Hacking DSFCC - Flashcart manager for Windows.

  • Thread starter Thread starter TrolleyDave
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0.16 Released

0.16
+ Massive speed increase when searching for GBA save type.
+ Massive speed increase when searching for GBA trim size.
+ Now updates the selected total size when clicking on Explorer panel file list even when
one-click scan not selected.
+ Now totals up sizes of currently selected GBA roms correctly in Explorer panel.
+ Now totals up sizes of currently selected GBA roms in Explorer panel.
+ Fixed problem where certain firmware packs weren't installing to the library correctly.
+ You can now drop files into the NDS/GBA library panel to add games, works the same as
dropping them into the Explorer panel.
+ Fixed problem where app would crash if no valid GBA file could be found in an archive
when adding GBA games.
+ Rom space meter now fills correctly for GBA games in Explorer panel.
+ Fixed a problem with deleting firmwares from the firmware library index if no entry
existed in data file.
+ Added link to TrolleyGuy Software blog in Internet drop down menu.
+ Added Help section to drop down menu.
+ Added video tutorial links for adding games to library and renaming games using the
Explorer panel.
+ Clicking the C button for %CC1% in renamer settings now moves the cursor the correct
amount.
+ General code tidying up.
 
0.17
+ Fixed all bugs relating to GBA SRAM patching.
+ Improved speed of GBA SRAM patching.
+ Improved memory usage when GBA SRAM patching.
+ Added right click menu to GBA library list.
+ Now gives more detailed error messages if GBA SRAM patching fails.
+ You can now save the NDS/GBA release list to a text file. It saves the list as it's displayed so can be used to save a list of games you're missing.
+ Fixed wallpaper in NDS/GBA release lists.
+ Added genre filter to NDS release list.
+ Added release group filter to NDS release list.
+ Added cart size filter to NDS release list.
- Removed drag and drop routines for NDS/GBA library panels, caused conflicts.
 
Its becoming better and better and with the daily updates you keep it up to date too(except the release list maybe you should update it cuz its a 100 releases behind
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looks like it's only around 30 releases behind to me. That's not too bad considering all the coding he does, and the fact that he has to add each new release to the list manually, lol. He kicks my ass at programming anyways.
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Veristical Blaze said:
Its becoming better and better and with the daily updates you keep it up to date too(except the release list maybe you should update it cuz its a 100 releases behind
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You're complaining to the wrong guy about how behind the release list is! I just use the offlinelist dat file and merge it with the one from EZ-Trim+. The EZ-Trim+ release list I enter myself when I get the games and time, it's up to 3098 at the moment. I never used to use the offlinelist dat for R4 Commander 2.0 but everyone complained that I wasn't, now I'm using and the complaints are that it's too slow, I dunno.
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QUOTE(dohclude @ Dec 4 2008, 07:13 PM) looks like it's only around 30 releases behind to me. That's not too bad considering all the coding he does, and the fact that he has to add each new release to the list manually, lol. He kicks my ass at programming anyways.
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Well thank you! My coding skills aren't up to Hanks standards but I'm learning. I can't take much credit though, the visual programming languages do most of the work for you. lol I bet your coding skills are as good as mine, what do you code in?

Also I probably won't be working on it as much. Most stuffs in there that I want in there and I haven't had much feedback on it so no suggestions or anything. The main killer though is the shiny new XBox360 that now sits on my shelf.
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I get the feeling that'll be sucking up quite a bit of my time for a few weeks. heh Been playing Stranglehold, fucking amazing game.
 
I've really only done a little coding in recent years. Mainly using devkitPro for Wii and GC apps. Maybe a little C# code every now and then. I haven't done any public releases, I usually just code apps for personal use / learning. I've done a little visual C# so I know what you mean about visual coding, but I know it's a little trickier than just point n click / drag n drop, etc. Anyways, keep up the good work, and if you need anymore help with testing or graphics just let me know.
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BTW - nice avatar, lol
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If you can code for the Wii and the GC then you're infintely more talented than I am! I've been thinking about doing some DS stuff (just simple "hello world" type stuff) but couldn't even wrap my head round where to begin. I couldn't find a nice IDE for C++, everything seems to be CLI based. I just want a nice editor I can put my code, hit a compile button and then copy over the compiled app to the DS. I'll keep looking into it, maybe when I'm a little better I'll have more of a clue!
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Heh, I've released pretty much everything I've written publicly. I have no shame really, even if it's crap and I get loads of shit for it it still helps me learn!
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If you know Pascal/Delphi and ever want to collaborate on stuff let me know, I'd be well interested. Although if you read my code you'd probably change your mind. lol

If you've ever got spare time and feel like designing a few more buttons that'd be great. Give me a pen an paper and I can cartoon, give me a computer and you'd get better results from a 1st grader!

Nice avatar you're using as well. Animals a great character! As strange as it makes me sound growing up I only had a couple of idols and they were Baloo the bear and Fozzie Bear!
 
I actually wrote one of the very first apps for the Wii that ran in full Wii mode and not just in GC more. It didn't do much other than display an image on screen, but it was a pretty good learning experience just getting that done with the extremely limited Wii libraries at the time. http://www.youtube.com/watch?v=sK2rlubxv0M well, devkitPro has libOGC for Gamecube and Wii programming, devkitARM for DS, GBA and GP32 programming, and devkitPSP for PSP programming. It's pretty powerful for handheld apps, but it's based around cygwin which is basically a linux environment for windows. I've used linux for years so it comes a little easier for me dealing with makefiles and gcc, etc. For a windows only user it can be a little bit tricky because it's not visual in any way, just good old text editor for source code and command line compiler. You can however use Visual Studio to write your code so you can have syntax highlighting and auto complete and all that good stuff. The best thing to do is find some open source homebrew and look at the code that's already been written. Playing around and editing code is basically how I tought myself, open source is a wonderful thing. I've never coded in Delphi before, but I read up on JVCL. It sounds like a pretty good library with a lot of stuff already done for you. Anyways, if I get a chance I will sit down and try to throw together a few more icons for you. Also, I've got a feature request for DSFCC, how about an all in one "Trim-Rename-Copy to SD" option? Or is there already a way to do that I completely missed?
 
Hey TrolleyDave ... it's me again
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As you might remember, I am using and loving your R4 Commander. But I had to find out that the boxart wasn't updated anymore, so I checked the forum here and discovered your new software for Roms. So I downloaded and installed it, and explored it for about an hour.

Well, I like the good old R4 Commander better
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One reason is for sure that I don't need any support for GBA, so all the new part of the DSFFC isn't bothering me at all.

The features I am missing badly are:
1. the checkbox for "I want this game"
2. the table view for both the realease list and even more for the library. I want to see the size and the genre without having to click en each game.

But there is also one option that is new that I like: the search function for the release list
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I always used GBAtemp to search inside the releases.
Furthermore the scrolling is working better now, and maybe it is faster (I don't know this yet).

So, can we have at least the checkbox "I want this game" again? It was really great if you want to mark the games you are interested in.
Pretty please!
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And I just found a bug:
If you try to rename a file already in your library (already renamed) when you are in explorer panel, the archive with the rom is vanishing (with the option to delete the old archive). It shouldn't do that, specially for those who aren't paranoid enough to store all the zip's doubled.

greetings,
marla
 
Christmas, now i have a little time to test your new prog!

Doesn´t work for me! Acess Violation at Adress ...! Always the same! I can´t update!

Trolley please give me a Direct Download for the newest Version?
 
YukiChan456 said:
Christmas, now i have a little time to test your new prog!

Doesn´t work for me! Acess Violation at Adress ...! Always the same! I can´t update!

Trolley please give me a Direct Download for the newest Version?

That's odd. Does it do it as soon as you select the update option from the drop down menu?

Here's a file factory link to the file that gets downloaded, just unpack it into your DSFCC folder.

http://www.filefactory.com/file/aacdcd/n/dsfccupg_zip
 
yah, it was working fine for me and i just tested it again today and i'm getting the same error now, access violation. i think this must have something to do with the update server or something.
 
DSFCC 0.19 released

0.19
+ Added Genre option to DS Library list (right-click on list to set)
+ Added Genre option to GBA Library list (right-click on list to set)
+ Added right-click menu to DS Release list (right-click on list to display)
+ Fixed bug in GBA picture preview.
+ Added ability to mark games as wanted in the DS Release list and the option to show only games that are marked as wanted.
+ Fixed bug where the DS Library was deleting the old archive during a rename even if not set to.

0.19a
+ Improved speed of DS Library list building.
 
0.20 Released!

0.20
+Added basic homebrew library! Check the download center for installable packs. To change the default directory for packs (and games if an emulator) simply click on the path in the homebrew library info panel.

0.20a
+ Fixed a problem where some files weren't copying over during a homebrew pack install.
+ Updated GBA_ExpLoader to latest version.

0.20b
+ Fixed placement of Copy To MicroSD Card button in emu games browser panel.
+ Fixed a bug where individual folders weren't being stored properly in emu games browser panel.
 
No probs marla! If you have any problems with the mark game as wanted thing I put in just let me know. You can use it to save the list of games you want to a text file as well.
 
Hello I'm trying this program out for the first time and I'm experiencing a lot of problems with it, and am hoping to get some assistance.

1) When starting I get the error "Read beyond end of file", after which it goes into the main program
2) When trying to update DSFCC from within the menu I receive a "File not found" error
3) When updating the release list information I get an access violation
4) Updating the images is slow and frequently hangs for 2-4 minutes

I unfortuantely downloaded the gfx pack after I had gotten most of the images. But to get the remaining ones has been a slow process as the program frequently freezes up while doing this. It's been several hours now and it's still going...

Is there any reason why the updates don't seem to be working, or if I need to download a fix of somekind?
 
Try deleting the data folder and starting the program up. It sounds like the databases were corrupted during the first download. There could have been a problem with the server I host the stuff on.
 
TrolleyDave said:
Try deleting the data folder and starting the program up. It sounds like the databases were corrupted during the first download. There could have been a problem with the server I host the stuff on.

I think there's something wrong with your hosting service. I've tried re-downloading the 0.2 version from your blog link, and starting with a fresh installation, but it continues to give me errors. Both the rar and zip time out when trying to connect to the server.
 

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