actually installing the game files.
I'm trying a workaround with an installation.
 

raphamotta

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Yeah, thats the point, the game was NOT installed yet, I'm talking about a way to install ONLY the ticket without actually installing the game files.
I'm trying a workaround with an installation.
AFAIK you need to install a title the title.key, title.tmd and title.cert. The ticket is the key file and what is installed is on tdm file. You need to create a tdm file that list zero files to be installed. The problem is AFAIK the tmd file says where the ticket is installed and whats the name of the tik file. So its not that easy.

I think is easier you find someone who installed the game and asks whats the name of the tik file to this game (using tik2sd homebrew). Then you can save your ticket into sysnand tik folder with the correct name (but it will don't work if there's more and one game in the same tik file).

Anyone, it's risk. Why do you want just install the ticket?
 

Mickhail

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It's not like that ticket would entitle you to download and install the game from the e-shop
I know, it's not for that.

The thing is, I'm trying to use the Mocha FAT32 support to add the unencrypted game files on the USB drive (USR folder) directly and them install the ticket and such to make the WiiU recognize the files as an USB installed game, just puttting the files can make the game appear on the sys menu, but can't run it.

My idea is to reduce the time for installing the games by copying the files without the low speed of the SDs.
Summing up: Install the ticket and such > copy the files to USB HDD > transfer data to the Wiiu internal memmory > Supposedly be happy! (Or not)
 

raphamotta

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I know, it's not for that.

The thing is, I'm trying to use the Mocha FAT32 support to add the unencrypted game files on the USB drive (USR folder) directly and them install the ticket and such to make the WiiU recognize the files as an USB installed game, just puttting the files can make the game appear on the sys menu, but can't run it.

My idea is to reduce the time for installing the games by copying the files without the low speed of the SDs.
Summing up: Install the ticket and such > copy the files to USB HDD > transfer data to the Wiiu internal memmory > Supposedly be happy! (Or not)

The problem os the low speed on FAT32 isn't the SD card, but the FAT32 support in WiiU system. To increase the speed the FAT32 drive needs to be rewritten.

I don't know if your idea will work, but you can try at this moment just install the game and uninstall, then try Mocha FAT32. If it works and be faster, then more people can help to just install the ticket, because I don't know an easy way.
 

Mickhail

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About the FAT32, I remember that the USB Loader GX on the Wii added support to NTFS disks on the late versions. Maybe it will be possible to do that with Mocha in the future, or at least a improved reading on the FAT32 (tough not a great difference I think).

My idea actually was to move the files from the editable USB onto the internal memmory, as one of the speed problems is the need to put the installer files on the SD first. Using the Mocha FAT32 we could bulk the unencrypted files into the USB and then use the Wiiu data manager to move them to the internal memmory after installing the tickets and such.
 

nexusmtz

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Maybe it will be possible to do that with Mocha in the future, or at least a improved reading on the FAT32 (tough not a great difference I think).
USB Loader GX is an app. That app is reading the drive. Mocha convinces the system to handle the drive natively. Changing an OS file system driver is much more complicated than adding a file system driver to an app.
 

Mickhail

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But the logic still could be applied to Loadiine reading. This could increase the reading speed. Just a supposition, as I assume that the majority of people prefer the brasilian method over Loadiine, but there would be some positives if possible.

Still we need to wait for updates on mocha to really see whats possible or not. I'm having problems with my SDs to install larger games, even the ones I confirmed as originals, so I'm limited about what I can test here. But if anyone could point me to some information on the folder/file structure on the USB I'd be thankfull.
 
D

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You can try to place your .tik using FTPiiU [Goodluck trying not to screw up other .tiks btw]
 

nexusmtz

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But the logic still could be applied to Loadiine reading. This could increase the reading speed.
Yes, one of the developers was working on adding FAT support to Loadiine - independent of Mocha. I haven't seen a release.

if anyone could point me to some information on the folder/file structure on the USB I'd be thankfull.
Run dimok's version of ftpiiu_everywhere under mocha and look at storage_usb using an FTP client on your PC.

BTW, adding the ticket isn't enough to get the app to not show as ???. The tmd in code matches the NUS tmd, and the fst there is the (decrypted) one from the install. The preload.txt has the xmls and the rpx. You probably also need the title in rights/sys/title.list.
 

The Real Jdbye

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USB Loader GX is an app. That app is reading the drive. Mocha convinces the system to handle the drive natively. Changing an OS file system driver is much more complicated than adding a file system driver to an app.
However, USB Loader GX is not the one who handles reading the drive, it's handled by IOS. And guess what, cIOS is a patched IOS with modified file system driver. It's the same thing.
 

nexusmtz

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However, USB Loader GX is not the one who handles reading the drive, it's handled by IOS. And guess what, cIOS is a patched IOS with modified file system driver. It's the same thing.
That's good to know. It still sounds like the app has to do something special to make that work. I would say that calling a patched IOS is more like an app calling a library than it is the OS handling the drive. If I've read the code right, it has to examine partitions and make decisions on what/how to mount instead of letting something like Mocha make it seamless (albeit poor-performing.) We don't seem to have those modular IOS blocks to fall back on here either.
 

Redirr

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I know, it's not for that.

The thing is, I'm trying to use the Mocha FAT32 support to add the unencrypted game files on the USB drive (USR folder) directly and them install the ticket and such to make the WiiU recognize the files as an USB installed game, just puttting the files can make the game appear on the sys menu, but can't run it.

My idea is to reduce the time for installing the games by copying the files without the low speed of the SDs.
Summing up: Install the ticket and such > copy the files to USB HDD > transfer data to the Wiiu internal memmory > Supposedly be happy! (Or not)

I was playing around with mocha fat32 support.

I dont think install tickets will do nothing.

First i copied SMW3D to Tittle folder and its appear into Wii U menu.
Tried to run and give me a error.

So i removed from there. I did install SMW3D to internal memory and tested. Its runs. So i did uninstall it and copy again since people says after installed a ticket remains. But not same erro.

So i installed again to internal and runs. With the game installed i copy again to tittle folder and game wont run even installed internal.

Another thing its the fame copied to title folder will appear with 64Mb in wii u data manager.

What do now its use fat32 support do install game to internal memory since its a lot faster copy game to HDD.

But i hope at least was possible to use a FAT32 HDD to install to another HDD Wii U format. But wii u wont accept 2 HDD installed.

I also tried copy game from internal to Fat32 HDD but will take a long time and aome point will freeze.
 

Mickhail

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What do now its use fat32 support do install game to internal memory since its a lot faster copy game to HDD.
That was one of my reasons. Tested here but I think tha I've got bad data on the game I was trying with, got problems installing it normally too. Will try again later with another one. I'm in WAR with my internet connection on my new home...

But i hope at least was possible to use a FAT32 HDD to install to another HDD Wii U format. But wii u wont accept 2 HDD installed.
They were talking about this on the Mocha FAT32 thread, may be added in the future as I understanded.

I also tried copy game from internal to Fat32 HDD but will take a long time and aome point will freeze.
Similar problem as trying to install to FAT32 with Wup installer, fails or creates 0Byte files. I think that is because as Dimok said, the FAT32 can't store some file info details that the WiiU's USB file system do, so maybe that makes the WiiU system unable to complete the file writing or something like that.
 

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