1. TyRaNtM

    OP TyRaNtM I did some projects..
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    Some people knows about a project that I did with some people, about undubbing Inazuma Eleven (1) and restoring their original names in the European version.
    The final project was succesful: http://gbatemp.net/t...astered-version

    So, I want to do the same project, but with the second game.
    I would like to work specifically with BLIZZARD version, because is more "new" than FIRESTORM (in characters at least).
    If all goes well, we can also port the project to FIRESTORM version too.

    People who knows about DS Hacking, or want to help with some things, like translation, beta tester, and others, post in this thread to start recruiting people and finish the project soon.
    The game will be launch in March 16th, but can appear in scene, earlier or later, so will be good to have interested people soon.
     
  2. ouioui2003

    ouioui2003 GBAtemp Regular
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    Hi. (sorry, bad english, i'm french).
    We are 4 guys for now, and we work on players database in Inazuma Eleven 3 since one week.
    We have used the undub version from v1 to translate some names. All the unknows are translated, or will be translated probably in the next 10 days, before March 16th.

    IE2 have the same database, but in a different format. So maybe we can provide our translation for your project ? it can speed up.
     
  3. 8BitWalugi

    8BitWalugi Taiyohhhhhh!
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    I can read Hiragana and Katakana and convert it to Romaji if you want.

    And also, something that confused me when I first started playing IE2 Jap, what's the difference between the two versions?
     
  4. TyRaNtM

    OP TyRaNtM I did some projects..
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    I think that IE2 will have the same database as IE1 European, because the first game was running in IE2 engine.
    So, the thing will be speed up a lot faster, because a lot of things are finished from the first game.
    The real thing is edit the script, and that take some time, but this time the project will be launch sooner.
    If you want to help me, just say here or PM. More people in this, more faster the project will be finished.

    Like Pokémon versions, in IE2, will have some differences, like exclusive characters (or characters more easy to find in X version) and some part of the story will be different.

    ---------
    If anyone want to help, I need the lyrics in english of the opening of Inazuma Eleven 2: Blizzard:
     
  5. 8BitWalugi

    8BitWalugi Taiyohhhhhh!
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    The anime's 3rd opening has this as it's theme, albeit not identical.

    But you could base your translation of Ryuu-Rogues' fansub. Just ask for permission I guess.

    http://www.youtube.com/watch?v=uWE4EMIgucw
     
  6. broitsak

    broitsak Fight me.
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    I can beta test for you.
     
  7. Roxas75

    Roxas75 GBAtemp Advanced Fan
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    I don't know how these games filesystem will work, but i think i'll can give you some help.
    I can code some tools to speed up the work and help translating... ;)
    I Think that this work will help in my IE3 translation too.
     
  8. TyRaNtM

    OP TyRaNtM I did some projects..
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    You can help in this project. The thing is have some people ready when the game will be in the scene.
     
  9. Roxas75

    Roxas75 GBAtemp Advanced Fan
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    Then, i'm ready! ^^
     
  10. broitsak

    broitsak Fight me.
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    But if you dont mind i want to play the game first when it comes out,ok?Then ill help you with this project.
     
  11. Arshes91

    Arshes91 GBAtemp Regular
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    What does really mean Remastered? it means restore some of unused characters that are not included ingame are moved to the third chapter of inazuma eleven? or only to undubing voice chars? or other things? tell me if i don't know
     
  12. TyRaNtM

    OP TyRaNtM I did some projects..
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    Is a mix of some things that you say.
    Is not only undub, is replacing characters names to original ones. Also do the same in script, and edit images.
    We can also add bonus, if is possible.
     
  13. Arshes91

    Arshes91 GBAtemp Regular
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    Thanks for the answer dude ^^. Collecting some off precius stuff is nice like as restoring unused chars and betas and other thing is coming .
     
  14. Kuroko Shirai

    Kuroko Shirai GBAtemp Regular
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    http://ryuu-rogue.livejournal.com/49294.html

    So if you want to use those lyrics for the OP, I think it's fine as long as you give them credit.

    While I may not be volunteering myself, I wish you guys good luck on this project. xD;;
     
  15. TyRaNtM

    OP TyRaNtM I did some projects..
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    Ok guys, I found the french version, so.. with that we can start working until the english version appear.
    People who want to help in this, post here!
     
  16. ouioui2003

    ouioui2003 GBAtemp Regular
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    I'll go to search myself !!! If i can help you, ...
     
  17. TyRaNtM

    OP TyRaNtM I did some projects..
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    Ok, first thing done, we have all characters fully translated, but a lot of things are left too:
    [​IMG][​IMG]
     
  18. ouioui2003

    ouioui2003 GBAtemp Regular
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    ok. Have it allready done on IE3 also. I will test your database when you release it to see if there is no mistake on my side.
     
  19. TyRaNtM

    OP TyRaNtM I did some projects..
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    To speed up this project, I create a new Google Docs with all info about the translation.
    People who want to join in this project, access here:
    https://docs.google.com/spreadsheet/ccc?key=0Ag_2YIw8SBFmdE1mSndVaFV3MUtQMDVxZDkwMy02V0E
     
  20. FAST6191

    FAST6191 Techromancer
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    Numbers in decimal unless otherwise noted.

    I was tapped to figure out the new packing format for the sound- pkb and pkh (very odd that the format would change between regions like this).
    The sound itself is the SMD, SED, SWD/smdl, sedl, swdl format seen in the previous games and now known to be in Zombie Daisuki as well. I made a bit of headway with the format http://gbatemp.net/topic/305167-the-various-audio-formats-of-the-ds/page__view__findpost__p__4110066 (note the SIRO stuff seems to be a zombie daisuki wrapper as opposed to anything to do with the format, a pity as it is quite nice to deal with and helps out a bit) but we do not really appear to be here for audio ripping.

    I can "cheat" and find the locations of all the subfiles quite easily (the contained files are uncompressed and as such the string eod is visible which then leads to the locations of all the files) but trying to figure out the header is proving very tricky.
    The header contains 434 entries and there are 434 eod hits meaning a bit of basic maths (the eod is 20 decimal from the next file) nets the locations but after this I begin to come unstuck.

    Each entry in the pkh file seems to be 16 bytes long and is composed of 4 32bit entries although the last one is all 00 hex.
    Once flipped (32 bit) the first column has the first numbers counting upwards throughout the header and the other two entries appear to be somewhat random.

    Knowing the locations of eod allows one to calculate file sizes (which I would then line up to trying to figure out what goes) which did not help. I even rearranged them from smallest to largest for no gain as well as the usual finding differences between entries.
    The first entry has those numbers counting up and knowing how formats sometimes like to use the higher bits to store data (32 bits allows for directly addressed files of about 4 gigabytes) I removed the first byte (those following along you have various methods to do it in a hex editor like shifting bits but the easy way is to boolean AND the whole file against 00FFFFFF hex) which immediately fell apart when the third entry was far lower than the others. It is at this point I start thinking of some of the stuff needed to hack PC formats (XORing, inversions and other such fun things) which is quite scary. Just to round things out though I did invert it and had a look at the results numbers to see if two similar consecutive sizes would result in similar sized numbers in the header- no joy. I could sit here playing hexadecimal operations all day and it might not get anywhere meaning it is time to set up a debugging session on an emulator.


    Code:
    00000000 002B1687 00E27250 00015254 00000000
    00000010 004DACAE 0008A7A0 00009E7C 00000000
    00000020 010B38FC 01A5D050 0001D9E0 00000000 
    00000030 018C0337 0028AC10 00008B10 00000000
    00000040 021A275B 010C1400 00021340 00000000 
    00000050 02305FE2 002AA670 00006E1C 00000000
    
    For reference the file ends at 03075320 hex.
    Files seem to be have a tiny bit of padding FF (enough to mean every file starts on a 128bit boundary- 10h 110h 1a0h and so forth). You can generate sizes simply by getting the next value in the series and taking the current one from it. Names do not appear to be in the header and although the format technically has the names in one should be wary as zombie daisuki at least had longer names than the sections inside the format would allow. I did a quick scan here (do a search for .S and it will net 884 results (it is a full audio format and as such contains tracks, sequenced audio and auxiliary stuff)) and nothing appears to be go past this limit here.

    0000
    1DA80
    260FC
    37A18
    3E8A0
    41DF4
    51FB0
    5F518
    63360
    6C600
    751D0
    80AB0
    8A7A0
    94620
    A5604
    B1120
    C0194
    CA700
    D5A00
    E2850
    E646C
    E9B60
    F71AC
    FB700
    10166C
    10E7FC
    110548
    118B20
    1246F0
    135FD0
    143420
    14A6F0
    152350
    164870
    173A50
    18B92C
    198870
    1A6080
    1B52E0
    1BA87C
    1BFCEC
    1D20B0
    1E2304
    1E8060
    1FD9DC
    1FE5C4
    211720
    213AD0
    230D24
    250750
    26BA60
    28AC10
    293724
    299C80
    29B5D0
    2A40A0
    2AA670
    2B1490
    2BC480
    2C29C0
    2C8080
    2D5F10
    2EC630
    2EEF30
    2F278C
    30B470
    320160
    323010
    32B3DC
    339A9C
    33F820
    34483C
    34B8C0
    34DDB0
    355C20
    3574C0
    35EA20
    362ED0
    364910
    36A874
    385144
    391F04
    3A7020
    3BB4B4
    3CC100
    3E2060
    3F329C
    404290
    413FE0
    427F20
    439B90
    44D600
    4628D0
    474860
    486150
    49ABA0
    4B1EA0
    4C7910
    4DF9E0
    4F1A80
    505C20
    519DC0
    52E0C0
    543920
    5527E0
    56A470
    57DF04
    5900F4
    5A5E30
    5B93D0
    5CCEB0
    5DD374
    5ED834
    5FE870
    60ED34
    623CA0
    638870
    64C5F0
    65C96C
    671884
    68311C
    6A0D84
    6AB300
    6C93CC
    6DD634
    6F7E3C
    70BDBC
    71F704
    72BA88
    73E7C0
    753830
    76217C
    777410
    78C6E8
    79C5BC
    7A8FC8
    7B43DC
    7C802C
    7DA674
    7F90F8
    815704
    822DD0
    83C234
    85863C
    8660F0
    87C87C
    894768
    8A7C5C
    8C7998
    8E03AC
    8FD320
    90E794
    92409C
    93A9C4
    9579E0
    96EDBC
    990CD0
    9A9644
    9C9E80
    9DEF20
    A001D0
    A1A3B4
    A30F98
    A50124
    A666DC
    A78864
    A92334
    AB04D8
    AC5E74
    ADACFC
    AEC528
    B06718
    B1F678
    B3635C
    B4F438
    B65CBC
    B79DA8
    B9A3F0
    BB5470
    BD3A50
    BE82B4
    C028DC
    C17D1C
    C30578
    C50C9C
    C6DBA8
    C85E1C
    CA6CFC
    CC7A6C
    CDB400
    CF0A18
    D07F60
    D1C848
    D3273C
    D4FFDC
    D5D1C8
    D7CA54
    D92ADC
    DA52B0
    DC07C0
    DD6FB0
    DF7C80
    E0D7E8
    E27254
    E3C4A8
    E51CD0
    E71EF0
    E86F7C
    E97434
    EB274C
    EC5E88
    ED49E4
    EF3468
    F12234
    F2694C
    F3B8C0
    F5A204
    F6F518
    F8C288
    F9F0D8
    FB937C
    FCCBBC
    FE97C8
    1004894
    101C1F4
    10300D4
    1047F50
    1056C40
    1077418
    108B17C
    10AC144
    10C13F8
    10E2744
    10FD5D0
    111BAA4
    113A6DC
    115ADC8
    1173078
    11943C0
    11B4FBC
    11D2B78
    11EBDA8
    1203544
    1222638
    1235CC8
    1254D64
    126637C
    1286FB8
    12A6E74
    12BD354
    12D6754
    12ECFD4
    13043C0
    131C2E4
    132AA10
    1345478
    135FFE8
    137CB20
    13938F0
    13ADCE0
    13CD260
    13EAFD0
    14055E8
    1423670
    143C49C
    145DA24
    147DFA8
    14949C8
    14B4CF8
    14D1BB4
    14EEE90
    150A81C
    1526E94
    1546F04
    1566A5C
    1585758
    159E0A8
    15B7C70
    15D689C
    15E88BC
    1601034
    161B680
    163D15C
    1651F9C
    166CDE4
    1686FB4
    16A7B90
    16BE3BC
    16DF4A0
    16F4500
    1708F5C
    1729094
    173F778
    1751874
    176CA7C
    178BC7C
    17A9CCC
    17C239C
    17D44B0
    17E72D4
    17FA1A8
    1815590
    1834F7C
    184E0A8
    18602F8
    18814D0
    18A3060
    18BB7B0
    18DAF04
    18F3BBC
    190A200
    1920570
    193B330
    195C744
    197CF64
    199A198
    19B3EDC
    19C6028
    19DEC90
    19F9124
    1A148EC
    1A2F908
    1A423B0
    1A5D054
    1A7AA34
    1A91770
    1AA2634
    1AC27CC
    1AE01E0
    1B0105C
    1B13AA4
    1B311E8
    1B536C4
    1B746F8
    1B8D8AC
    1BAE5F0
    1BC92A0
    1BE9D0C
    1C09C5C
    1C25E10
    1C47020
    1C6686C
    1C87360
    1CA13F0
    1CBF4E4
    1CDFDA4
    1D0064C
    1D1F1D4
    1D3E12C
    1D5B214
    1D7AFA0
    1D9C904
    1DBBBB4
    1DDD498
    1DF7C8C
    1E0FF84
    1E2E724
    1E38720
    1E3DB40
    1E4E474
    1E5E810
    1E6D1AC
    1E88454
    1E9956C
    1EA1B80
    1EAF820
    1ECAF64
    1ED6440
    1EEBA1C
    1F08A18
    1F19704
    1F2B34C
    1F3D138
    1F52690
    1F5ABFC
    1F64B50
    1F76580
    1F824B8
    1F8EDF8
    1FA0B58
    1FACA68
    1FB9E94
    1FC96A4
    1FE1130
    1FF99A0
    201C8C4
    2080294
    20E426C
    213BA3C
    219FA48
    2203750
    22676E8
    22CB568
    232F330
    2392BEC
    23F63A8
    245A2F8
    24BDDAC
    2521D40
    2585C60
    25E9BE4
    264DBA8
    26B1B24
    26E0C30
    27189E0
    277C99C
    27E070C
    2844698
    28A868C
    290C41C
    29703A8
    29D41DC
    2A37C1C
    2A9BA78
    2AFE508
    2B54DAC
    2BB8668
    2C1C194
    2C737F4
    2CD7774
    2D3B2E8
    2D950A4
    2DF9084
    2E5CD58
    2EC0D30
    2F24BB4
    2F88B78
    2FEC898
    2FF98D4
    2FFAC1C
    300AE3C
    3041900
    304ED0C
    3066CC0
    3075318

    If it is called for I will build a batch file similar to http://gbatemp.net/topic/322715-yu-gi-oh-world-championship-2011-model-ripping/ to rip the lot (although with the list there you can make a dent in it anyway and if you get a bit creative you can even rip the names (names are a set distance from the start of the files)) but it would probably not be of much use for the reasons below.
    The main issue though will probably be repacking the file- if you can not figure out how to rebuild it properly it is not much use to a remastering project. Equally I have several projects on the go right now (the proper mahjong translation project, the audio formats and the yu gi oh 3d format reverse engineering among others) which are taking up most of my time right now that I would be using for rom hacking.
     
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