Alright guys two new things. First I bumped the version of HBL (ELF) to 1.4 and made an official release out of it. The main new feature is that it supports launching RPX files from SD or sendelf/wiiload now. For the RPX support to work you have to use a new payload for the browser exploit or whatever other entrypoint you use. FIX94 already integrated my new elf loader code (sd_loader) into his haxchi exploit and therefore this exploit will work directly too, you only have to exchange the homebrew_launcher.elf file.
RPX size limit is somewhere around 68MB. It can still be increased but for now there was no need yet.
ELF size limit was not changed.
Here are the changes:
https://github.com/dimok789/homebrew_launcher/releases/tag/1.4
Another new thing is that the RPX homebrew launcher branch now includes the channel files and you can build yourself the official HBL channel. This is not an official release of the channel yet, just an RC, but I though I would let more people test it. Since you need the Wii U common key to encrypt the channel files, I can not distribute the .app files and you will have to build them yourselfs. Once its stable enough I will make a release of the RPX file only and maybe write an application for HBL installation without the common key later.
I described in the commit message how to build the HBL channel here:
https://github.com/dimok789/homebrew_launcher/commit/9bf14c87abad7294a1a41bc42c7da06aa0c3ee90
You can find all changes on here:
https://github.com/dimok789/homebrew_launcher/commits/homebrew_launcher_rpx
And the source code here:
https://github.com/dimok789/homebrew_launcher/tree/homebrew_launcher_rpx
Known issues so far: Some homebrews require launcher title ID to be Mii Maker and therefore have to be adapted since HBL channel has a different title ID. I adapted my wupinstaller fork to work correctly with that and also use the new access rights of the HBL channel to full content.
Feedback for the channel version of HBL is appreciated
.
Thanks to
@cathor and
@Maschell for their work on the art work and other meta files for the channel version.