Homebrew GBARunner2

  • Thread starter Thread starter Gericom
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I notice like maybe a 30-45 sec load time mostly. It's only for games that you haven't played before. Afterward, it loads really fast to where you probably won't notice.
I'm not able to replicate the issue on DSi or Lite. Try downloading the builds again and compare the checksums; your initial download might have been borked.
 
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Aero the Acro-Bat - Rascal Rival Revenge [E] & Aladdin [E] no longer boot with the latest arm9 build.
Both boot in the commit 6522414 (2018/11/01) arm9 build.
I will update this post, should there be more games that no longer work.
 
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Aero the Acro-Bat - Rascal Rival Revenge [E] & Aladdin [E] no longer boot with the latest arm9 build.
Both boot in the commit 6522414 (2018/11/01) arm9 build.
I will update this post, should there be more games that no longer work.
Could that be related to the save patches? They do have the same save type (EEPROM_V122). You could test if that's the case by sram patching and then use a hex editor to change that EEPROM_V122 into something undetectable. EEPROM_VXYZ for example
 
Last edited by Gericom,
I found a regress:
Castlevania Aria of Sorrow now has the saving option broken.

ARM7 build : Refuses to save/load
ARM9 build : Saves but hard resets the game and trying to save again will crash GBARunner2

this also applies to the wramicache builds
 
I found a regress:
Castlevania Aria of Sorrow now has the saving option broken.

ARM7 build : Refuses to save/load
ARM9 build : Saves but hard resets the game and trying to save again will crash GBARunner2

this also applies to the wramicache builds
That's very strange. It uses Sram_F_v102 which needs no patches at all. I'm gonna check it out later.
 
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I tried Dokapon(SRAM_F_V102), Sims Bustin Out(EEPROM_V124), The Urbz Sims In the City(FLASH512_V131), Advance Wars(FLASH_V121), Harry Potter 3(EEPROM_V124) and the gen 1 remake pokemon games(only boots when sram patched) and they ran fine until crashing randomly at some point and only the sram patched firered and leafegreen kept their saves after rebooting.
All tested on a DSi with the ARM7_DLDI build.
 
Last edited by Wuigi,
What do you mean there no bios.bin anymore

--------------------- MERGED ---------------------------

I can't find it anywhere can someone help me?
 
I found a regress:
Castlevania Aria of Sorrow now has the saving option broken.

ARM7 build : Refuses to save/load
ARM9 build : Saves but hard resets the game and trying to save again will crash GBARunner2

this also applies to the wramicache builds

That's very strange. It uses Sram_F_v102 which needs no patches at all. I'm gonna check it out later.

Hello.:)

I can confirm.The Save do not work on TWiLight´s GBARunner with wramchache on/off.It saves (without that typical crackling sound !!).After restart (with that crackling sound on the first splash screen) there is no save game.But a 32KB Save file is there.
The Save also do not work on my Flashcart with all 4 arm versions.The same issue.:unsure:
A Save File with 32KB is also there.
Game do not need an SRAM Patch.

Thank you.:)
 
Last edited by Alexander1970,
Hello.:)

I can confirm.The Save do not work on TWiLight´s GBARunner with wramchache on/off.It saves (without that typical crackling sound !!).After restart (with that crackling sound on the first splash screen) there is no save game.But a 32KB Save file is there.
The Save also do not work on my Flashcart with all 4 arm versions.The same issue.:unsure:
A Save File with 32KB is also there.
Game do not need an SRAM Patch.

Thank you.:)
I think I found the issue. I forgot to update the sram save address when I expanded the region to 128kb. I'll fix it soon.
 

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