Emulation Cemu crashes on enemy detection in Super Mario 3D World

SD8bit

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Whenever I play Super Mario 3D World and see the tadpole enemy and it detects me, Cemu crashes. I am on Bowser Express in world 8 and cannot progress any further because of them. It's fine when they are on screen but as soon as they see me, Cemu immediately crashes. I have no clue why this happens or how to fix it...

tadpole crash.png


tadpole crash 2.png


Crashlog:

Crashlog for Cemu 1.10.0f
Date: 11-11-2017 18:48:35

-----------------------------------------
Stack trace
-----------------------------------------
0x00007ff677d98a50 (+0x00007ff677d98a50) Cemu.exe cemuLog_log
0x00007ff677d98a50 (+0x00007ff677d98a50) Cemu.exe cemuLog_log
0x00007ffca118ef70 (+0x00007ffca118ef70) Cemu.exe RtlUserThreadStart
0x00007ffca113bca0 (+0x00007ffca113bca0) Cemu.exe RtlWalkFrameChain
0x00007ffca11c3b40 (+0x00007ffca11c3b40) Cemu.exe KiUserExceptionDispatcher
0x00007ff677d287c0 (+0x00007ff677d287c0) Cemu.exe gameProfile_getCurrentCategoryName
0x00007ff677d287c0 (+0x00007ff677d287c0) Cemu.exe gameProfile_getCurrentCategoryName
Exception 0xc0000005 at 0x7ff677d320ce(+0x320ce) in module Cemu.exe
cemu.exe at 0x7ff677d00000

RAX=0000000000000002 RBX=d774d849d840d764 RCX=000000000000ab37 RDX=0000000000363a3b
RSP=000000f30adffc28 RBP=c6eac877ca7eccc3 RDI=c3cebdd3b79fb197 RSI=c4c2c4a5c4d9c5ad
R8 =0000000000000000 R9 =000000000000044b R10=000000000000044b R11=000000f30adffc10
R12=0000000000000000 R13=0000024cbf770000 R14=abeaa77fa44aa2b4 R15=a32fa564aa0bb08d

-----------------------------------------
Game info
-----------------------------------------
Game: SUPER MARIO 3D WORLD [US]
TitleId: 5000010145c00
RPXHash: ba3b92b5

-----------------------------------------
Active PPC instance
-----------------------------------------
IP 0x00e09cb0 LR 0x00e00000 Thread 0x52537ae8

-----------------------------------------
PPC threads
-----------------------------------------
52663858 Ent 00e0988c IP 00e023c0 LR 4c503701 READY Aff 010 Pri 80 Name NULL
1855c1b8 Ent 01386168 IP 00e025a0 LR 305a3801 SUSPENDED Aff 010 Pri 81 Name ƒtƒ@ƒCƒ‹ƒ[ƒhƒXƒŒƒbƒh
18998f00 Ent 01386168 IP 00e025a0 LR 305a3801 SUSPENDED Aff 001 Pri 82 Name DecompThread
30b78530 Ent 01386168 IP 00e025a0 LR 305a3801 SUSPENDED Aff 010 Pri 84 Name ƒZ[ƒuƒf[ƒ^ƒXƒŒƒbƒh
48f7d9c0 Ent 01386168 IP 00e025a0 LR 305a3801 SUSPENDED Aff 010 Pri 81 Name Prepare Thread
30307328 Ent 01386168 IP 00e025a0 LR 305a3801 SUSPENDED Aff 001 Pri 81 Name ƒlƒbƒgƒ[ƒNXVƒXƒŒƒbƒh
30308bc8 Ent 01386168 IP 00e025a0 LR 305a3801 SUSPENDED Aff 100 Pri 82 Name ƒlƒbƒgƒ[ƒN‰ð“€ƒXƒŒƒbƒh
30312268 Ent 01386168 IP 00e025a0 LR 305a3801 SUSPENDED Aff 001 Pri 82 Name ƒlƒbƒgƒ[ƒNƒ^ƒXƒNƒXƒŒƒbƒh
10e16e38 Ent 016feb08 IP 00e09888 LR c8ec6f01 SUSPENDED Aff 100 Pri 68 Name nw::snd::SoundThread
52537ae8 Ent 00e09cb0 IP 00e09cb0 LR 0000e000 RUNNING Aff 100 Pri 14 Name {SYS AX IST}
30336308 Ent 015675e0 IP 00e09cb4 LR bcb65a01 SUSPENDED Aff 001 Pri 74 Name NEX Transport Buffer Thread (send)
10e1ad88 Ent 016feb08 IP 00e09888 LR c8ec6f01 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
14f7c600 Ent 01386168 IP 00e025a0 LR 305a3801 SUSPENDED Aff 010 Pri 82 Name sead::MicConnectThread
36f81c90 Ent 01386168 IP 00e025a0 LR 305a3801 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1()
36f86518 Ent 01386168 IP 00e025a0 LR 305a3801 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2()
374b09c8 Ent 01386168 IP 00e025a0 LR 305a3801 SUSPENDED Aff 100 Pri 85 Name í’“— “ǂ݃[ƒhƒXƒŒƒbƒh
3bc48dc0 Ent 01386168 IP 00e025a0 LR 305a3801 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2()
3bc445a8 Ent 01386168 IP 00e025a0 LR 305a3801 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1()
 
Last edited by SD8bit,

SD8bit

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Ok so the easy option for Bowser Express was to just dive under them and hit the pow block. But if there is still any way to fix this would highly appreciate it.
 

SD8bit

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Ok never mind, just updated cemu to 1.11.0 and they no longer crash the game. Sorry I don't know how to delete a thread (I just made it for this problem lol)
 
Last edited by SD8bit,

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