Hello to all
I have a big problem with launching my Unity game for the wii u with LoadiineGX2 because I get a black screen
I heard that it was necessary to set up the good files
with its appropriate files
I ask you a summary for that
If you develop a game for WiiU in Unity, you have to use the official SDK!
The problem is: The Unity of WiiU doesn´t give you "standard" files like you would expect it. Instead it gives out a certain WUX.file or something like that which isn´t compatible with "standard WiiUs" but only with SDK-WiiUs. If you aren`t having the official SDK you cannot decrypt this file in Unity itself.
Thus you can´t use it.There are tools which can decrypt such files but i doubt you will be able to run the files in LoadiineGX2 in the end.
Or in short:
If you develop in Unity WiiU (tm), your files are not compatible with Loadiine!
Loadiine-ready filess are special files! Loadiine is a special program for PC, which just was lucky to work (in early) for WiiU too. Loadiine is very outdated on WiiU and was discontinued long ago.
And yes you were right:
You´ll need 3 folders with 3 special files in it to make it work.
You need the folder "code", "content" and a "meta"-folder.
The "code"-folder contains the RPX.-file, Which is the exe file of the WiiU-machine. It also contains some other files and linking-files. And most importantly: It contains a "cos.xml"-file which is the DRM-file of Wiiu. This file tells the WiiU with which rights your file will be executed.
The "Content" folder contains all necessary data of your game/program etc. Nothing special here.
And the "meta folder" contains the three start-items you´ll need in order to be able for the WiiU to accept the file at all! It contains some .tga-graphics-file which is the start-picture of the game/program. It contains a start-sound in btfrs-format or something like that.
And it contains another file which i don´t know right now.
Each WiiU-application needs an appropriate "Title-ID" in order to be able to be accepted by the WiiU itself. In the file "Cos.xml" it tells you how each application´s Title-ID was created and what the number is.
Loadiine-files aren´t using Title-IDs. so they are completely different compared to official files.