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Hi,
This might have been asked before, but I am curious about how the Wii U is able to play demanding games such as Batman, Call of Duty Ghosts, Need for Speed Most Wanted, Watch Dogs (Ignoring those FPS drops the game has) with good FPS at 1080p and good quality when the GPU used by it is equivalent to that of a mid-range laptop, and the Wii U has 2GB RAM shared between the system and the GPU.
For example, the laptop I am posting this thread from has an ATI Mobility HD Radeon 5650, which is almost equivalent to the Wii U's Latte GPU if not better:
- Wii U Latte: https://www.techpowerup.com/gpudb/1903/wii-u-gpu
- ATI Mobility HD Radeon 5650: https://www.techpowerup.com/gpudb/b313/ati-mobility-radeon-hd-5650
And my GPU is not able to handle those games mentioned above at even 720p. Is it because the Wii U OS is "optimized' for gaming? Or is it the game engine used to create/compile games for Wii U? Or do game developers for Wii U Only care about resolution while disabling/decreasing all other graphical effects such as using low shadow quality, disabling blur and anti-aliasing (Using the Wii U on a 40' HD TV, I have noticed some sharp edges for models in different games), etc...?
This might have been asked before, but I am curious about how the Wii U is able to play demanding games such as Batman, Call of Duty Ghosts, Need for Speed Most Wanted, Watch Dogs (Ignoring those FPS drops the game has) with good FPS at 1080p and good quality when the GPU used by it is equivalent to that of a mid-range laptop, and the Wii U has 2GB RAM shared between the system and the GPU.
For example, the laptop I am posting this thread from has an ATI Mobility HD Radeon 5650, which is almost equivalent to the Wii U's Latte GPU if not better:
- Wii U Latte: https://www.techpowerup.com/gpudb/1903/wii-u-gpu
- ATI Mobility HD Radeon 5650: https://www.techpowerup.com/gpudb/b313/ati-mobility-radeon-hd-5650
And my GPU is not able to handle those games mentioned above at even 720p. Is it because the Wii U OS is "optimized' for gaming? Or is it the game engine used to create/compile games for Wii U? Or do game developers for Wii U Only care about resolution while disabling/decreasing all other graphical effects such as using low shadow quality, disabling blur and anti-aliasing (Using the Wii U on a 40' HD TV, I have noticed some sharp edges for models in different games), etc...?
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