Hacking GenplusGX 2D Box Art Mod!

KyleK87

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@KyleK87

Could you test these builds of Genesis Plus GX with the Cover Mod? I've taken the latest source code from GitHub with the latest changes and improvements from eke-eke, have put the source code of the Cover Mod made by @portugeek and compiled it with latest devKitPPC and libogc and other required Wii libraries.
These are still untested (I can't test them right now) but these should work.

In this link: https://github.com/saulfabregwiivc/Genesis-Plus-GX/tree/master/builds

Hope these work for you ;)

Speaking of VBA-GX, FCEUGX, Snes9xGX i don't think so. Maybe someone can help with that? I just don't know :P
Awesome! You are a boss :) I will test right now!
 
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KyleK87

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@KyleK87

Could you test these builds of Genesis Plus GX with the Cover Mod? I've taken the latest source code from GitHub with the latest changes and improvements from eke-eke, have put the source code of the Cover Mod made by @portugeek and compiled it with latest devKitPPC and libogc and other required Wii libraries.
These are still untested (I can't test them right now) but these should work.

In this link: https://github.com/saulfabregwiivc/Genesis-Plus-GX/tree/master/builds

Hope these work for you ;)

Speaking of VBA-GX, FCEUGX, Snes9xGX i don't think so. Maybe someone can help with that? I just don't know :P
I just ran it. First time completely glitched and greened out the screen with some alarming sounds lol. Second time it ran but there were some glitch/lines in the screen when going into different menus or running the games but the cover mod DOES work so I'm not too sure why these issues are present ...Appreciate your time I will continue to test if we get this working :D
 
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Kinghenry8515

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I'm guessing that when you booted through The Homebrew Channel everything worked as it should?

If yes, then you have, what I'm going to call, a "bad" forwarder.

Channel Forwarders are supposed to be nothing more than simple shortcuts for your homebrew. They're typically created to point at specific boot.dol locations, similar to how a desktop shortcut points to its corresponding .exe file.

Along the way, some people started making Forwarders with the actual boot.dol packed into the Forwarder. This would essentially make the Forwarder fool proof, since it didn't need to look for the boot.dol in any specific directory, the boot.dol was already part of the forwarder, so it would boot up every time.

The obvious problem with this kind of Channel Forwarder is that popular Homebrew apps would receive regular updates, and you can't just update the boot.dol in the Forwarder. At least not as easily as simply dragging and dropping an updated boot.dol into your SD card.

You essentially have two different versions of Genplus on your Wii right now. The one in the SD card, and the one that was packed into the Channel Forwarder.

Looks like you need a different forwarder.

I just learned something through this comment. Thank you.
 
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Kinghenry8515

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Where can I find a collection of all these cover art in 180x248?

Besides the 3D Master System collection that Mastershoe posted on here I couldn't find any more.

Thanks

You can also group resize in windows. Select the artwork, right click and select 'resize picture(s).' If you don't have this option you can add it too windows. Search something along the lines of 'Windows Image Resizer Extension'. I am able to resize hundreds of photos in like four minutes...
 

Kinghenry8515

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Hey guys,

Just want to see if anyone has any ideas.

I tried both builds, full installs, swapped the boot.dol file with both mods one at a time, and renamed them appropriately.

Box art is in SD:/genplus/snaps/cd, gg, md, ms, sg

Roms match SD:/genplus/roms/cd,gg,ect.

Box art is sized according to guide, 32 but, jog formatted, names match corresponding roms.

One boxart did change from ‘nothing’ to a Sega blank placeholder mentioned in the guide. On boxart, and nothing is different than the others. I have complete sets and matching art for all the systems.

Just want to know if anyone has any ideas at this point. I’m guessing perhaps I have some ‘junk files’ somewhere, but even then I’m confused on what could prevent the art from displaying…

Thanks in advance.
 

KyleK87

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Hey guys,

Just want to see if anyone has any ideas.

I tried both builds, full installs, swapped the boot.dol file with both mods one at a time, and renamed them appropriately.

Box art is in SD:/genplus/snaps/cd, gg, md, ms, sg

Roms match SD:/genplus/roms/cd,gg,ect.

Box art is sized according to guide, 32 but, jog formatted, names match corresponding roms.

One boxart did change from ‘nothing’ to a Sega blank placeholder mentioned in the guide. On boxart, and nothing is different than the others. I have complete sets and matching art for all the systems.

Just want to know if anyone has any ideas at this point. I’m guessing perhaps I have some ‘junk files’ somewhere, but even then I’m confused on what could prevent the art from displaying…

Thanks in advance.
 
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Kinghenry8515

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Mine shows up with no problem using the original 16:9 mod. Just had to mess with the depth/size/resolution.

Are you referring to the photo's?

Mine are sized in accordance with the guide. I am absolutely stumped; I am sure I have followed every step.

But yes, I expected them to just populate. Sort of like fceugx, snes9gx and vbagx; in part this is what is driving me bananas, because I like everything to sort of match.

KyleK87-if you don't mind, what size do you have your images set to?
 

KyleK87

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Are you referring to the photo's?

Mine are sized in accordance with the guide. I am absolutely stumped; I am sure I have followed every step.

But yes, I expected them to just populate. Sort of like fceugx, snes9gx and vbagx; in part this is what is driving me bananas, because I like everything to sort of match.

KyleK87-if you don't mind, what size do you have your images set to?
Mine are all 360x496
 
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KyleK87

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Are you referring to the photo's?

Mine are sized in accordance with the guide. I am absolutely stumped; I am sure I have followed every step.

But yes, I expected them to just populate. Sort of like fceugx, snes9gx and vbagx; in part this is what is driving me bananas, because I like everything to sort of match.

KyleK87-if you don't mind, what size do you have your images set to?
I had the same issue so let me know if you need further help i'll try!
 

Kinghenry8515

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It did yes I bulk resized and changed the depth

I'm going to give it a go this week. I am deep into this PSTV mod right now, and if I break off I am going to start forgetting stuff, lol. Thank you though, glad to hear you fixed the problem, I'm excited to try!
 

KyleK87

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I'm going to give it a go this week. I am deep into this PSTV mod right now, and if I break off I am going to start forgetting stuff, lol. Thank you though, glad to hear you fixed the problem, I'm excited to try!
Yeah no problem at all! Good luck. Let me know if you need any help :)
 

niuus

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@KyleK87

Could you test these builds of Genesis Plus GX with the Cover Mod? I've taken the latest source code from GitHub with the latest changes and improvements from eke-eke, have put the source code of the Cover Mod made by @portugeek and compiled it with latest devKitPPC and libogc and other required Wii libraries.
These are still untested (I can't test them right now) but these should work.

In this link: https://github.com/saulfabregwiivc/Genesis-Plus-GX/tree/master/builds

Hope these work for you ;)

Speaking of VBA-GX, FCEUGX, Snes9xGX i don't think so. Maybe someone can help with that? I just don't know :P
I forgot to comment about this Portugeek mod, the covers really complement the emulator. Nice resurrection of this mod, @SaulFabre

I just ran it. First time completely glitched and greened out the screen with some alarming sounds lol. Second time it ran but there were some glitch/lines in the screen when going into different menus or running the games but the cover mod DOES work so I'm not too sure why these issues are present ...Appreciate your time I will continue to test if we get this working :D
Was a newer build produced without the glitches, @SaulFabre?
 
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SaulFabre

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