I played all those games first on PS2, and repeated on PS3. Both those remasters were also released on X360, right?
What I'm curious about is how MS port handled some DualSHock features. I'm talking about being pressure sensitive on all buttons, not just the triggers. In MGS you could choose how far Snake/Raiden gonna toss grenade or empty magazine by reckoning your push on the button. But it may be not that big of a deal.
But in ZOE is far more crucial, since every weapon in the game behave a bit different, depending on button pressure. Choosing between weak scatter shots or single, but concentrated one is a pivoting tactical decision.
Also Vita's port of MGS should have similar issue, while ZOE on vita were never delivered.
What I'm curious about is how MS port handled some DualSHock features. I'm talking about being pressure sensitive on all buttons, not just the triggers. In MGS you could choose how far Snake/Raiden gonna toss grenade or empty magazine by reckoning your push on the button. But it may be not that big of a deal.
But in ZOE is far more crucial, since every weapon in the game behave a bit different, depending on button pressure. Choosing between weak scatter shots or single, but concentrated one is a pivoting tactical decision.
Also Vita's port of MGS should have similar issue, while ZOE on vita were never delivered.