God I hope this game doesn't dissapoint me. After Phantom Hourglass and Spirit Tracks I could use a good classic Zelda on a handheld.
those game had hugeeeeeee maps, mostly because they were small areas connected in a grid, not sure if they will be able to get that kind of huge map if the overworld does not contains small areas combined togetherOh no not at all. I'm worried about gameplay being too "easy" as nintendo has been doing lately. My favorite classic style games are the Oracle's and Link's Awakening. I just hope this game has that same kind of feel.
Pink hair?
lol, I didn't notice this.Link has pink hair in ALttP. Always made me think of Tomba. Lol.
Is there going to be something like this for the Wii U?
those game had hugeeeeeee maps, mostly because they were small areas connected in a grid, not sure if they will be able to get that kind of huge map if the overworld does not contains small areas combined together
by the way, i just rewatched the trailer, i do remember the "secret" area at 24 sec from the original aLttP
21 years, guys. It's been a long wait. Roll on November!
Maybe it's a "casual mode"? Or there will be a veteran mode. I really hope they wouldn't make us basically have unlimited bombs.
That reminds me of an old Legend of Zelda game lol.
I just can't understand this mentality? What on earth is so great about coming across a wall that needs blowing up, just to find out that you've run out of bombs so need to go slashing all the bushes trying to find one? Then not being able to find one so having to walk or transport yourself to the shop to buy some?
Or what about that boss you had to throw bombs into the mouth of. You run out of bombs and you have to go away, find some, and start again.
There's no 'skill' in that. It doesn't make the game harder, it just makes it a little bit irritating.
Same with bows and pretty much anything else I can think of.
what's funny about that? It's supposed to!
Actually, that is a skill. You're being encouraged to be accurate and to conserve ammunition.I just can't understand this mentality? What on earth is so great about coming across a wall that needs blowing up, just to find out that you've run out of bombs so need to go slashing all the bushes trying to find one? Then not being able to find one so having to walk or transport yourself to the shop to buy some?
Or what about that boss you had to throw bombs into the mouth of. You run out of bombs and you have to go away, find some, and start again.
There's no 'skill' in that. It doesn't make the game harder, it just makes it a little bit irritating.
Same with bows and pretty much anything else I can think of.
Actually, that is a skill. You're being encouraged to be accurate and to conserve ammunition.
There's no skill in just spamming bombs and arrows until one happens to hit a target by chance.