Not to far on 3D rendered games actually.Not a chance.
That's far beyond the realm of feasible.
Not to far on 3D rendered games actually.Not a chance.
That's far beyond the realm of feasible.
WPA2 would actually be great, combined with Wiimmfi. If someone makes this, that'd be amazing.WPA2, Widescreen, cheats, languages and MAAAAAAYBEEE 3D support.
Well hey, if you set your mind to it, anything is doable. Gamecube on Wii U. ROM hacks and rom dumps in userland (and all the other nhax 2.5 stuff) The potential 10.3 kernel that's been shown off.Extremely unlikely to happen, DS, DSi and GBA are all hardwired to certain registers and addresses that aren't normally mapped under ARM11. You'd have to do some really funky memory mapping to get it to *maybe* virtualize, but even then it's super unlikely to work. Plus there's the whole ARM7/ARM9 deal that DS and DSi has to deal with.
I like your attitude mate. I certainly believe.Well hey, if you set your mind to it, anything is doable. Gamecube on Wii U. ROM hacks and rom dumps in userland (and all the other nhax 2.5 stuff) The potential 10.3 kernel that's been shown off.
You never know what limitations can be broken and used, in any situations. Someone may find some way to run DS games on 3DS, for instance. You never know!
It may as well be at this point.I like your attitude mate. I certainly believe.
On a side note, is "nintendont" the buzzword for native loaders? I just always associated it with gamecube backups on the wii.
That is not how it works, it is basically a hypervisor; no emulation at all. It just takes all of the hardware stuff and creates an abstraction layer that allows the gamecube games to run on the Wii/vWii.That's not what Nintendont is, it's more like a bridge between an emulator and a virtual machine which runs Gamecube games natively.
The Wii U has no MIOS(Gamecube Mode) but it can use Nintendont, so it wouldn't require TWL_FIRM or AGB_FIRM.
WPA2, Widescreen, cheats, languages and MAAAAAAYBEEE 3D support.
Extremely unlikely to happen, DS, DSi and GBA are all hardwired to certain registers and addresses that aren't normally mapped under ARM11. You'd have to do some really funky memory mapping to get it to *maybe* virtualize, but even then it's super unlikely to work. Plus there's the whole ARM7/ARM9 deal that DS and DSi has to deal with.
I like your attitude mate. I certainly believe.
On a side note, is "nintendont" the buzzword for native loaders? I just always associated it with gamecube backups on the wii.
You're saying this to someone that's ported a GBA emulator to the 3DS.Well hey, if you set your mind to it, anything is doable. Gamecube on Wii U. ROM hacks and rom dumps in userland (and all the other nhax 2.5 stuff) The potential 10.3 kernel that's been shown off.
You never know what limitations can be broken and used, in any situations. Someone may find some way to run DS games on 3DS, for instance. You never know!
You could probably buffer a rom up to 120mb in the 3ds fcram and feed it through via modded cart commands. (faking cart commands could be done by patching the commands in the game's code to set the cart command then wait until the first 32bits is different (response). It'd be pretty fast.Just for clarification, getting any of this stuff to run virtualized on ARM11 won't happen. However, AGB_FIRM totally has the potential to load ROMs from SD/elsewhere, since it buffers them in RAM. TWL_FIRM I don't think has that luxury, since it either reads things from cart registers or NAND, and their NAND partition is already too small. Plus there's the issue with save chips being actual hardware contacted through cart IO so that would need fixing too.
Are you guys talking about something like when the servers for 3ds shut down you patch 3ds games to work for wiimmfi like with regular ds games? And if so how would that work with .cia games.WPA2 would actually be great, combined with Wiimmfi. If someone makes this, that'd be amazing.
No, I said if a potential DS backup loader worked with WPA2 connections (as DS games only worked with WEP) that combined with the existing Wiimmfi patches would be amazing.Are you guys talking about something like when the servers for 3ds shut down you patch 3ds games to work for wiimmfi like with regular ds games? And if so how would that work with .cia games.
you can't use AGB_FIRM for GBA games in this way unlessI don´t know the point of GBA emulators on 3DS when the 3DS can handle GBA games natively.
I know that the both systems have diferent "FIRMs", but Whats the problem of making a GBA loader that can run GBA games natively and with more features than VC?you can't use AGB_FIRM for GBA games in this way unless
loading DS games and GBA games aren't really the same here...
- you own the 10 ambassador games (i.e. bought the system before its price drop in 2011)
- use a signature patcher to read any game you give it, which requires kernel
um...the only way to natively run GBA games is by using AGB_FIRM. outside of that you've got emulators. even Nintendo tried to do it and failed, which probably explains the existence of AGB_FIRM for ambassador games.I know that the both systems have diferent "FIRMs", but Whats the problem of making a GBA loader that can run GBA games natively and with more features than VC?
Well, Nintendon't does (not savestates, but yes new features).um...the only way to natively run GBA games is by using AGB_FIRM. outside of that you've got emulators. even Nintendo tried to do it and failed, which probably explains the existence of AGB_FIRM for ambassador games.
keep in mind the ambassador GBA games don't have any special features like save states.