Tutorial  Updated

Fixing system memory error 160-0103 (failing eMMC) without soldering | using redNAND with ISFShax

What is this for?


If you are encountering Error Code 160-0103 "There is a Problem with the system memory" or your Wii U is freezing at bootup or during Factory Reset it is likely that the eMMC Chip is failing.
This tutorial goes into fixing this Error 160-0103, by using the SD card in the front slot as replacement for the failing eMMC.
In this tutorial we will rebuild the MLC, which means it is empty, whithout your data. In the end I show how to salvage savegames from the failing eMMC.

Please note there are other possible causes for the 160-0103 error (like a CBHC brick). Also there are other possible solutions to this problem. To see if this Tutorial is right for you, check out the Ultimate Wii U Troubleshooting Guide

1690709917882.png


What this will do

We will first install ISFShax, which is an early exploit that runs before the operating system loads. This allows us to patch the OS to redirects the reads and writes, that normally go to the eMMC, to a partition on the SD card. So you will need to have the SD card in the Wii U to use it, as that is now it's new internal memory.
Also you need to keep the standby servcies (and with that the Quickstart menu) disabled as they don't work with ISFShax. (Your Wii U will hang once you turn it off till you remove power if standby services are enabled).
In this tutorial we are only redirecting the MLC. If you plan to try some dangerous things in the future, you can still mess up your system SLC and SLCCMPT. If you want to use this for such experiments consider using full redNAND, where all 3 devices get redirected.

Update

28.01.2024 - Wii VC games (from he eShop or VC Injects) now works from the redNAND internal memory. Keep in mind that Wii VC is more picky about the SD card. So far Sandisk cards worked for me, but Samsung cards didn't. If the card is incompatible, it will hang on a black screen after the silver Wii logo.

Choosing an SD card

I highly recommend to use an SD card, which is designed to sustain lots of writes, like Sandisk Max Endurance or at least High Endurance or Samsung Endurance. The absolute minimum size is 8GB using, 1,5GB for the FAT32 partition and the rest for the MLC partition, but it is recommend for the the card should have at least 16GB, so you can have at least 8GB for the MLC partition. The Maximum size of SD you can use is 2TB.

Since the Wii U Discs suffering from Disc rot and also for convenience, you probably want to dump all your Game Discs and install the Games from these Dumps You find detailed instructions on how to do that here: https://wiiu.hacks.guide/#/dump-games (do it after you completed this guide)
Later in that guidel you will create a second partition, which replaces the Internal Memory. You won't be able to resize that partition, without rebuilding again, so you better size everythng properly the first time.
The first partition is where all the Homebrew goes to and also where the dumps of the Wii U games go to. So this partition needs to have at least enough space to store your largest Wii U game with some extra space. If you want to use a USB Loader with vWii, you can also store the (OG) Wii games on the FAT32 partition.
The second partition (the MLC partition, which you format initally with NTFS) is where you install all your Wii U games (eShop and dumped Disc games, updates, DLC, saves...) to, including the VC Injectes. Also 5GB are used up by the Wii U system.
Make sure the the SD card can fi both these partitions.

Installing ISFShax

For installing ISFShax follow this tutorial: https://gbatemp.net/threads/how-to-set-up-isfshax.642258 but skip the "Autoboot" part for now.

Optional: Backing up savegames

If your Wii U can still run Tiramisu or Aroma: https://wiiu.hacks.guide/#/ you can use SaveMii to back up your save games.
If it can't you then you probably already used UDPIH to install ISFShax. Launch the recovery again using UDPIH and then use the Dump SLC + MLC option. Your SD card needs to have at least 64GB for that (for a 32GB console). You then need to merge mlc.bin.part files in the right order and can then extract the savegames using wfs-extract.
TODO: add more details

If you lost the password to your NNID and can't recover it because the email doesn't exist anymore, you can transfer it. This is only a last resort option. If you still have the email address, it would be better to use the "Forgot Password" option now, as you won't have it on the new system.
There is also the option to use a password reset option on the PC. For that you need to create a Nintendo Account and then link the NNID to it. When linking it will ask for the password and give a reset option using the email.

Keep in mind this transfer only works on the same console and only if you don't do a Factory Reset.
To transfer the NNID It's enough to copy the account.dat file over.
You can use ftpiiu everywhere to save it to the PC for now. Just copy the whole /storage_mlc/usr/save/system/act/ folder to the PC. In that folder you find one subfolder for each user and in that subfolder you find an account.dat (it's a plain text file, you can open it with notepad). The folders are numbered in the order the users were created.

On the new rebuild mlc the numbering will start again with 80000001. If the user with the NNID had a larger number just create new users on the new system until you reach that number. Then you can copy the account.dat back and reboot.
After that you should be able to access the eShop and download the games again.


Partitioning the SD card

On Windows you need to use a third party tool like Minitool Partition Wizard or easeus, on Linux you can use gparted.
You need to have two primary partitions on the card:
  1. FAT32 - (in gparted set lba flag). This is what the PC will see and all your homebrew goes
  2. NTFS - This partition will be the MLC replacement, it should have at least 8GB. (don't assign a drive letter)
Shrink the existing FAT32 partition to make room and then create the NTFS partition after it. It's recommended to align the Partitions on 64MiB boundaries and use a multiple of 64MiB for the size. The MLC (NTFS) partition should be at least 8GB but other than that you can choose whatever sizes you like.

Configuring redNAND

Create a file minute/rednand.ini on the sdcard with the following content:
INI:
[partitions]
slccmpt=false
slc=false
mlc=true

[scfm]
disable=true
allow_sys=false

Rebuilding the MLC

  1. Download all the mlc system titles for your region from NUS. This can be done conveniently with MLCRestorerDownloader by @Xpl0itU. To use the MLCRestoreDownloader, you need to extract it and then copy the otp.bin from the SD card to it's directory. Then start the Downloader and select mlc and then your consoles region.
    You will get the output/MLC/{region} directory, which contains a directory for each title. In total there should be 52 titles totaling ~1.1GiB.
    If your console has an older firmware it might also be necessary to get the latest SLC titles.

  2. On the root of your SD card create a folder wafel_install. Then copy all 52 titles to the wafel_install folder, so it now contains the 52 subfolders, one for each title. If you want to reinstall / update SLC titles, you would also put them there.

  3. Put the wafel_setup_mlc.ipx on the SD card in /wiiu/ios_plugins.

  4. Select Patch (sd) and Boot ios redNAND in minute to start the setup of your fresh MLC.
    During the setup you won't see anything on the screen. You have to go by the power led.
    The power LED will flash blue, while it is installing the titles.
    if something goes wrong the LED will turn orange, but it will continue as long as it is blinking.
    The LED will become static once it finished. You can now power off the console.
    If the led is blinking red, something fatal happend. Ask for help.
    During the setup a short log gets written to the SD: wafel_setup_mlc.log.
    In the end it will enable the inital setup on the next boot.

  5. Remove the wafel_setup_mlc.ipx from /wiiu/ios_plugins on the SD.

  6. Select Patch (sd) and Boot ios redNAND again. If everything worked, the initial setup should launch.
    (no longer required with latest minute)

  7. Follow through with the initial setup. After the "settings" part of the setup, it will drop you back into minute, just select Patch (sd) and Boot redNAND again.

Setting up autoboot

To automatically boot into redNAND create the file sd:/minute/minute.ini with the following content:
INI:
[boot]
autoboot=2
autoboot_timeout=1

Installing minute to SLC

If you haven't already installed minute (fw.img) to the SLC, you should do that now so In case the SD get's lost the Wii U displays at least the minute menu. Follow the "Booting without SD" section from the ISFShax tutorial for that. You only need to install the fw.img and can skip the ios_plugins part as you probably don't want to to boot the eMMC anyway.


Credits

  • smealum and WulfyStylez for redNAND
  • @shinyquagsire23 for minute, stroopwafel
  • @rw-r-r_0644 for finding and implementing isfshax
  • @GaryOderNichts and @QuarkTheAwesome for their direct contributions and help to the mlc setup
  • @V10lator for implementing Quota support and some improvements
  • @Xpl0itU for MLCRestorerDownloader
  • @vgmoose for all the support and for the Wii U that replaced the one Idestroyed during early isfshax testing
  • @Maschell for his help and all other contributions to the Wii U scene
  • @Lazr1026 for testing and some fixes
  • hexkyz for the warmboot boot1 exploit which made all of this possible
  • Salt Team for the original minute CFW
  • dimok789, FIX94 and others for the iosuhax CFW
  • fail0verflow for mini
  • and all other contributors to the Wii U scene!
 
Last edited by SDIO,

lizy996

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As long as the eMMC is not pulling the 3V3 down to GND it should be fine to leave it on. By removing the resistors and cutting the clk line you isolated it from all the signals. If you are installing NAND-AID, don't close the DIS-Jumper, as that would short the CLK line, to GND, which would be bad in your case as that would short 3V3 to GND.

I would suggest you remove ISFShax again, since you have defuse for now anyway and then boot without the wafel install plugin and just look at the log if the mlc device is commong up. If you are unlucky the shorted emmc damaged the host controller, but since everything is 3V3 level I think there is a good chance it still works.
I may have found the problem. I use a multimeter to measure R28, that is, dat0 has no voltage. The normal voltage should be 3.3V, which should be the reason why MLC cannot be identified. R28 seems to be directly connected to the CPU. This bad situation may not be solved. Unless there is a way to completely bypass MLC in the future

.:rofl2:
 

SDIO

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are you sure that it has no voltage? And are you sure it should have 3V3? It's possible that the Wii U disables the pull up if it doesn't detect the card.
 

lizy996

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are you sure that it has no voltage? And are you sure it should have 3V3? It's possible that the Wii U disables the pull up if it doesn't detect the card.
Because I measured that dat1-dat3 are all 3.3V, CLK are 1.6V, CMD are 3.3V, so I speculate that dat0 should also be 3.3V. Maybe it is because SD card is not detected, but there seems to be no other way to further verify it. Maybe it is caused by the damaged EMMC burning a component.
 

SDIO

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During the initilization only dat0 is used, the other dat lines are left to themselves and pulled up. Maybe the Wii U is just doing something with dat0
 

lizy996

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During the initilization only dat0 is used, the other dat lines are left to themselves and pulled up. Maybe the Wii U is just doing something with dat0
I have repeatedly checked the external SD card and found that there are no issues with the welding, but it still cannot be recognized. What should I do next?
 

SDIO

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why the external sd card?

can you show the log from minute, form before it shows menu? You just have to scroll up a bit
 

lizy996

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SD card cannot be recognized after replacement

Mlc: is not an SD, so it is EMMC

Mlc: MMC_ Send_ OP_ Cond failed with 1
 

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SDIO

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At that point it only needs CLK and CMD signals, the DAT lines are not used at that point. So make sure these two connections are fine and that the card has a solig GND connection and gets the 3V3
 

Lapin

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If you sent me the logs, I can take a look.
Was your Wii U on the latest firmware before you installed rednand? If not you could install the latest OSv10 with NUSspli (title 000500101000400A)


You probably have Aroma installed and autoboot into that. When you leave the settings, the Wii U does a reboot, but with stroowafel the Aroma won't be launched automatically on that reboot. It's a known problem
It only happened once, but if it happens again I'll get the logs (how do I do that, by the way?). The Wii U is on the latest firmware.
I have Aroma, yes. So I guess the workaround here is to restart after going into settings, that works.
 

lizy996

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At that point it only needs CLK and CMD signals, the DAT lines are not used at that point. So make sure these two connections are fine and that the card has a solig GND connection and gets the 3V3
I can confirm that there is no problem with the CMD clk connection. Is the firmware too old to support external SD cards? Because when this wiiu was able to boot up normally before, I found that using defuse to block the optical drive was invalid
 
Last edited by lizy996,

lizy996

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I used two SD cards for testing, both of which were unrecognized, Sandisk Ultra 128G and Ultra 64G. I suspect that Wiiu does not support this brand's SD card? Can you tell me which SD cards are currently explicitly supported?
 

Barracuda

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I guess I must have the firmware below what udpih specifies.
I also have no knowledge of welding.
I'll have to wait for them to port udpih to older versions.
My WiiU was never hacked, it just died when not in use.
 

LosMaresLunares

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Hi, first of all thank you so much for creating this guide! With this I was able to rescue a pre-owned black 32GB Wii U that had been stored for too long without being used and it has the infamous Hynix Chip which gave me error code 160-0103 when I tried to use it for the first time. I used UDPIH to make it work.

now one question: if I want to use a different SD-Card to replace the internal memory than the one I currently use can I simple re-do the steps mentioned in the guide for the new SD or are there any precautions I have to take or things that need to be done differently?

Thanks in advance and really appreciate the community’s har work! ☺️
 
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lizy996

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I don't think this is a compatibility problem, Check the soldering
I finally found that the CPU was damaged. Using a multimeter in the diode range, I measured the dat0 line coming out of the CPU and found no resistance to ground.I moved the SLC chip to another WiiU motherboard with both SLC and MLCS physically damaged, and was finally able to successfully run RedNAND.Thank you very much for your help during this time!:D
 

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