1. lyokohack

    OP lyokohack GBAtemp Regular
    Member

    Joined:
    Apr 2, 2018
    Messages:
    217
    Country:
    France
    Hello to all

    I have a big problem with launching my Unity game for the wii u with LoadiineGX2 because I get a black screen

    I heard that it was necessary to set up the good files

    Code:
    code content meta 
    with its appropriate files

    I ask you a summary for that
     
    Mr Objection likes this.
  2. TheChosen

    TheChosen GBAtemp Regular
    Member

    Joined:
    Oct 20, 2017
    Messages:
    138
    Country:
    Germany


    If you develop a game for WiiU in Unity, you have to use the official SDK!

    The problem is: The Unity of WiiU doesn´t give you "standard" files like you would expect it. Instead it gives out a certain WUX.file or something like that which isn´t compatible with "standard WiiUs" but only with SDK-WiiUs. If you aren`t having the official SDK you cannot decrypt this file in Unity itself.

    Thus you can´t use it.There are tools which can decrypt such files but i doubt you will be able to run the files in LoadiineGX2 in the end.

    Or in short:

    If you develop in Unity WiiU (tm), your files are not compatible with Loadiine!

    Loadiine-ready filess are special files! Loadiine is a special program for PC, which just was lucky to work (in early) for WiiU too. Loadiine is very outdated on WiiU and was discontinued long ago.

    And yes you were right:

    You´ll need 3 folders with 3 special files in it to make it work.

    You need the folder "code", "content" and a "meta"-folder.

    The "code"-folder contains the RPX.-file, Which is the exe file of the WiiU-machine. It also contains some other files and linking-files. And most importantly: It contains a "cos.xml"-file which is the DRM-file of Wiiu. This file tells the WiiU with which rights your file will be executed.

    The "Content" folder contains all necessary data of your game/program etc. Nothing special here.

    And the "meta folder" contains the three start-items you´ll need in order to be able for the WiiU to accept the file at all! It contains some .tga-graphics-file which is the start-picture of the game/program. It contains a start-sound in btfrs-format or something like that.

    And it contains another file which i don´t know right now.

    Each WiiU-application needs an appropriate "Title-ID" in order to be able to be accepted by the WiiU itself. In the file "Cos.xml" it tells you how each application´s Title-ID was created and what the number is.

    Loadiine-files aren´t using Title-IDs. so they are completely different compared to official files.
     
    ruffo likes this.
  3. lyokohack

    OP lyokohack GBAtemp Regular
    Member

    Joined:
    Apr 2, 2018
    Messages:
    217
    Country:
    France
    Thank you very much for your help

    I use the official SDK

    as far as I know, some developer of the time managed to make it work in this forum with the official SDK

    I have used several ways for that, but it is the same case

    I have also participated in these topics in the time of the first two links, I do not have the console in short ...

    1- wiiudecryptextract_fix.zip

    https://gbatemp.net/threads/unity-with-wiiu.417927/page-5

    https://gbatemp.net/threads/unity-with-wiiu.417927/page-6

    2- NUS Packer

    3- CDecrypt

    https://gbatemp.net/threads/how-to-install-game-wii-u-created-by-unity.566456/

    I used these tools but it's the same black screen problem, because I tried an official DSechop title in Loadiine and it works


    while I have to do exactly for my case
     
  4. lyokohack

    OP lyokohack GBAtemp Regular
    Member

    Joined:
    Apr 2, 2018
    Messages:
    217
    Country:
    France
    the sdk creates a type of application Wux crypter, then what is the name of this famous tool to decrypt it
     
  5. lyokohack

    OP lyokohack GBAtemp Regular
    Member

    Joined:
    Apr 2, 2018
    Messages:
    217
    Country:
    France
    Here are my attempts according to these tools

    wup_installer_gx2 does not install my game

    CDecrypt v 2.0b by crediar

    Code:
    CDecrypt v 2.0b by crediar
    Built: 16:19:31 Oct 24 2015
    Title version:0
    Content Count:18
    FSTInfo Entries:18
    FST entries:41
    Size:0000287 Offset:0x0000000000 CID:01 U:00 code\app.xml
    Size:0001049 Offset:0x0000000000 CID:02 U:00 code\cos.xml
    Size:00497C0 Offset:0x0000000000 CID:09 U:00 code\Mono_Security_dll.rpl
    Size:0225240 Offset:0x0000000000 CID:0A U:00 code\mscorlib_dll.rpl
    Size:00622C0 Offset:0x0000000000 CID:0D U:00 code\System_Core_dll.rpl
    Size:00F2E40 Offset:0x0000000000 CID:0F U:00 code\System_dll.rpl
    Size:02A63C0 Offset:0x0000000000 CID:10 U:00 code\UnityEngine_dll.rpl
    Size:00BAD40 Offset:0x0000000000 CID:0C U:00 code\UnityEngine_Networking_dll.rpl
    
    Size:0004140 Offset:0x0000000000 CID:0E U:00 code\UnityEngine_PerformanceTesting
    _dll.rpl
    Size:0091000 Offset:0x0000000000 CID:0B U:00 code\UnityEngine_UI_dll.rpl
    Size:15088C0 Offset:0x0000000000 CID:08 U:00 code\Unity-master.rpx
    Size:00058B0 Offset:0x0000000000 CID:11 U:400 content\Data\globalgamemanagers
    Size:0004E74 Offset:0x00000058C0 CID:11 U:400 content\Data\globalgamemanagers.as
    sets
    Size:002155C Offset:0x000000A740 CID:11 U:400 content\Data\level0
    Size:0047200 Offset:0x000002BCA0 CID:11 U:400 content\Data\Managed\Mono.Security
    .dll
    Size:0266200 Offset:0x0000072EA0 CID:11 U:400 content\Data\Managed\mscorlib.dll
    Size:0041400 Offset:0x00002D90A0 CID:11 U:400 content\Data\Managed\System.Core.d
    ll
    Size:0105E00 Offset:0x000031A4A0 CID:11 U:400 content\Data\Managed\System.dll
    Size:014BA00 Offset:0x00004202A0 CID:11 U:400 content\Data\Managed\UnityEngine.d
    ll
    Size:006AD61 Offset:0x000056BCA0 CID:11 U:400 content\Data\Managed\UnityEngine.d
    ll.mdb
    Size:003E000 Offset:0x00005D6A20 CID:11 U:400 content\Data\Managed\UnityEngine.N
    etworking.dll
    Size:0003600 Offset:0x0000614A20 CID:11 U:400 content\Data\Managed\UnityEngine.P
    erformanceTesting.dll
    Size:003BE00 Offset:0x0000618020 CID:11 U:400 content\Data\Managed\UnityEngine.U
    I.dll
    Size:00B3CD0 Offset:0x0000653E20 CID:11 U:400 content\Data\Resources\unity defau
    lt resources
    Size:004F6D8 Offset:0x0000707B00 CID:11 U:400 content\Data\Resources\unity_built
    in_extra
    Size:00031DC Offset:0x00007571E0 CID:11 U:400 content\Data\sharedassets0.assets
    Size:012C3EC Offset:0x0000000000 CID:04 U:40 meta\bootDrcTex.tga
    Size:0006FBC Offset:0x0000000000 CID:06 U:40 meta\bootLogoTex.tga
    Size:0013B38 Offset:0x0000000000 CID:05 U:40 meta\bootMovie.h264
    Size:02C5A6C Offset:0x000012C400 CID:04 U:40 meta\bootSound.btsnd
    Size:02A302C Offset:0x00003F1E80 CID:04 U:40 meta\bootTvTex.tga
    Size:001002C Offset:0x0000694EC0 CID:04 U:40 meta\iconTex.tga
    Size:0002981 Offset:0x0000000000 CID:07 U:40 meta\Manual.bfma
    Size:00026E9 Offset:0x0000000000 CID:03 U:40 meta\meta.xml
    NUS Packer (rabisco)

    Code:
    Content 00000007 packed!
    -------------
    Packing Content 00000008
    
    Packing files into one file:
    [00001/00001] Writing at 00000000 | FileSize: 000497c0 | Mono_Security_dll.rpl:
    [00001/00001] Writing at 00000000 | FileSize: 000497c0 | Mono_Security_dll.rpl:
    [00001/00001] Writing at 00000000 | FileSize: 000497c0 | Mono_Security_dll.rpl:
    [00001/00001] Writing at 00000000 | FileSize: 000497c0 | Mono_Security_dll.rpl:
    [00001/00001] Writing at 00000000 | FileSize: 000497c0 | Mono_Security_dll.rpl:
    [00001/00001] Writing at 00000000 | FileSize: 000497c0 | Mono_Security_dll.rpl:
    100%
    
    Generate hashes:
    
    Encrypt content (00000008)
    Saved encrypted file to: outputDir/00000008.app
    
    Content 00000008 packed!
    -------------
    Packing Content 00000009
    
    Packing files into one file:
    [00001/00001] Writing at 00000000 | FileSize: 00225240 | mscorlib_dll.rpl: 100%
    
    Generate hashes:
    
    Encrypt content (00000009)
    Saved encrypted file to: outputDir/00000009.app
    
    Content 00000009 packed!
    -------------
    Packing Content 0000000A
    
    Packing files into one file:
    [00001/00001] Writing at 00000000 | FileSize: 000622c0 | System_Core_dll.rpl: 16
    [00001/00001] Writing at 00000000 | FileSize: 000622c0 | System_Core_dll.rpl: 32
    [00001/00001] Writing at 00000000 | FileSize: 000622c0 | System_Core_dll.rpl: 48
    [00001/00001] Writing at 00000000 | FileSize: 000622c0 | System_Core_dll.rpl: 65
    [00001/00001] Writing at 00000000 | FileSize: 000622c0 | System_Core_dll.rpl: 81
    [00001/00001] Writing at 00000000 | FileSize: 000622c0 | System_Core_dll.rpl: 97
    [00001/00001] Writing at 00000000 | FileSize: 000622c0 | System_Core_dll.rpl: 10
    [00001/00001] Writing at 00000000 | FileSize: 000622c0 | System_Core_dll.rpl: 10
    0%
    
    Generate hashes:
    
    Encrypt content (0000000A)
    Saved encrypted file to: outputDir/0000000A.app
    
    Content 0000000A packed!
    -------------
    Packing Content 0000000B
    
    Packing files into one file:
    [00001/00001] Writing at 00000000 | FileSize: 000f2e40 | System_dll.rpl: 100%
    
    Generate hashes:
    
    Encrypt content (0000000B)
    Saved encrypted file to: outputDir/0000000B.app
    
    Content 0000000B packed!
    -------------
    Packing Content 0000000C
    
    Packing files into one file:
    [00001/00001] Writing at 00000000 | FileSize: 015088c0 | Unity-master.rpx: 100%
    
    Generate hashes:
    
    Encrypt content (0000000C)
    Saved encrypted file to: outputDir/0000000C.app
    
    Content 0000000C packed!
    -------------
    Packing Content 0000000D
    
    Packing files into one file:
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 2%
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 4%
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 7%
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 9%
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 11
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 14
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 16
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 18
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 21
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 23
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 25
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 28
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 30
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 33
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 35
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 37
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 40
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 42
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 44
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 47
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 49
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 51
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 54
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 56
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 58
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 61
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 63
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 66
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 68
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 70
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 73
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 75
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 77
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 80
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 82
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 84
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 87
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 89
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 92
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 94
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 96
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 99
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 10
    [00001/00001] Writing at 00000000 | FileSize: 002a63c0 | UnityEngine_dll.rpl: 10
    0%
    
    Generate hashes:
    
    Encrypt content (0000000D)
    Saved encrypted file to: outputDir/0000000D.app
    
    Content 0000000D packed!
    -------------
    Packing Content 0000000E
    
    Packing files into one file:
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    [00001/00001] Writing at 00000000 | FileSize: 000bad40 | UnityEngine_Networking_
    dll.rpl: 100%
    
    Generate hashes:
    
    Encrypt content (0000000E)
    Saved encrypted file to: outputDir/0000000E.app
    
    Content 0000000E packed!
    -------------
    Packing Content 0000000F
    
    Packing files into one file:
    [00001/00001] Writing at 00000000 | FileSize: 00004140 | UnityEngine_Performance
    [00001/00001] Writing at 00000000 | FileSize: 00004140 | UnityEngine_Performance
    [00001/00001] Writing at 00000000 | FileSize: 00004140 | UnityEngine_Performance
    Testing_dll.rpl: 100%
    
    Generate hashes:
    
    Encrypt content (0000000F)
    Saved encrypted file to: outputDir/0000000F.app
    
    Content 0000000F packed!
    -------------
    Packing Content 00000010
    
    Packing files into one file:
    [00001/00002] Wrote folder: "code"
    [00002/00002] Writing at 00000000 | FileSize: 00091000 | UnityEngine_UI_dll.rpl:
    [00002/00002] Writing at 00000000 | FileSize: 00091000 | UnityEngine_UI_dll.rpl:
    [00002/00002] Writing at 00000000 | FileSize: 00091000 | UnityEngine_UI_dll.rpl:
    [00002/00002] Writing at 00000000 | FileSize: 00091000 | UnityEngine_UI_dll.rpl:
    [00002/00002] Writing at 00000000 | FileSize: 00091000 | UnityEngine_UI_dll.rpl:
    [00002/00002] Writing at 00000000 | FileSize: 00091000 | UnityEngine_UI_dll.rpl:
    [00002/00002] Writing at 00000000 | FileSize: 00091000 | UnityEngine_UI_dll.rpl:
    [00002/00002] Writing at 00000000 | FileSize: 00091000 | UnityEngine_UI_dll.rpl:
    [00002/00002] Writing at 00000000 | FileSize: 00091000 | UnityEngine_UI_dll.rpl:
    [00002/00002] Writing at 00000000 | FileSize: 00091000 | UnityEngine_UI_dll.rpl:
    [00002/00002] Writing at 00000000 | FileSize: 00091000 | UnityEngine_UI_dll.rpl:
     100%
    
    Generate hashes:
    
    Encrypt content (00000010)
    Saved encrypted file to: outputDir/00000010.app
    
    Content 00000010 packed!
    -------------
    Packing Content 00000011
    
    Packing files into one file:
    [00001/00020] Wrote folder: ""
    [00002/00020] Wrote folder: "content"
    [00003/00020] Wrote folder: "Data"
    [00004/00020] Writing at 00000000 | FileSize: 000058b0 | globalgamemanagers: 100
    [00004/00020] Writing at 00000000 | FileSize: 000058b0 | globalgamemanagers: 100
    %
    [00005/00020] Writing at 000058c0 | FileSize: 00004e74 | globalgamemanagers.asse
    [00005/00020] Writing at 000058c0 | FileSize: 00004e74 | globalgamemanagers.asse
    [00005/00020] Writing at 000058c0 | FileSize: 00004e74 | globalgamemanagers.asse
    ts: 100%
    [00006/00020] Writing at 0000a740 | FileSize: 0002155c | level0: 100%
    [00007/00020] Writing at 0002bca0 | FileSize: 000031dc | sharedassets0.assets: 1
    [00007/00020] Writing at 0002bca0 | FileSize: 000031dc | sharedassets0.assets: 1
    00%
    [00008/00020] Wrote folder: "Managed"
    [00009/00020] Writing at 0002ee80 | FileSize: 00047200 | Mono.Security.dll: 100%
    [00009/00020] Writing at 0002ee80 | FileSize: 00047200 | Mono.Security.dll: 100%
    
    [00010/00020] Writing at 00076080 | FileSize: 00266200 | mscorlib.dll: 100%
    [00011/00020] Writing at 002dc280 | FileSize: 00041400 | System.Core.dll: 100%
    [00012/00020] Writing at 0031d680 | FileSize: 00105e00 | System.dll: 100%
    [00013/00020] Writing at 00423480 | FileSize: 0014ba00 | UnityEngine.dll: 100%
    [00014/00020] Writing at 0056ee80 | FileSize: 0006ad61 | UnityEngine.dll.mdb: 14
    [00014/00020] Writing at 0056ee80 | FileSize: 0006ad61 | UnityEngine.dll.mdb: 29
    [00014/00020] Writing at 0056ee80 | FileSize: 0006ad61 | UnityEngine.dll.mdb: 44
    [00014/00020] Writing at 0056ee80 | FileSize: 0006ad61 | UnityEngine.dll.mdb: 59
    [00014/00020] Writing at 0056ee80 | FileSize: 0006ad61 | UnityEngine.dll.mdb: 74
    [00014/00020] Writing at 0056ee80 | FileSize: 0006ad61 | UnityEngine.dll.mdb: 89
    [00014/00020] Writing at 0056ee80 | FileSize: 0006ad61 | UnityEngine.dll.mdb: 10
    [00014/00020] Writing at 0056ee80 | FileSize: 0006ad61 | UnityEngine.dll.mdb: 10
    0%
    [00015/00020] Writing at 005d9c00 | FileSize: 0003e000 | UnityEngine.Networking.
    [00015/00020] Writing at 005d9c00 | FileSize: 0003e000 | UnityEngine.Networking.
    [00015/00020] Writing at 005d9c00 | FileSize: 0003e000 | UnityEngine.Networking.
    [00015/00020] Writing at 005d9c00 | FileSize: 0003e000 | UnityEngine.Networking.
    [00015/00020] Writing at 005d9c00 | FileSize: 0003e000 | UnityEngine.Networking.
    [00015/00020] Writing at 005d9c00 | FileSize: 0003e000 | UnityEngine.Networking.
    dll: 100%
    [00016/00020] Writing at 00617c00 | FileSize: 00003600 | UnityEngine.Performance
    [00016/00020] Writing at 00617c00 | FileSize: 00003600 | UnityEngine.Performance
    [00016/00020] Writing at 00617c00 | FileSize: 00003600 | UnityEngine.Performance
    Testing.dll: 100%
    [00017/00020] Writing at 0061b200 | FileSize: 0003be00 | UnityEngine.UI.dll: 26%
    [00017/00020] Writing at 0061b200 | FileSize: 0003be00 | UnityEngine.UI.dll: 53%
    [00017/00020] Writing at 0061b200 | FileSize: 0003be00 | UnityEngine.UI.dll: 80%
    [00017/00020] Writing at 0061b200 | FileSize: 0003be00 | UnityEngine.UI.dll: 100
    [00017/00020] Writing at 0061b200 | FileSize: 0003be00 | UnityEngine.UI.dll: 100
    %
    [00018/00020] Wrote folder: "Resources"
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    [00019/00020] Writing at 00657000 | FileSize: 000b3cd0 | unity default resources
    : 100%
    [00020/00020] Writing at 0070ace0 | FileSize: 0004f6d8 | unity_builtin_extra: 20
    [00020/00020] Writing at 0070ace0 | FileSize: 0004f6d8 | unity_builtin_extra: 40
    [00020/00020] Writing at 0070ace0 | FileSize: 0004f6d8 | unity_builtin_extra: 60
    [00020/00020] Writing at 0070ace0 | FileSize: 0004f6d8 | unity_builtin_extra: 80
    [00020/00020] Writing at 0070ace0 | FileSize: 0004f6d8 | unity_builtin_extra: 10
    [00020/00020] Writing at 0070ace0 | FileSize: 0004f6d8 | unity_builtin_extra: 10
    0%
    
    Generate hashes:
    calculating h0: done
    calculating h1: done
    calculating h2: done
    calculating h3: done
    
    Encrypt content (00000011)
    Encryption: 100%
    Saved encrypted file to: outputDir/00000011.app
    
    Content 00000011 packed!
    -------------
    Packing the FST into 00000000.
    -------------
    Packed all contents.
    
    
    TMD saved to    outputDir/title.tmd
    Cert saved to   outputDir/title.cert
    Ticket saved to outputDir/title.tik
    
    Encrypted with this key           : 13371337133713371337133713371337
    Key encrypted with this key       : D7B00402659BA2ABD2CB0DB27FA2B656
    
    Encrypted key                     : CCA04DB01A17B6B5CAD51743EBC0C28B
    
     
  6. TheChosen

    TheChosen GBAtemp Regular
    Member

    Joined:
    Oct 20, 2017
    Messages:
    138
    Country:
    Germany

    I dunno the exact name of the tool. But yeah i remember it was something with "WUX-decrypter". But if it doesn´t work, it means your file isn´t compatible and cannot be used.

    Remember the WiiU was only supported in CERTAIN Unity-versions!

    So you simply cannot use a brand-new versino of it and create a WiiU-game out of it. Doesn´t work. Since WIiU-support ended years ago!

    You need an appropriate version with all valid plugins.

    I think the other guy didn´t use the official SDK. I think that guy didn´t even have an SDK to begin with!

    Remember what an SDK is! I don´t mean the software only dude. I mean the hardware-kit as well!

    Since only with that you can program for Unity for WiiU! Since that´s the only way you even get a licence for Unity for WiiU. You need the official Hardware SDK as well. Not just the software.


    And i think that old guy exported some files and in the end used the correct Unity-version (he made that mistake to use a non-supported Unity version). And somehow he made a workaround or something. Or got it working then since he could then- with another version export it.It`s too old.
     
  7. lyokohack

    OP lyokohack GBAtemp Regular
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    thank you for your solution

    if you can tell me how to redo the .tga and convert them into wup installerGX2 application file to include it in the wup application file, or quote me a tool for that
     
  8. qweQua

    qweQua Newbie
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    You can directly export the code content and meta folders from unity wii u that worked in loadiine. I remebmber doing it. I think there is some option while exporting or a dropdown box. I will write it here once i am back at my PC
     
    Last edited by qweQua, Apr 29, 2021
  9. lyokohack

    OP lyokohack GBAtemp Regular
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    thank you for your reply, I am waiting for the rest , as soon as you are ready
     
    Last edited by lyokohack, Apr 29, 2021
  10. qweQua

    qweQua Newbie
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    Hi, im back. you have to change the build options like the screenshot below
    wii u export.png
    When the build finishes you should have a code, content, meta, _AOT, _Intermediate and temp folder. Delete all the folders except the code, content and meta folders, and also delete the .cmd files. In the code folder there should be some dll files and a .map file, you can delete those as they are leftovers from the build process. Copy those folders into a folder in your loadiine directory. Keep in mind it might take some time for the game/app to start. The icons, the banners, title ids are all autogenerated. Sorry for responding so late after making the original post, my PC was updating and i had some work to do. Also make sure that you have the official SDK's folder saved in a enviroment variable as CAFE_ROOT.
     
    Last edited by qweQua, Apr 29, 2021
  11. lyokohack

    OP lyokohack GBAtemp Regular
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    Thanks, it works

    but the game icon is not created, but the TV banner and Gamepad are created
     
  12. qweQua

    qweQua Newbie
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    If you change the game icon in the unity settings it will be automatically converted to the right format and exported to the right place. Same with the banners
     
    Last edited by qweQua, May 1, 2021 at 10:36 AM
  13. lyokohack

    OP lyokohack GBAtemp Regular
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    Thanks

    but I've gone through this setting, I've tried to change some parameters but nothing of my icon is created


    Icon.PNG

    my icon is a .png which is 128 by 128 pixels and uses the same background as the TV and the gamepad
     
    Last edited by lyokohack, May 2, 2021 at 12:54 AM
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