Tutorial  Updated

How to Make Flash Game WAD Injects

This is not an April Fool's joke!

People have made countless injects of Virtual Console games on the Wii. That means they take a Virtual Console game WAD, then use a program such as “autoinjectuwadinjector” to put any ROM they want into the game. This process is known as “injecting”. One little-known thing (until now) is that you can do the same thing with Adobe Flash games! A few WiiWare games and video-streaming Channels on the Wii actually run on a Flash applet.

For this tutorial, we will be injecting Flash games using a base of the European-exclusive WiiWare game by the name of “Back to Nature”. The game is terrible, and one thing to blame for that is that it’s entirely Flash-based! The swf can even be extracted from the game and be played on a computer. Despite the fact the game is garbage, it gave us a nice gift - the ability to inject whatever Flash game you want into the app. We turned the WAD into a template. Even though the Internet Channel can play Flash games, it’s a hassle for the webpage containing the Flash game to load, and Flash is at the end of life. It’s a good time to take advantage of packaging Flash games into WADs.


What you need:

  • Base WAD, can be found on a site called MarioCube in the folder WADs > Flash Injects > Flash > Base.
    • If you want to get the Flash WAD working on a USA region Wii, download the USA WAD, else if you want to get it working on a Europe region Wii, download the Europe WAD.
  • A tool to unpack and pack a WAD (ShowMiiWADs, WadMii in Wii.cs Tools, Sharpii...)
  • A tool to unpack and pack a U8 archive (ShowMiiWADs, U8Mii in Wii.cs Tools, Sharpii, wszst...)
  • A text editor (Notepad is fine)
  • Brlyt tool (You will need to install an framework called ActiveX for this to run. It's old, so I'm not sure if it's compatible with newer versions of Windows.)
  • A tool to extract the banner and modify the icons (CustomizeMii...)


Editing 00000002.app


We will replace the SWF file in the WAD and optionally make some changes to a fun configuration file. Unpack the WAD using a tool such as ShowMiiWADs, then you will see a set of .app files. Extract the 00000002.app with your preferred tool to unpack a U8 archive. Replace `content/menu.swf` with the SWF of the Flash game you want to inject.


OPTIONAL: Open config/config.common.pcf with your preferred text editor. You can make some fun changes to this, but the base WAD has all the preferred settings.

  • mouse - should be "on" if you want to use the Wii Remote cursor as a mouse, else "off"
  • midi - enables use for a soundfont in DLS format. Haven’t tested this, but if you want to play with it, set it to "on". Else, set it to "off".
  • dls_file - uncomment this line to use it (remove the "#" at the start of the line). Set it to a path to the DLS file you want to use.
  • shared_object_capability - determines whether or not to make a save file, haven’t done testing with it. In most cases, should be "off".
  • vff_cache_size - if you plan to make a save file, you can change the number of kilobytes. Default is "96".
  • strap_reminder - should be "none". Set to "normal" if you want to enable the wrist strap reminder, or "no_ex" if you want to remove the transitioning image on the strap screen about using an extension controller.
  • supported_devices - should be "core, freestyle, classic". Not sure how this works, but it seems to enable or disable controllers. Other types of comma-separated controllers that this can be set to are "balance_checker", "codetrain", "guitar", and "future".
  • hbm_no_save - should be "off". This option probably enables the “Anything not saved will be lost” message when you access the Wii Menu or Reset button on the HOME Menu.
  • quality - should be "high", but can also be "low" or "medium" if you want to use those qualities for some reason.
  • qwerty_keyboard - should be "on" if you want to use the keyboard, else "off"

When you made your changes, pack 00000002.app back up with your preferred tool and re-pack the WAD with all of it’s contents.


Changing the icons and names:


Change the display name of the channel to your name of choice, and change its ID to something unique (It’s not recommended to modify the first letter of the title ID). Using CustomizeMii, Modify the images “IconVCPic” and “VCPic” to match your game.


Now, extract the banner.brlyt file and put it somewhere. Do the following customization steps:

  • Change the name to the name you chose previously and press the “set all” button.

  • Change the year to match your game and press the “set all” button.

  • Change the players amount to match your game. (e.g. 1, 1-4, 2-4)

  • Select the banner.brlyt file

  • Keep everything else exactly as is and save changes.

You are all done, install the WAD file onto your Wii. Ensure you have BootMii or Priiloader installed on your Wii before installing the inject, or test with Dolphin, because things can go wrong if you are not careful enough. If it doesn't work and black screens, then the game might not be compatible with the Wii. If it works, great.

Credits to dhtdht020 for helping me write this guide.
 
Last edited by Larsenv,

Zorg07

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Con eso te la rifaste bro @Darker27 , gracias por la explicacion (soy Aldo xd), y pues con el Super Mario 63 vamos por buen camino, aunque seguimos intentando y no se ha conseguido, pero en realidad los fps no son 20 sino a duras penas llega a los 12, pues ya que veo muchos interesados con esto de la inyeccion Flash, he podido inyectar juegos intersantes como:
* Flash de babosa de metal
* Flash de lucha final
* Ulimate Flash Sonic
* Papa Loui
estos con un remapeado muy comodo usando Codigo ASCII para poder usar solo wiimote o un control clasico.
Saludos
 
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Darker27

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[QUOTE = "Darker27, post: 9165139, member: 447476"] Veo que eres de Ecuador. Entonces sabes hablar español, ¿verdad? Es un poco molesto usar el traductor de Google, ya que elimina muchas palabras.
Espero que se entienda.
[ATTACH = full] 221128 [/ ATTACH] [/ QUOTE]
Eso es magnifico bro (Soy Aldo) y gracias por la ayuda, y redimenzionar los juegos flash, vamos bien, esperemos que se pueda solucionar ya que hasta ahora todas las pruebas en vano, no damos, pero en realidad el juego no va a 20fps, sino a duras penas llega a los 12 fps. Por cierto algunos juegos flash que he podido inyectar y quizas sea de su interes estan:
*Metal Slug Flash
*Final Fight Flash
*Ultimate Flash Sonic
*Papa Loui
Con un remapeado excelente con el Codigo ASCII.

--------------------- MERGED ---------------------------


Con eso te la rifaste bro, gracias por la explicacion (soy Aldo xd), y pues con el Super Mario 63 vamos por buen camino, aunque seguimos intentando y no se ha conseguido, pero en realidad los fps no son 20 sino a duras penas llega a los 12, pues ya que veo muchos interesados con esto de la inyeccion Flash, he podido inyectar juegos intersantes como:
*Metal Slug Flash
*Final Fight Flash
*Ulimate Flash Sonic
*Papa Loui
estos con un remapeado muy comodo usando Codigo ASCII para poder usar solo wiimote o un control clasico.
Saludos

--------------------- MERGED ---------------------------

Con eso te la rifaste bro @Darker27 , gracias por la explicacion (soy Aldo xd), y pues con el Super Mario 63 vamos por buen camino, aunque seguimos intentando y no se ha conseguido, pero en realidad los fps no son 20 sino a duras penas llega a los 12, pues ya que veo muchos interesados con esto de la inyeccion Flash, he podido inyectar juegos intersantes como:
*Metal Slug Flash
*Final Fight Flash
*Ulimate Flash Sonic
*Papa Loui
estos con un remapeado muy comodo usando Codigo ASCII para poder usar solo wiimote o un control clasico.
Saludos
Remember that it is an English forum so they can get a bit upset to speak in our language hahaha.
It said 20 fps because you still didn't test it. the change in dimensions is not supposed to have an impact on the fps. but it wasn't like that xd
 

Darker27

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Is there a way to give a second controller a different button map?
go that I do not know: /.
Did it work to increase the memory in the save?

I see that you are from Ecuador. So you know how to speak Spanish right? it is a bit annoying to use google translate as it takes away a lot of words.
I hope it is understood.
View attachment 221128
I did not know the 4: 3 configuration.
From what I know, as long as it has the Wide file limitations, the 4: 3 will read it as its own. there will be no incompatibility.
What I mean is that the 16: 9 setting works with 4: 3 and vice versa. You just have to copy the single line that we modify in these files.
 

kokokool

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good morning / afternoon / evening
I managed to inject the game Super Mario 63. I had the disadvantage that the game looked very small. going into the files I saw the configuration I had. Fortunately, he guided me with some things that were written and I was able to enlarge it to a very good result.
The game runs at 20fps. Looking at a configuration file I see that something related to cache is written.
Has anyone else edited that? has the fps been successful or improved?

One thing I saw is that it is only compatible with AS2, it means that all flash games 6-7-8 will run without problems. Most games that use Flash 9 use AS3.
Perhaps a compatibility table can be created for this.

Greetings from Mexico:D
(Translated with the amazing google translator)

Is there a chance to convert as3 to as2 then?

Flash games 6-7-8 you said but what about flash file size limitations?


Enviado desde mi iPhone utilizando Tapatalk
 
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Darker27

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Is there a chance to convert as3 to as2 then?

Flash games 6-7-8 you said but what about flash file size limitations?


Enviado desde mi iPhone utilizando Tapatalk
there is no way to convert ActionScript 2 to 3.
AS3 has many improvements. that's why game developers brought their work to this. others stayed.

I think the size limitations do not affect. what affects is how many Scripts, backgrounds or things with movement there are.
Apparently resizing the game by whatever method I left above does not affect game performance (depending on how many things are on the stage).
But it still has many unknowns. I tried to inject Super Smash Flash 1, game developed in Flash 8 As2 and I had no luck. The screen goes black without accessing the menu
 
Last edited by Darker27,

Darker27

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I did it. After some ideas and a lot of research, I hit the mark.
#All this is a theory formed from data collected from 2006 to 2009.
I think the Opera browser updates gave the Wii the ability to use Flash Player.
They were installed in the system with every browser update.
To make a long story short, the Wii has Adobe Flash Lite 3.1 installed.
A distribution for mobiles of those times that did not have much power.
Flash Lite 3.1 is Flash 8 and the outer layer of 9.
But if it is a version 8, how does the swf created with Flash 9 or 10 work? well that's true. a SWF file created with flash 10 should not work in older versions. but Flash Lite 3.1 is different. you can run swf from later versions with the only rule of NOT SUPPORT AS3.
upload_2020-8-14_0-37-29.png


This is all a theory, so what I wrote may not be true. But it's the only answer I see
 
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Darker27

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@Darker27 How did you manage to inject Mario 63? I can only make it work with outdated versions and still have lag and texture issues... Saves work using @SaulFabre tutorial though.
It works but cannot be played.
it works between 8-15 fps on low with many settings that don't help. If it doesn't work the first time, it will never work.
trying to resize will only degrade performance.

Not playable
 

SaulFabre

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SaulFabre

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Whenever I launch an installed flash game, I get a blackscreen. I enabled "Region Free EVERYTHING" in Priiloader. I have a European Wii. Any advice? :c
What region of the Flash Placeholder are you using? the USA or the Europe one?
Did you follow correctly the instructions in the OP post (#1)?
 
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Paradiesling

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Forgot to say, what Flash game are you trying to play on Wii?
Oh wow that was an instant reply, thank you for that SaulFabre.

I downloaded some Flash Game WAD's from Zorg's Blog (the spanish guy). They appear to be for NTSC(U).
I haven't found other websites to download flashgames from yet.

About this question: What region of the Flash Placeholder I am using... I'm not sure. I just started getting into playing games on my Wii again 2 weeks ago and never have been too deep into "softmodding" before.
 
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SaulFabre

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Oh wow that was an instant reply, thank you for that SaulFabre.

I downloaded some Flash Game WAD's from Zorg's Blog (the spanish guy). They appear to be for NTSC(U).
I haven't found other websites to download flashgames from yet.

About this question: What region of the Flash Placeholder I am using... I'm not sure. I just started getting into playing games on my Wii again 2 weeks ago and never have been too deep into "softmodding" before.
NTSC-U is for American consoles only
PAL is for European/Australian consoles only

Might the WADs from my friend @Zorg1996 incompatible with PAL Wiis?
 
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