not liking the outlook on this at all...
I am not a pro, and my info isn't 100% accurate the specs ARE TRUE however.
for comparison
the 1st IPOD TOUCH had a single arm 11 cpu @ 620mhz (it was underclocked to 412 though)
now, lets factor in that nintendo is smart and isn't running a full os at the same time so it wont matter
and for games the gpu wasn't well made for it (1 mil polly's a second) it was clocked at 50mhz
the 2nd gen had the same gpu with a 533mhz processor and it worked a bit nicer
now the fun stuff.
the ipod touch 3rd gen has a 833mhz processor (underclocked to 600)
but WHY is it faster? it's an CORTEX A8 meaning it is equivalent to over a
ghz of an
arm 11 core. (engadget had a really nice explanation)
the gpu in the 3rd and 4th is 200mhz powervr.
and the cpu in the 4th gen touch is a whopping 1ghz (cortex a8)
now consider this arcitecture means A LOT
powervr in the 1st and 2nd gen = 1million pollys @50mhz
powervr in the 3rd in 4th 28 MILLION @ 200mhz
do the math
so what does this mean
cpu - seems to be a bit slow, but if leveraged well can produce some nice games
gpu - since the bottom screen is such low pixels, it wont take much power to render. HOWEVER, it has to render 800x480 pixels (for the 3d effect). I think the main issue is the cpu.... just doesn't seem fitting.... the gpu should be fine (if anyone's seen "epic castle" you know what I mean
) plus add that too the faxt the ds doesn't have to store icons and crap in ram
ram, would like to see a little more packed in but as long as we are running ONE APP at a time we should be fine.
nand size 1.5gb is pitiful, it's probably 2gb with a 512 "system partition"
wish's
opengl ES 2.0 (gpu)
cortex cpu
more space
maybe more ram....