I have not played much with XM stuff. I saw the Extended Module: Milkytracker thing at the start as well so that does point towards it being some actual XM and not just a coincidence in extension choice. I do not have much in the way of module/tracker music players right now but all those I do also gave me a few seconds of silence.
That said I also tried a raw import (ADPCM worked better though was far from good) and the SWAV thing later makes me wonder if it was something else.
Eventually tracked down a nice description of the format
https://web.archive.org/web/2015050...or XM files version v1.04.ascii.txt.utf-8.txt (the document uses decimal offsets rather than hex which is slightly annoying but still has it).
The version number appears to be higher than the one there (both in the document and mentioned at the start) but if the text file does indeed come to us from 1994.
Proceeded to poke it with a stick (which is to say increased the track length to a minute or so) but still silent, grabbed a random xm from
https://modarchive.org/index.php?request=view_by_moduleid&query=188233 just to test my setup and it played OK. Reading the document though there might be some quirks I am missing here as far as base tracks and whatever else.
Note that if the Module uses a totally empty pattern, this pattern
is *NOT* stored in the XM; in other words, you need to create an empty
pattern if the module needs one.
It looks like the pattern section is blank in this so might be provided by the game, where another might not even within the same game which might well explain zoogie's findings. Being a complete cowboy and copy-pasting it from the working track above did not a lot.
If a dev goes to the effort of making/buying in a tracker module library then chances are they used it in other games.
https://www.mobygames.com/company/cinemax-s-r-o is them but I don't think any of those would have been popular enough (generally speaking if it is on DSiware then it is invisible to most people) to see other hackers poke around in them and note what went.
I should also say if this is to have it available to play back then there are other options.
I don't know if no$gba is up to the task these days (it was looking at DSi at one point) to play loop back but if you have a working setup of it then hopefully you can just grab it with an old school line in rip (as in stick an aux cable into the headphone socket and the other end into the line in of your computer).