@stormwave, im not saying that archive and unarchive NDS roms is a bad idea, but you might get in trouble for doing so, unless you make people computers be the database to hold their own roms and can upload and delete from their own computer and DS
What? I don't think you understood his post (or else I didn'tsquirrelman10 said:@stormwave, im not saying that archive and unarchive NDS roms is a bad idea, but you might get in trouble for doing so, unless you make people computers be the database to hold their own roms and can upload and delete from their own computer and DS
QUOTE said:If stormwave is still thinking about setting up his own hb server for this, then all this talk about different compression formats is a little redundant as he can just re-compress anything he uploads in the requires scheme.
I'm waiting for GBATemp to get back to me about the possibilty of using fileTrip but repackaging some firmwares (if I support 7z and zip, only RARs would need to be redone since I don't really plan on supporting RAR files). But aye, if I set up my own server, I'll probably just have zip files.
QUOTEAlso, I think the config file idea is a good one, just stick a small config.ini or similar in the archive with each hb app/game, noting any specifics about installing it, such as with those hb's that require a .ini file to be in a specific place, or a data folder, even a setting to say that the .nds can be loaded from anywhere else.
Stormwave said:Ah, I wasn't suggesting it extracts the nds file every time. I only ever play a few different games at the same time, and others are just on there for when I do want to play them. I was thinking you could do this, but have the ones you're not currently playing "archived". Once unarchived, they would be permanently unarchived (until rearchived), so loading would be exactly the same. This would be in a seperate app anyway, I don't plan on adding it into this one.
QUOTE said:If stormwave is still thinking about setting up his own hb server for this, then all this talk about different compression formats is a little redundant as he can just re-compress anything he uploads in the requires scheme.
I'm waiting for GBATemp to get back to me about the possibilty of using fileTrip but repackaging some firmwares (if I support 7z and zip, only RARs would need to be redone since I don't really plan on supporting RAR files). But aye, if I set up my own server, I'll probably just have zip files.
QUOTEAlso, I think the config file idea is a good one, just stick a small config.ini or similar in the archive with each hb app/game, noting any specifics about installing it, such as with those hb's that require a .ini file to be in a specific place, or a data folder, even a setting to say that the .nds can be loaded from anywhere else.
Definitely. I was thinking of having this incorporated into the database for each item, so the contributor can modify the settings when adding/editting the homebrew in the database. The install scripts (which will be added by contributors) will handle any required files (ini files, data folder, etc), so I'm not sure whether to have the NDS location selection as part of the install scripts. For example, the scripts look something like this:
mkdir "/data"
chdir "/data"
unzip "settings.ini"
unzip_custom "homebrew.nds"
Where unzip_custom will allow the user to pick a folder for the nds file. Thats my plan anyway, what does anyone think?
All the other information, which flashcarts it's compatable with etc, will all be stored in the database similar to the config files idea.
alidsl said:...but why do official beta testing with a homebrew, I never worked out why people do that
just release it to the public and you're guaranteed to find more bugs
We can't. Only solution is extremely compressed archives, however, these need to be decompressed so it will take longer to decompress while it's shorter to download.Countbisquit said:And has anyone thought about the panfully slow download speeds of the DS? How would we get past that?
Berthenk said:We can't. Only solution is extremely compressed archives, however, these need to be decompressed so it will take longer to decompress while it's shorter to download.Countbisquit said:And has anyone thought about the panfully slow download speeds of the DS? How would we get past that?
I hope that sentence made sense...