Tutorial How to Make Flash Game WAD Injects

Zorg1996

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Con eso te la rifaste bro @Darker27 , gracias por la explicacion (soy Aldo xd), y pues con el Super Mario 63 vamos por buen camino, aunque seguimos intentando y no se ha conseguido, pero en realidad los fps no son 20 sino a duras penas llega a los 12, pues ya que veo muchos interesados con esto de la inyeccion Flash, he podido inyectar juegos intersantes como:
* Flash de babosa de metal
* Flash de lucha final
* Ulimate Flash Sonic
* Papa Loui
estos con un remapeado muy comodo usando Codigo ASCII para poder usar solo wiimote o un control clasico.
Saludos
 
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Darker27

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[QUOTE = "Darker27, post: 9165139, member: 447476"] Veo que eres de Ecuador. Entonces sabes hablar español, ¿verdad? Es un poco molesto usar el traductor de Google, ya que elimina muchas palabras.
Espero que se entienda.
[ATTACH = full] 221128 [/ ATTACH] [/ QUOTE]
Eso es magnifico bro (Soy Aldo) y gracias por la ayuda, y redimenzionar los juegos flash, vamos bien, esperemos que se pueda solucionar ya que hasta ahora todas las pruebas en vano, no damos, pero en realidad el juego no va a 20fps, sino a duras penas llega a los 12 fps. Por cierto algunos juegos flash que he podido inyectar y quizas sea de su interes estan:
*Metal Slug Flash
*Final Fight Flash
*Ultimate Flash Sonic
*Papa Loui
Con un remapeado excelente con el Codigo ASCII.

--------------------- MERGED ---------------------------


Con eso te la rifaste bro, gracias por la explicacion (soy Aldo xd), y pues con el Super Mario 63 vamos por buen camino, aunque seguimos intentando y no se ha conseguido, pero en realidad los fps no son 20 sino a duras penas llega a los 12, pues ya que veo muchos interesados con esto de la inyeccion Flash, he podido inyectar juegos intersantes como:
*Metal Slug Flash
*Final Fight Flash
*Ulimate Flash Sonic
*Papa Loui
estos con un remapeado muy comodo usando Codigo ASCII para poder usar solo wiimote o un control clasico.
Saludos

--------------------- MERGED ---------------------------

Con eso te la rifaste bro @Darker27 , gracias por la explicacion (soy Aldo xd), y pues con el Super Mario 63 vamos por buen camino, aunque seguimos intentando y no se ha conseguido, pero en realidad los fps no son 20 sino a duras penas llega a los 12, pues ya que veo muchos interesados con esto de la inyeccion Flash, he podido inyectar juegos intersantes como:
*Metal Slug Flash
*Final Fight Flash
*Ulimate Flash Sonic
*Papa Loui
estos con un remapeado muy comodo usando Codigo ASCII para poder usar solo wiimote o un control clasico.
Saludos
Remember that it is an English forum so they can get a bit upset to speak in our language hahaha.
It said 20 fps because you still didn't test it. the change in dimensions is not supposed to have an impact on the fps. but it wasn't like that xd
 

Darker27

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Is there a way to give a second controller a different button map?
go that I do not know: /.
Did it work to increase the memory in the save?

I see that you are from Ecuador. So you know how to speak Spanish right? it is a bit annoying to use google translate as it takes away a lot of words.
I hope it is understood.
View attachment 221128
I did not know the 4: 3 configuration.
From what I know, as long as it has the Wide file limitations, the 4: 3 will read it as its own. there will be no incompatibility.
What I mean is that the 16: 9 setting works with 4: 3 and vice versa. You just have to copy the single line that we modify in these files.
 

kokokool

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good morning / afternoon / evening
I managed to inject the game Super Mario 63. I had the disadvantage that the game looked very small. going into the files I saw the configuration I had. Fortunately, he guided me with some things that were written and I was able to enlarge it to a very good result.
The game runs at 20fps. Looking at a configuration file I see that something related to cache is written.
Has anyone else edited that? has the fps been successful or improved?

One thing I saw is that it is only compatible with AS2, it means that all flash games 6-7-8 will run without problems. Most games that use Flash 9 use AS3.
Perhaps a compatibility table can be created for this.

Greetings from Mexico:D
(Translated with the amazing google translator)

Is there a chance to convert as3 to as2 then?

Flash games 6-7-8 you said but what about flash file size limitations?


Enviado desde mi iPhone utilizando Tapatalk
 
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Darker27

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Is there a chance to convert as3 to as2 then?

Flash games 6-7-8 you said but what about flash file size limitations?


Enviado desde mi iPhone utilizando Tapatalk
there is no way to convert ActionScript 2 to 3.
AS3 has many improvements. that's why game developers brought their work to this. others stayed.

I think the size limitations do not affect. what affects is how many Scripts, backgrounds or things with movement there are.
Apparently resizing the game by whatever method I left above does not affect game performance (depending on how many things are on the stage).
But it still has many unknowns. I tried to inject Super Smash Flash 1, game developed in Flash 8 As2 and I had no luck. The screen goes black without accessing the menu
 
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Darker27

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I did it. After some ideas and a lot of research, I hit the mark.
#All this is a theory formed from data collected from 2006 to 2009.
I think the Opera browser updates gave the Wii the ability to use Flash Player.
They were installed in the system with every browser update.
To make a long story short, the Wii has Adobe Flash Lite 3.1 installed.
A distribution for mobiles of those times that did not have much power.
Flash Lite 3.1 is Flash 8 and the outer layer of 9.
But if it is a version 8, how does the swf created with Flash 9 or 10 work? well that's true. a SWF file created with flash 10 should not work in older versions. but Flash Lite 3.1 is different. you can run swf from later versions with the only rule of NOT SUPPORT AS3.
upload_2020-8-14_0-37-29.png


This is all a theory, so what I wrote may not be true. But it's the only answer I see
 
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Darker27

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@Darker27 How did you manage to inject Mario 63? I can only make it work with outdated versions and still have lag and texture issues... Saves work using @SaulFabre tutorial though.
It works but cannot be played.
it works between 8-15 fps on low with many settings that don't help. If it doesn't work the first time, it will never work.
trying to resize will only degrade performance.

Not playable
 

SaulFabre

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SaulFabre

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Whenever I launch an installed flash game, I get a blackscreen. I enabled "Region Free EVERYTHING" in Priiloader. I have a European Wii. Any advice? :c
What region of the Flash Placeholder are you using? the USA or the Europe one?
Did you follow correctly the instructions in the OP post (#1)?
 
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Paradiesling

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Forgot to say, what Flash game are you trying to play on Wii?
Oh wow that was an instant reply, thank you for that SaulFabre.

I downloaded some Flash Game WAD's from Zorg's Blog (the spanish guy). They appear to be for NTSC(U).
I haven't found other websites to download flashgames from yet.

About this question: What region of the Flash Placeholder I am using... I'm not sure. I just started getting into playing games on my Wii again 2 weeks ago and never have been too deep into "softmodding" before.
 
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SaulFabre

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Oh wow that was an instant reply, thank you for that SaulFabre.

I downloaded some Flash Game WAD's from Zorg's Blog (the spanish guy). They appear to be for NTSC(U).
I haven't found other websites to download flashgames from yet.

About this question: What region of the Flash Placeholder I am using... I'm not sure. I just started getting into playing games on my Wii again 2 weeks ago and never have been too deep into "softmodding" before.
NTSC-U is for American consoles only
PAL is for European/Australian consoles only

Might the WADs from my friend @Zorg1996 incompatible with PAL Wiis?
 
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