DS #5174: Final Fantasy - The Four Heroes of Light (USA)

pichon64

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There's a clean (untrimmered and, of course, unpatched) version making the rounds. With AKAIO v1.7.1 there's a save issue. But it works fine with Supercard DSTwo.
 

Goli

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joshua8 said:
what carts is this confirmed working on?
I will test it on Sakura and touch-pod if no-one else has...
It works on the latest touchpod. It should work on every card seeing as it's already cracked.

Clookster said:
Errr. Just one really stupid question... The EUR-ROM won't contain other languages as english? The game is not translated? Then it's useless to wait for the EUR-ROM..?
It probably will, every other DS SE game has, so why wouldn't this one?

QUOTE(shakirmoledina @ Oct 8 2010, 05:01 AM)
a great game release... this game made me think
did u notice that almost every console which has a "final fantasy" has one of their games in the top ten?
from gamefaqs (as some call it a nintendo forum)
eg. DS - this game (although i thought prev there was ff4 and ff3... pokemon domination)
iPhone - FF1 and FF2 (even beats angry birds)
PC - FF14 (just released i guess)
PS2 - FF12 and 10 (top 2)
PS3 - FF13 (the only ff on it)
PSP - Dissidia FF (technically it has the FF name)
GBA - FF1, 2, 6 Advance and Tactics
SNES - FF3, 2 and 5 (ff3 even beats zelda on a nintendo console... cataclysm)

the consoles which do not have are wii and xbox

the question is why? anywayz this game is really different from what SE has produced in terms of FF and hoping to see it deliver
PS - Few ppl viewing compared to black and white
Well, they don't have it in their top ten now but when FFCCMLAAK, FFCCEOT, FFCCMLAAD and FFCCTCB were released, all of them were on the top ten for quite a while. Same with FFXIII for 360.
 

GeekyGuy

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It's definitely a bit different so far than what I was expecting. The difficulty seems about on par with what I expected, but the simplicity of the battle menu gives me some pause. No option to guard, no option to run, and you can't choose which enemy to attack. I don't know...I think maybe they streamlined it a bit too much. Still, it's Matrix, so I'll give it at least a good 10 hours before I throw in the towel.
 

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GeekyGuy said:
It's definitely a bit different so far than what I was expecting. The difficulty seems about on par with what I expected, but the simplicity of the battle menu gives me some pause. No option to guard, no option to run, and you can't choose which enemy to attack. I don't know...I think maybe they streamlined it a bit too much. Still, it's Matrix, so I'll give it at least a good 10 hours before I throw in the towel.

You get the runaway option after you get the first crown.

I love the graphics, it's like wandering through a watercolour painting.
 

plasmatron

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br0br0 said:
Clongetty said:
I can't believe that some people are pissed off by the intros...

Every games that had been cracked by the scene back in the days on computer always had cracktro and no one complained. what the hell is up with this generation of gamer. No respect for the scene.


True dat,.. . .. Nice throw back jam, scene style.


http://www.youtube.com/watch?v=E6jNosHmHG8&t=0m53s

Yes matey! God old BOMNB THE FUCKIN BASS CRU !!!
I havto fire p WINUAE
grog.gif
 

signz

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Goli said:
Clookster said:
Errr. Just one really stupid question... The EUR-ROM won't contain other languages as english? The game is not translated? Then it's useless to wait for the EUR-ROM..?
It probably will, every other DS SE game has, so why wouldn't this one?
According to Amazon and the NFO of Final_Fantasy_The_Four_Heroes_of_Light_EUR_NDS-ABSTRAKT it's English only. :/
 

CrimzonEyed

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Depravo said:
CrimzonEyed said:
When i have battled and the loot screen shows, how do i loot the gems? do i need a special bag to be able to loot gems? i have not been able to loot gems so far. (i think... havn't seen any gems in inventory)
It shows them when you sell at the shop.
There is no other way to see if you have gems? o.O
 

CrimzonEyed

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Had my first random freeze with Wood R4. right outside the cave on my way back with the princess.
happend in combat when i got a critical strike. (i have crited befor without freeze)
 

SixtySixHundred

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CrimzonEyed said:
Depravo said:
CrimzonEyed said:
When i have battled and the loot screen shows, how do i loot the gems? do i need a special bag to be able to loot gems? i have not been able to loot gems so far. (i think... havn't seen any gems in inventory)
It shows them when you sell at the shop.
There is no other way to see if you have gems? o.O

You can see all your gems by going to the crowns menu for your characters and selecting to enhance the crown. There you'll see how many gems you've collected.

EDIT: Doesn't really matter if you're getting random freezes, sorry.
 

Erdnaxela

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SignZ said:
Goli said:
Clookster said:
Errr. Just one really stupid question... The EUR-ROM won't contain other languages as english? The game is not translated? Then it's useless to wait for the EUR-ROM..?
It probably will, every other DS SE game has, so why wouldn't this one?
According to Amazon and the NFO of Final_Fantasy_The_Four_Heroes_of_Light_EUR_NDS-ABSTRAKT it's English only. :/
Yup i tried this one and it's english only, well that's too bad for us, PAL fail again.
 

Pablo3DS

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The is simple, nice, hard, beautiful, and strategic
Play this game!!

Hmmm... a question, when Runefactory 3 is launch?
 

stefan_skellen

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CrimzonEyed said:
.....
Had my first random freeze with Wood R4. right outside the cave on my way back with the princess.
happend in combat when i got a critical strike. (i have crited befor without freeze)

Same here, in the hometown, exiting inn.
Using venom rom with intro removed if it matters.
 

PeregrinFig

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Ok, so I had high expectations of this game. Then I tried it. Thought the character art looked odd, and the colors seemed a bit too dark, hoped this would change once the game started. Well, it didn't, and the graphical style turns me off massively to this game. I find the music so far to be incredibly underwhelming. The tune in the first town can't compare to a normal FF town tune. The tunes on the overworld and in battle don't fit well either. Anyways, I started the game and went to the king, who told me to go kill some witch to the north and save his princess daughter, who I named earlier. So I walk to the north into the most ridiculously dark cave I have ever seen in a video game. I have to squint and stare hard at the screen to see the walls. (I hope there's a torch or something that I can get) Then I go to the second floor. One of the guys I named pops out of nowhere basically saying "You need magic!", and then I'm attacked by a Minotaur, which easily wiped the floor with my two party members, sending my main character back to town alone. This is when I turned off the game.

Am I just being too harsh? I might give this game another chance tonight, but I have difficulty being patient with it when the art style and music turn me off to it so much.
 

Goli

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PeregrinFig said:
Ok, so I had high expectations of this game. Then I tried it. Thought the character art looked odd, and the colors seemed a bit too dark, hoped this would change once the game started. Well, it didn't, and the graphical style turns me off massively to this game. I find the music so far to be incredibly underwhelming. The tune in the first town can't compare to a normal FF town tune. The tunes on the overworld and in battle don't fit well either. Anyways, I started the game and went to the king, who told me to go kill some witch to the north and save his princess daughter, who I named earlier. So I walk to the north into the most ridiculously dark cave I have ever seen in a video game. I have to squint and stare hard at the screen to see the walls. (I hope there's a torch or something that I can get) Then I go to the second floor. One of the guys I named pops out of nowhere basically saying "You need magic!", and then I'm attacked by a Minotaur, which easily wiped the floor with my two party members, sending my main character back to town alone. This is when I turned off the game.

Am I just being too harsh? I might give this game another chance tonight, but I have difficulty being patient with it when the art style and music turn me off to it so much.
If you had talked to every NPC like anyone would on a classic RPG (which this tried to imitate) you'd know you need a Torch, and you'd also know some other battle tips.
 

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