tinymonkeyt said:hmm..if this finishes in time,
i wonder if it'll be the first winner of the homebrew bounty thing
itll easily win ... no other homebrew is this intricate(complex) or as many people working on it
tinymonkeyt said:hmm..if this finishes in time,
i wonder if it'll be the first winner of the homebrew bounty thing
QUOTE said:Also, I thought of a way for strumming to work. When you touch the screen a circle like this could appear at that location.
Then the stylus could move past the green line and that could register as a strum. Until you remove the stylus the object could remain in its current position, allowing the player to move over the green line numerous times with each pass over the line counting as a strum. Once the stylus is removed the object could be destroyed so that it could be created in another position. I chose a circle, because it would allow players to strum in any direction they want to. I'm not sure if you guys have strumming down yet or not, but this is just how I thought it could work if you were having trouble.
I really like this idea except instead of a circle i was thinking of using a pick. im gonna try this out tommorrow.
QUOTEhmm..if this finishes in time,
i wonder if it'll be the first winner of the homebrew bounty thing
012345678910 said:Sorry, you only mentioned pengiun, I thought you were trying to take credit for my sprites
QUOTE said:another homebrew has a note flow its called playDiSmusic