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Thanks for the explanation GHANMI
ducksFANjason> With graphics, there is a tool (Tinke) that can read the graphics in the game but you can't load them in as plainly as an image through paint or Photoshop, etc. The palettes, tiles and mappings are all separate files (and if any are animated, that data is stored in a separate file). From there you can export the resulting "image" into a more manageable format but putting it back in requires doing that mess in reverse. You can just import the bitmap tiles in some cases but if there is a complicated mapping, you may have to mess with an "OAM table" which stores what tiles go where in the final image. The menus for one are complicated because of that.
The text is under control now, though. Nagato made some fancy conversion tool that converts between the LBS files (and DAT for the magazines and manuals) in the game and a nice fun XML format. It is just a matter of doing them all, and there are thousands of files (no exaggeration). The original team did all the Arino and floating head Arino dialogue and the phone conversations and chats, but after finding all the other files, that turned out to only be a portion of the text that needed to be done. The RPG and Adventure games are quite large on their own. The rest of the game isn't so bad. The Daily Challenge had a ton of text associated with it but there was a lot of repetition so it wasn't so bad.
OKAY, from my end...
I finished all the Arino dialogue related to the Daily Challenges and phrases related to playing at certain times and on certain dates and put it all in the game, so that is 400 more files down and I think that is everything related to the Daily Challenges done (almost 800 files in total)
I also touched a bit of the Adventure. I think I now ran over most of the text you see near the beginning of the game (from the intro right through the opening dialogue as you start playing and the first few rooms). The nouns have to be edited through a hex editor but there aren't so many and it isn't nearly as bad a task as it might seem.
In terms of raw numbers I'm approaching 300 LBS files left to do on the Adventure games (a few of them are rather large, though). They contain a lot of the "meat" of the main story and some of the dialogue and situations are quite humorous. Pity I can't really share anything without it being a huge spoiler.
ducksFANjason> With graphics, there is a tool (Tinke) that can read the graphics in the game but you can't load them in as plainly as an image through paint or Photoshop, etc. The palettes, tiles and mappings are all separate files (and if any are animated, that data is stored in a separate file). From there you can export the resulting "image" into a more manageable format but putting it back in requires doing that mess in reverse. You can just import the bitmap tiles in some cases but if there is a complicated mapping, you may have to mess with an "OAM table" which stores what tiles go where in the final image. The menus for one are complicated because of that.
The text is under control now, though. Nagato made some fancy conversion tool that converts between the LBS files (and DAT for the magazines and manuals) in the game and a nice fun XML format. It is just a matter of doing them all, and there are thousands of files (no exaggeration). The original team did all the Arino and floating head Arino dialogue and the phone conversations and chats, but after finding all the other files, that turned out to only be a portion of the text that needed to be done. The RPG and Adventure games are quite large on their own. The rest of the game isn't so bad. The Daily Challenge had a ton of text associated with it but there was a lot of repetition so it wasn't so bad.
OKAY, from my end...
I finished all the Arino dialogue related to the Daily Challenges and phrases related to playing at certain times and on certain dates and put it all in the game, so that is 400 more files down and I think that is everything related to the Daily Challenges done (almost 800 files in total)
I also touched a bit of the Adventure. I think I now ran over most of the text you see near the beginning of the game (from the intro right through the opening dialogue as you start playing and the first few rooms). The nouns have to be edited through a hex editor but there aren't so many and it isn't nearly as bad a task as it might seem.
In terms of raw numbers I'm approaching 300 LBS files left to do on the Adventure games (a few of them are rather large, though). They contain a lot of the "meat" of the main story and some of the dialogue and situations are quite humorous. Pity I can't really share anything without it being a huge spoiler.