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Ad_Enuff said:Looks a bit like Duke Nukem/Quake 2 to me.....for a DS game its not bad.

How difficult is it to push up to go forward, move stylus right to look right, double tap to jump, press right shoulder to fire and so on. I admit crouching is hard but as far as I can tell it is just about the same as CoD, MPH, Moon, Dementium.Guild McCommunist said:As for controls, I find them unplayable. They want to you manage 2 shoulder buttons, both the D and ABXY pads, and the touch screen? It's a terrible control scheme and you either have to use the stylus and sacrifice half the control scheme or make it unplayable with a thumbstrap. If they just copied CoD's control scheme it would've worked.

Djay187 said:How difficult is it to push up to go forward, move stylus right to look right, double tap to jump, press right shoulder to fire and so on. I admit crouching is hard but as far as I can tell it is just about the same as CoD, MPH, Moon, Dementium.Guild McCommunist said:As for controls, I find them unplayable. They want to you manage 2 shoulder buttons, both the D and ABXY pads, and the touch screen? It's a terrible control scheme and you either have to use the stylus and sacrifice half the control scheme or make it unplayable with a thumbstrap. If they just copied CoD's control scheme it would've worked.
It's simplicity it's self!

You are right, CoD has got better controls, why they didn't put the extra stuff on the touchscreen I don't know but I'm still enjoying this, It's not hard to move around and shoot stuff.Guild McCommunist said:Djay187 said:How difficult is it to push up to go forward, move stylus right to look right, double tap to jump, press right shoulder to fire and so on. I admit crouching is hard but as far as I can tell it is just about the same as CoD, MPH, Moon, Dementium.Guild McCommunist said:As for controls, I find them unplayable. They want to you manage 2 shoulder buttons, both the D and ABXY pads, and the touch screen? It's a terrible control scheme and you either have to use the stylus and sacrifice half the control scheme or make it unplayable with a thumbstrap. If they just copied CoD's control scheme it would've worked.
It's simplicity it's self!
...Except both shoulder buttons are used. In CoD you'd use 1 shoulder button to fire, one button pad to move, and the touch screen for pretty much everything else. This one has you used twice as much and it's a pain if you want to zoom and so on. Call of Duty has much better controls.

Brian117 said:It's working great on EDGE Firmware v1.5.
I wonder why though, in the beginning when you start it up, it asks you what kind of DS you have. Lite or Phat?![]()


Covarr said:I haven't enjoyed a single FPS on DS.
MP:H had great controls, but it was tremendously repetitive, and the graphics (though detailed) were reused too much. Everything looked even more the same than in your typical WWII shooter. Also I didn't enjoy having to go back and redo worlds.
The puzzles in Dementium were interesting, but there were too few of them. Mostly, it was just the same wandering around over and over and over, through identical looking hospital halls.
Moon was basically Dementium with simpler puzzles and a different setting, wandering around over and over and over, through identical looking MOON halls.
CoD4 was good (and damn pretty), but the controls weren't as fluid as in MP:H. That really brought it down.
I'm sure that a good DS FPS can be done, because there are examples out there both for graphics and controls, all that is needed is a developer who can come up with some original ideas, more than just a single gimmick and a thousand puzzles that are all solved the same way, as well as not-crap level design. Mission Impossible on the N64 was a game that could have been great, but was bogged down by lousy controls and overly harsh time limits in a few levels. Reimagining that game as a FPS, the DS could easily handle it, and it would probably be the best FPS on the system.


