Yes, opinions are one thing but the Wii did sell very well actually more units than the competition. Even the software was a hit especially games like Wii Sports.
Wii Sports was a pack-in except in Japan I'm pretty sure.
Yes, opinions are one thing but the Wii did sell very well actually more units than the competition. Even the software was a hit especially games like Wii Sports.
My bad, Wii Play is what I meant.Wii Sports was a pack-in except in Japan I'm pretty sure.
There is one thing no one seems to talk much about - Development costs - this generation killed a lot of softhouses, the current gen games are so expensive that there isn't much room for failure or experiments and because of that I don't expect the next gen to be such a big improvement graphically not because of lack of technical resources but for lack of money to keep the game looking gorgeous while your company stays alive, there is a reason for all the "DLC" that in previous generations were unlocked through gameplay and now you have to pay for them.
Thegamesoftware/creative industries have always been brutal and it is not like the last few years have been noticeably different here. I do have serious issues with "games cost more to develop" as a concept as well, I will grant you that if you are going to fill every possible role then things get expensive but such a thing is hardly a requirement.
DLC as gameplay unlocks..... I recall trotting on down to game shops to buy expansion packs and addons. That is overlooking the DLC as stuff actually developed after the game went gold thing as well.
Expansion Packs and addons were common in PC not in consoles (ok, they lacked the capability for that) but those expansion packs added significant content just as big or bigger than the main game and were released months/years after the first release, actually giving more lifetime to your game, I'm criticizing the ridiculous day 1 dlc, on disc dlc. Usually new stages, characters and costumes were rewards the player acquired through conquering the game.
If you want to be competitive against other AAA games, you don't have much of a choice. The natural motion shit, movie-style soundtracks, almost-real life visuals that are common in AAA games now ain't cheap. Multi-million dollar budgets are common with triple-A games and the cost will only increase with more powerful hardware.I do have serious issues with "games cost more to develop" as a concept as well, I will grant you that if you are going to fill every possible role then things get expensive but such a thing is hardly a requirement.