1. Zorg1996

    Zorg1996 Member
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    Con eso te la rifaste bro @Darker27 , gracias por la explicacion (soy Aldo xd), y pues con el Super Mario 63 vamos por buen camino, aunque seguimos intentando y no se ha conseguido, pero en realidad los fps no son 20 sino a duras penas llega a los 12, pues ya que veo muchos interesados con esto de la inyeccion Flash, he podido inyectar juegos intersantes como:
    * Flash de babosa de metal
    * Flash de lucha final
    * Ulimate Flash Sonic
    * Papa Loui
    estos con un remapeado muy comodo usando Codigo ASCII para poder usar solo wiimote o un control clasico.
    Saludos
     
    Last edited by Zorg1996, Aug 12, 2020
  2. Darker27

    Darker27 Member
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    Remember that it is an English forum so they can get a bit upset to speak in our language hahaha.
    It said 20 fps because you still didn't test it. the change in dimensions is not supposed to have an impact on the fps. but it wasn't like that xd
     
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  3. Sammy6

    Sammy6 Member
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    Is there a way to give a second controller a different button map?
     
  4. Darker27

    Darker27 Member
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    go that I do not know: /.
    Did it work to increase the memory in the save?

    I did not know the 4: 3 configuration.
    From what I know, as long as it has the Wide file limitations, the 4: 3 will read it as its own. there will be no incompatibility.
    What I mean is that the 16: 9 setting works with 4: 3 and vice versa. You just have to copy the single line that we modify in these files.
     
  5. kokokool

    kokokool GBAtemp Regular
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    Is there a chance to convert as3 to as2 then?

    Flash games 6-7-8 you said but what about flash file size limitations?


    Enviado desde mi iPhone utilizando Tapatalk
     
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  6. Darker27

    Darker27 Member
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    there is no way to convert ActionScript 2 to 3.
    AS3 has many improvements. that's why game developers brought their work to this. others stayed.

    I think the size limitations do not affect. what affects is how many Scripts, backgrounds or things with movement there are.
    Apparently resizing the game by whatever method I left above does not affect game performance (depending on how many things are on the stage).
    But it still has many unknowns. I tried to inject Super Smash Flash 1, game developed in Flash 8 As2 and I had no luck. The screen goes black without accessing the menu
     
    Last edited by Darker27, Aug 13, 2020
  7. MegaMemeMan

    MegaMemeMan Member
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    Does it matter what the SWF file is named?
     
  8. Sammy6

    Sammy6 Member
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    It must be named "menu.swf"
     
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  9. Darker27

    Darker27 Member
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    I did it. After some ideas and a lot of research, I hit the mark.
    #All this is a theory formed from data collected from 2006 to 2009.
    I think the Opera browser updates gave the Wii the ability to use Flash Player.
    They were installed in the system with every browser update.
    To make a long story short, the Wii has Adobe Flash Lite 3.1 installed.
    A distribution for mobiles of those times that did not have much power.
    Flash Lite 3.1 is Flash 8 and the outer layer of 9.
    But if it is a version 8, how does the swf created with Flash 9 or 10 work? well that's true. a SWF file created with flash 10 should not work in older versions. but Flash Lite 3.1 is different. you can run swf from later versions with the only rule of NOT SUPPORT AS3.
    upload_2020-8-14_0-37-29.png

    This is all a theory, so what I wrote may not be true. But it's the only answer I see
     
  10. JVF

    JVF Member
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    @Darker27 How did you manage to inject Mario 63? I can only make it work with outdated versions and still have lag and texture issues... Saves work using @SaulFabre tutorial though.
     
  11. Sammy6

    Sammy6 Member
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    woah you got saving working? Awesome!
     
  12. SaulFabre

    SaulFabre GBAtemp Regular
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  13. Darker27

    Darker27 Member
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    It works but cannot be played.
    it works between 8-15 fps on low with many settings that don't help. If it doesn't work the first time, it will never work.
    trying to resize will only degrade performance.

    Not playable
     
  14. SaulFabre

    SaulFabre GBAtemp Regular
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    Hey @Darker27 I've updated the tutorial for enabling save feature on Flash iNJECTS (https://gbatemp.net/threads/tutoria...-icons-for-flash-swf-game-injects-wii.573256/), have you tried increasing the memory slots to 4096 kB or 2048 kB?
     
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