- Joined
- Apr 2, 2011
- Messages
- 10,989
- Reaction score
- 3,840
- Trophies
- 1
- Location
- The Twilight Zone
- Website
- www.hacksden.com
- XP
- 4,368
- Country



Have you read the post related to 1.2 update? You listed the bugs already listed there!A bug report:
With NINJAX when i press down it freeze the application instead of return to menu.
And the v1.2 continue showing 1.0 in the screen.
Thanks for your work![]()
Look at the 1.2 changelog, its already there.A bug report:
With NINJAX when i press down it freeze the application instead of return to menu.
And the v1.2 continue showing 1.0 in the screen.
Thanks for your work![]()

Please explain...The freeze came from bad use of "clearScreen(u8* screen,gfxScreen_t screenPos);"


Thank you! I'll send you icon and banner once i find them on my PC!created a page for you.
http://wiki.gbatemp.net/wiki/3DS_Paint
If you have the icon.png (and maybe the banner too) I'll add them to the infobox.
I uploaded the files to filetrip too, it's easier to link a package on the wiki.
I didn't find any licences so I didn't include them in the zip, but I added a text file with some homebrew description and link to git.

Look at the bug list, it's already listed there... I still have to figure out how to exit this homebrew properly. Using "break;" in main.c doesn't work. It crashes. Also, closing 3ds paint when launched from gateway leads into a freezed 3ds. I probably need an help fron someone more skilled than me... Relys st4rk filfatHey, a bug I found in the newest 3dsx version is that it freezes when you press the down key and try to exit, I have to manually shut it down to use it again.
Look at the bug list, it's already listed there... I still have to figure out how to exit this homebrew properly. Using "break;" in main.c doesn't work. It crashes. Also, closing 3ds paint when launched from gateway leads into a freezed 3ds. I probably need an help fron someone more skilled than me... Relys st4rk filfat

I'm not more skilled than youLook at the bug list, it's already listed there... I still have to figure out how to exit this homebrew properly. Using "break;" in main.c doesn't work. It crashes. Also, closing 3ds paint when launched from gateway leads into a freezed 3ds. I probably need an help fron someone more skilled than me... Relys st4rk filfat

I already have " return 0" in my main.c file...I'm not more skilled than you
But yes as mr St4rk says, return 0; is what you are looking for![]()

I guess that it's related to the GPU, but as far as i know i don't need it...Maybe gsExit()? You don't have that one in your code but 3dCraft does.

It does? Then its rather useless then :/I insist on the clearscreen () function ; that does not work ... I see this feature in several projects and yet it can not function , this function simply recolor the screen black but it does not empty the buffer ! So there is a problem here ...
