John Romero, co-founder of id Software and designer on many classic titles such as Doom, Quake and Wolfenstein, has announced he will publish his memoirs on January 10, 2023. Titled Doom Guy: Life in First Person, the book will cover Romero's career from his earliest days programming in his garage to co-founding id Software, and details from his personal life such as his falling out with id co-founder John Carmack. It will also detail his difficult childhood growing up with "an alcoholic father, a racist grandfather who did not approve of Romero’s parents’ mixed-race coupling, and a grandmother who once ran a brothel in Mexico," and how software development helped him escape that. "Code and games changed the trajectory of my life," said Romero in a recent Tweet about the book, also describing it as "a positive story of gratitude for a life in games."
Romero is currently working on Sigil 2, a game made up of Doom II modded levels. You can download the original Sigil, made up of Doom mods, from Romero's website here.
You can pre-order Doom Guy: Life in First Person on Amazon.
That guy was one of the reasons why I became a gamer in the first place.
Started with Doom, and never got tired of it.
I figured Romero would reach a point where he's done so much in life, that he could write a book about it.
He also got interviewed recently for the FPS documentary project(Indiegogo campaign will end soon!).
That being said, I'm definitely gonna buy that book.
He has had some interesting stories in interviews and whatnot* over the years.
Sitting here though I am not sure I have seen a game industry player autobiography before. I can't say I will be reading it as I have never really liked any autobiographies I have read/attempted to read before but hope we get something that might change that.
*probably my favourite, and shock horror it was IGN that did something interesting
Sid Meier has undoubtedly a gaming career, but Reggie is just a regular business man that happened to get a job in place that make advertisement, translation and law stuff for a Japanese gaming company. He knows gaming as much as Nintendo lawyers and janitors do.
I've read Masters of Doom a few times. I enjoy the time before Wolfenstein 3D and Doom the most. John Romero also seems to have saved all his old notes and printouts from every game he's ever made. Going to read this book for sure.
@FlareReZ If I knew programming I would use the San Andreas source code to transfer GTA III and Vice City to the San Andreas engineI would port it to Dreamcast, Gamecube, Wii, DS, New 3DsI would recreate GTA IV and V usign the San andreas Engine