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Have you read the post related to 1.2 update? You listed the bugs already listed there!A bug report:
With NINJAX when i press down it freeze the application instead of return to menu.
And the v1.2 continue showing 1.0 in the screen.
Thanks for your work
Look at the 1.2 changelog, its already there.A bug report:
With NINJAX when i press down it freeze the application instead of return to menu.
And the v1.2 continue showing 1.0 in the screen.
Thanks for your work
Please explain...The freeze came from bad use of "clearScreen(u8* screen,gfxScreen_t screenPos);"
Thank you! I'll send you icon and banner once i find them on my PC!created a page for you.
http://wiki.gbatemp.net/wiki/3DS_Paint
If you have the icon.png (and maybe the banner too) I'll add them to the infobox.
I uploaded the files to filetrip too, it's easier to link a package on the wiki.
I didn't find any licences so I didn't include them in the zip, but I added a text file with some homebrew description and link to git.
Look at the bug list, it's already listed there... I still have to figure out how to exit this homebrew properly. Using "break;" in main.c doesn't work. It crashes. Also, closing 3ds paint when launched from gateway leads into a freezed 3ds. I probably need an help fron someone more skilled than me... Relys st4rk filfatHey, a bug I found in the newest 3dsx version is that it freezes when you press the down key and try to exit, I have to manually shut it down to use it again.
Look at the bug list, it's already listed there... I still have to figure out how to exit this homebrew properly. Using "break;" in main.c doesn't work. It crashes. Also, closing 3ds paint when launched from gateway leads into a freezed 3ds. I probably need an help fron someone more skilled than me... Relys st4rk filfat
I'm not more skilled than youLook at the bug list, it's already listed there... I still have to figure out how to exit this homebrew properly. Using "break;" in main.c doesn't work. It crashes. Also, closing 3ds paint when launched from gateway leads into a freezed 3ds. I probably need an help fron someone more skilled than me... Relys st4rk filfat
I already have " return 0" in my main.c file...I'm not more skilled than you
But yes as mr St4rk says, return 0; is what you are looking for
I guess that it's related to the GPU, but as far as i know i don't need it...Maybe gsExit()? You don't have that one in your code but 3dCraft does.
It does? Then its rather useless then :/I insist on the clearscreen () function ; that does not work ... I see this feature in several projects and yet it can not function , this function simply recolor the screen black but it does not empty the buffer ! So there is a problem here ...