Emulation Help with crashes. plz.

antred71

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i'm new here and i don't know if this is how you request help.

Every time i run a game and start to play it, it will let me play for a minute or or two. But then after that short time it crashes and gives me this log.

Crashlog for CEMU 1.6.0 Date: 26-09-2016 00:00:27

Stack trace
Exception 0xc0000005 at 0x39ca4577 cemu.exe at 0x13ff40000

Game info
Game: Super Mario Maker [US] TitleId: 500001018dc00 RPXHash: fe31b7f2

Active PPC instance
IP 0x01bddacc LR 0x01bceff8 Thread 0x16050350

PPC threads
50e24160 Ent 01bfb254 IP 018fb474 LR 74b48f01 READY Aff 010 Pri 80 Name NULL 4c5d3490 Ent 01812ca0 IP 018124a4 LR a4248101 SUSPENDED Aff 010 Pri 81 Name Prepare Thread 16050350 Ent 01812ca0 IP 01c3f77c LR 70f6c301 RUNNING Aff 100 Pri 80 Name WorkerMgr/Worker1(cSub1) 16054be8 Ent 01812ca0 IP 018fb474 LR 74b48f01 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(cSub2) 1605e4d8 Ent 01812ca0 IP 018124a4 LR a4248101 SUSPENDED Aff 001 Pri 81 Name InitInRootTask 176c7c40 Ent 01812ca0 IP 018124a4 LR a4248101 SUSPENDED Aff 100 Pri 82 Name UpdateScalableFont 17a84120 Ent 01812ca0 IP 018124a4 LR a4248101 SUSPENDED Aff 100 Pri 83 Name SaveDataMgr 17bfb960 Ent 01812ca0 IP 018124a4 LR a4248101 SUSPENDED Aff 100 Pri 83 Name JpegCoderMgr 1d3505e0 Ent 01812ca0 IP 018124a4 LR a4248101 SUSPENDED Aff 001 Pri 83 Name Nfp 111e8258 Ent 01812ca0 IP 018124a4 LR a4248101 SUSPENDED Aff 100 Pri 81 Name sead::AudioTaskThread 10182cf0 Ent 01bdd940 IP 01bddacc LR ccdabd01 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread 113d92f8 Ent 01812ca0 IP 018124a4 LR a4248101 SUSPENDED Aff 010 Pri 81 Name sead::MicConnectThread 1ab6eb70 Ent 01812ca0 IP 018124a4 LR a4248101 SUSPENDED Aff 001 Pri 83 Name Miiverse 1b27f810 Ent 01812ca0 IP 018124a4 LR a4248101 SUSPENDED Aff 001 Pri 81 Name Boss 259f06b8 Ent 01812ca0 IP 018124a4 LR a4248101 SUSPENDED Aff 001 Pri 81 Name LoadInCalc 25a9ce00 Ent 01812ca0 IP 018124a4 LR a4248101 SUSPENDED Aff 010 Pri 81 Name CreateModelResource
 

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  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
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    i said i was sleeping...
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    sleeping with uremum
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    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!