So I'm having problems installing GameYOB. Where do I get the gameyob.3dx file you guys are using? thanks in advance!
so I'm having touble installing gameYOB. where can I find the gameyob.3dsx file you guys are using? thanks in advance
Does this have a cheat engine? Or if not, could one be developed? Because it's kind of annoying to run back and forth between the computer and 3ds.
Sorry if this has already been asked, but is there a way to directly return to the homebrew launcher or has that not been implemented?
There's a "quit to launcher" option in the menu after opening a rom.
Interesting, I don't see that option. Is it supposed to be under the [ROM] section of the menu?
Yeah, it must be a slightly older revision. I thought the build in the homebrew launcher archive included that, but perhaps not. (I did roll back to an earlier revision until my toolchain is fixed)
Hi Drenn, what devkitARM/ctrulib versions did you end up using to avoid the white screen+crash issue? That problem is appearing for me when I compile GameYob from source, and similar crashes happen for anything that uses audio. I've tried using different ctrulib revisions to no avail, and can't try any dKA version other than release 43 since the patch to add 3DS support to devkitARM release 42 seems to have disappeared from the Internet recently.
It occurred with an update to ctrulib. Not sure yet what the exact cause is. I'll update the source when I sort it out.Hi Drenn, what devkitARM/ctrulib versions did you end up using to avoid the white screen+crash issue? That problem is appearing for me when I compile GameYob from source, and similar crashes happen for anything that uses audio. I've tried using different ctrulib revisions to no avail, and can't try any dKA version other than release 43 since the patch to add 3DS support to devkitARM release 42 seems to have disappeared from the Internet recently.
A limitation of ninjhax.I'm not entirely sure if it's a known issue with the 3dsx version, or if it's a limitation of Ninjhax (I haven't seen it in other applications so far), but it seems that closing the 3DS doesn't pause the game, and when you open the system again, it's further along then when you put it to sleep (Eg, start some kind of rail shooter, then close it. You'll probably have a Game Over when you open it again).